Chapter 300 The first land of "Quake"
Although there were already expectations before, when facing the crazy sales trend of gameboy of Mars Entertainment, Hiroshi Yamauchi felt extremely uncomfortable. He was only now that he began to miss Yokoi Junkai, because the palm machine suggests this suggestion to him more than a year ago, but he refused at that time. He did not think it was something worth spending a lot of money to study.
However, after half a year ago, Junhei Yokoi suggested to him for the third time, and when he saw that it was difficult to make any better progress in the market for home machines, he agreed to Junhei Yokoi's proposal. Unfortunately, this opportunity was stopped by him for a few months without progress. The reason was very simple, because Sega had launched their sixteen phones.
In this case, even the broad prospects of the palm machine described by Yokoi Junhei are far less important than the market share that is already shaking in front of you, because no matter how big the prospects are, they are meaningless when they are floating on the surface on the paper.
However, when I really see the vast market, it is too late.
Gameboy is sold out.
This is the biggest problem facing gameboy palm phones in the United States. In just ten days, all the 1 million gameboy consoles that were pre-selected for release were sold. Even in Japan, which is 200,000 units, it can last more time and almost sold out on the day of release.
Many people even buy game cassettes to recharge because they can't buy gameboy's palm machine. The palm machine version of "Ballotelli's Adventures in Another World" has maintained a high sales volume after gameboy was sold. It almost even sold the palm machine cassettes of this game, with almost more than 2 million copies.
PC-e experienced the initial sales boom, especially after Sega's md home game console started pre-sale, the sales of this game console, which uses exquisite graphics as its main focus, instantly began to drop sharply. Because it is more exquisite than the graphics than the games, how could this game console that is just a fake sixteen-bit computer be even better than a real sixteen-bit computer?
Unlike the current failure of Nintendo's two masterpieces that connect to each other, Mars Entertainment has indeed appeared frequently during this period.
The development team, established by a core member of the previous Jester's "Flame Emblem" and "Heavy Fighter" development team, was also grandly released after getting Jester's approval. It was actually not very suitable to say that it was a grand appearance, because this game did not have much publicity before.
However, there is no need to do much publicity, because this is a sequel to Jester's work after all. And Jester himself is not the producer.
In fact, many people have discovered one thing now, that is, Jester has almost never been in the second development of the same game. However, because Jester's reputation is still there, no one dares to take the initiative to develop the game that Jester once hosted and developed by himself. After all, he is a small person who is embarrassed and a big person who slanders Jester.
However, when this "Heavy Fighter" was mentioned, Jester was very happy. He also said: "I don't like to make sequels because I'm reluctant to follow the old path. But because it may be that the producer is mine, other people in the company don't like to do my sequels very much. I have to read a lot of applications every day, and basically there is no sequel to my game."
After saying this, he showed off his expression about the production of "Heavy Fighters". Jester smiled and said to the people present: "Now there is finally the first one."
It's that simple. The development look of "Heavy Fighter" was taken down by an unknown person. Of course, Jester is the soul of Mars Entertainment, and it can be said that the reason why Mars Entertainment has achieved success now is that Jester is responsible for it, so if you want to apply for the sequel to his game, of course, you have super high strength.
Although it has not been much publicity, the sequel to Jester Games is already the biggest publicity.
Although the sequel is not Jester that continues to support development, there are many fans of this game. After all, Jester's "Heavy Installation Soldier" has opened up a path for the development of RPG games, telling all RPG game developers that there is no need to stick to the one-acre three-point land of DND and limit themselves to it. It is meaningless except that it becomes narrower and narrower.
There are also influences, and there is no Jest's golden signboard, so when it was released a few days ago, it can only be said that it was quite popular, but the sales volume was only average. There may be many Jest's fans waiting and watching, but after a week, the sales suddenly surged. This kind of counter-sales law will naturally be due to the attention of the sales department.
But after careful study, I felt relieved.
It's nothing more than what Jester once said. For a game, its sales are the most decisive because it is not the large-scale publicity before the release. These publicity only let those who don't know you know you, and at most it can increase the sales volume at the beginning of the release. However, compared with the total sales volume, the sales volume at the beginning of the release is not worth mentioning.
There is only one way to get high sales, especially for new games. When players face unfamiliar producers, they are always cautious and always want to go into the water to try the depth and see if it is worth buying.
Therefore, when the reputation comes out, there will naturally be many people who are watching players rushing to buy it before.
The development plan that Jester had watched in "Heavy Fighter II" was a long time, and has been a lot recently, so I was not very impressed. However, when the game was finalized, he still tried it out. If there were too many, it would not take much. From Jester's feelings, this game is quite outstanding. He has also made a lot of innovations in the original "Heavy Fighter". As for the plot, it has no connection with the "Heavy Fighter II" in his memory.
At that time, in Jester's opinion, even if this game could not be sold well, it would be enough to be popular.
To be honest, if you look at this game with the rest, it may be a little bit worse than Yuji Oui's "Dragon Quest Ii", at least the story is much weaker. Fortunately, when this game was launched, Nintendo could not have enough game to snipe.
Moreover, the defeat of "Dragon Quest II" is a crime of wrongdoing, which does not mean that this game is really that bad. The reason why it is said to be bad is because of the comparison.
It is still a direct confrontation between two games that have always been regarded as opponents. On one side is the "Final Fantasy" that is full of energy, and on the other side, it has never regarded Hiroshi Sakaguchi as a real opponent, and is determined to defeat Shigeru Miyamoto and Yuji Okui who is in the "Legend of Zelda".
Unfortunately, with the quality of Yuji Oui's "Dragon Quest" Ii, if it was sold at the same time as Shigeru Miyamoto's "The Legend of Zelda Ii", perhaps his game could easily defeat him who has always regarded as an opponent.
Jester just returned to his office from the development department of "Pokemon". He hasn't slept for almost a day and a night since yesterday. He just wanted to rest in the small lounge he opened in the office. Unexpectedly, someone called out inappropriately. Originally, Jester wanted to do something that he had to do, so he would wait for him to sleep and talk.
However, when Jester heard the words coming from the phone receiver, he no longer felt sleepy.
The phone call was called by Carmak, and the content was about "Thor Hammer". During this period, almost all the development team led by Carmak had completed the production of the first in-game map, so I wanted to let Jester go over and see if it was appropriate. I had finished it in the morning, but Carmak asked several times and was saying that Jester was busy developing "Pokemon" and was not here, so it has been dragged to this point.
And after Jest had just left the development team of "Pokemon", Carmack called immediately after he found out.
Jester had no choice but to get up and feel the development office of "Thor Hammer".
Carmack has a lot of personal charm, and he has an unspeakable infectiousness. This is when Jester laughs with the people in the development team when they talk about the development process. Jester later generations have also been inspired to read Carmack's biography, so he naturally knows Carmack's personal charm.
Under Carmack's leadership, almost 20 people in the entire development team regarded the development department as their home. The refrigerator was filled with coffee, coke and pizza. In a specially opened room, seven or eight suggested folding beds were placed in a row. Anyone who felt tired would go to the folding bed and lie down on the folding bed and rest for a while.
This way of focusing all your energy and striving all your energy does not run through the entire development process. It is only when you encounter a very difficult problem. Although that is said, in the past two months of the project establishment, such concentrated energy and striving have been carried out three times, each time for at least three or five days.
The same is true for completing the task of drawing the first 3D scene diagram this time.
This is the sixth day of the tough problem, and this problem has finally been solved. So when Jester came to the development room, he found that there were not many people here because Carmack had already given them a day off and asked them to go back and rest to meet the next heavier development task.
Chapter completed!