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Chapter 301 Making "Pokemon" animation

Carmack smiled and glanced at Jester, then pointed to the monitor in front of him with some smugness, and said with some smugness: "Boss, come and see how this thing is!"

When Jester heard Carmak's words, he smiled, but his eyes were red and Manchester United looked tired. I believe his expression would not look so good. On the other hand, Carmak was similar, even his body was even more odor than Jester's body, and his hair was messy, almost like a bird's nest.

However, although Carmak's eyes were red at first glance, his spirit was not slightly calm, but he was a little excited.

After walking a few steps forward, Jester turned his head and looked at it, and was appearing on the image on the monitor that Carmack pointed at. To be honest, at the first glance, Jester, who had been used to seeing many classic 3D games in later generations, was disappointed when he saw this thing that could not even be rough in his eyes.

But in just a short moment, Carmack was like a child showing off his most cherished toy, with a flushed and excited look on his face, and did not notice the slightest disappointment in Jester's pupils.

By the time Carmack turned his head and looked at Jester, the expression on Jester's face had turned into a look of surprise.

However, the smile on Carmak's face soon disappeared, and his expression became a little lonely. Seeing this, Jester quickly asked the reason. Carmak just sighed and said simply: "I am a little dissatisfied with the engine I developed. You know, Unreal i is essentially just a pseudo-3D engine. He is using maps to simulate 3D. This simulated 3D is enough to deceive people's vision, but he is not really 3D."

Jace nodded and said thoughtfully: "What do you mean is that this game cannot perfectly simulate x.y, z and three axis?" The reason why Jacece said this is because later generations only evaluate whether it is pseudo-3d or real 3d, which is that it can simulate and move on three axis.

"Yes." Carmak did not object, but nodded instead. Obviously, he was still a little dissatisfied with this pseudo-3d engine.

However, Jester smiled. He also knew that it would be very difficult to complete the production of Illusion in this era. If there were no such a unique material as Carmack, he would probably have organized a team to develop it. Without a year's time, he would probably not have been able to obtain the results of Carmack's short one month.

"It cannot be simulated on the z-axis, after all, it is not a real 3D." Carmak's tone was very firm, but he quickly shook his head, "I can only wait until this game is completed before I can do it - boss. I plan to develop the Unreal II engine after I have finished "Thor Hammer". What I want to develop this time is that it will be a real 3D engine, not a pseudo-3D that relies on visual deception."

Of course, Jester agreed with Carmack's proposal.

For the development of the "Thor's Hammer" game, the most difficult thing is to simulate 3D scenes, so the map of 3D scenes in the first chapter is crucial because with the experience of the first map, I will make other maps and copy them according to the gossip. As for the level design and system construction, they have done these more than once in other games. Although they still have to be different from the development of 2D games when developing 3D games, it is obviously not difficult to build 3D scenes that have never been done before.

“Three months left.”

Jester said, Carmack knew what Jester was talking about because he was going to appear on the Mars Entertainment Carnival. Although the online content has been deleted from the first version of the game, time is still very tight.

"I think time is still enough. Now the hardest part of us has been done... Fortunately, you temporarily overflowed the online system from the first edition. Otherwise, we would probably not have completed it before the carnival."

Carmack replied with a smile.

Although this answer was expected by Jester, hearing Carmack tell him personally that it was unlikely to launch an online system during the Carnival, Jester was a little disappointed, thinking that he knew that the reason why FPS could sweep all game types and become the king of sales in later generations was the online system.

“Is it really impossible to do it before the Carnival?”

Jester still refused to give up. In his eyes, even if he couldn't make a sixteen-person connection, then it would be OK to have a smaller number of people online?

Hearing Jester's inquiry, Carmack also understood Jester's meaning. He frowned and thought about it carefully, and then said with some uncertainty: "If the production of the first version goes well, you are just talking about a four-person or six-person online service. You can try it, but I can't guarantee it. After all, no one has done this thing before and has no experience, so I dare not guarantee it."

"Then try it."

Jester replied seriously, knowing that if he could organize an online confrontation at the Carnival conference, what role would the promotion of this game play in the game? After all, today's electronic games are just fighting against computer games, and computer games can never be fought against.

This kind of confrontation does not have the tension and excitement of fighting with people or can fascinate people.

This is why "Street Fighter" quickly swept the world after it was released, because in addition to the violence that humans originally hide, there is also endless fun fighting with people.

Jester discussed with Carmack the plot and levels in "Thor Hammer". Jester did not participate in these things. Now there are many talents in Mars Entertainment. Most of them are talented people, at least much better than Jester's real level. If Jester hadn't had countless classic FPS memories in his mind, he might have been ashamed when discussing with them.

When he left, Jester temporarily put down a new thing. After all, the development of "Thor Hammer" has become regular, and then according to the weekly development plan, he only needs to take time to check it out, and then let Carmack manage the development team, so that he can also devote more time and energy to "Pokemon".

The Pokemon setting in "Pokemon" is a kung fu job. At that time, Tomoto Tajiri also spent a lot of energy and time to complete it. Although Jester now does not have the same time as Tajiri Tomo, he has many people, and the memories of many versions of Pokemon in Jester's mind, the progress is also very fast.

After hundreds of Pokemon have their initial settings, then the data is established, which is also a kung fu job. After all, it is inevitable to make this game fun, attractive, have a certain degree of balance, executable, and fun.

Plus the use of infrared combat function.

This work is experienced for Mars Entertainment today. Because of the infrared online system, they have done a lot of common sense in their previous electronic pet machines and launched stable and qualified products. In addition, at least five of the ten games released with Gameboy have supported two people to connect, so it is not difficult in this regard.

However, there is one thing that Jester is still considering whether to do. After all, most of his energy has been trapped in the development of "Pokemon", and it is difficult to have time and energy to do other things. However, this matter is not something else, but is closely related to "Pokemon".

That is the cartoon of "Pokemon". Should he produce it at the same time?

According to Jester's memory, in his mind, the reason why the game "Pokemon" was able to achieve such incredible success at that time was not only that "Pokemon" summarized by Hiroshi Yamauchi happened to include what he believed that an excellent game should have: collection, breeding, addition, exchange, and the great success of the cartoon "Pokemon".

Of course, "Pokemon" has withstood the test of history and has been proven to be a successful game. Even without that animation, for "Pokemon", it is just a success that comes later and accumulates by word of mouth. Which of Nintendo's games was successful by the accumulation of word of mouth?

However, isn’t it better to be able to invest a little more money but make this game successful faster?

The problem is that it is difficult for Jester to take time to produce such an animation now, because he has to continue to develop games in the United States and it is impossible to go to Japan to produce animations.

After thinking about it, Jester finally made up his mind to start the production of animation simultaneously.

The question is, should we look for a team from the United States or a team from Japan? Logically speaking, the production capabilities of the Japanese animation team are more powerful, and the main and content of "Pokemon" are the theme animations with passion, warmth, and more dreamy pursuit of victory are the specialties of Japanese animation.

For a moment, Jester didn't know how to decide. After all, according to his idea, if his time and energy allow, he would definitely choose a Japanese team to make it.
Chapter completed!
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