Chapter 302 Ninja Dragon Sword
The protagonist of this game is called Hayakura. He is a very capable ninja. The whole game tells his story.
The person in charge of the review is Hideo Kojima, who has no game inspiration recently. So Jester asked him to be responsible for the review of the game development plan when he had nothing to do now, and Jester naturally recognized Hideo Kojima's vision.
Now Hideo Kojima is looking at the game called "Ninja Dragon Sword" and the protagonist's name is Hayashiro. While watching, his face also showed a look of surprise. However, in this project, he often saw many supplements from the developer after writing it. Among these supplements, a word is constantly mentioned, difficulty.
As you can see, this will be a very difficult game.
Hideo Kojima likes the difficulty, and his "Spying Dragon" is not low, but Hideo Kojima also agrees with what Jester said, only the difficulty that makes people challenge ** is the best difficulty, so the difficulty is very difficult to master. If you don't master it well, it is very likely that you will be despised by players.
A game is simple, not too difficult.
This is a piece of advice from Jester to those who have just been involved in the game. However, Jester also said that if the difficulty can be controlled well, it is very useful for improving the quality of the game and the stickiness of the players. But these are icing on the cake and timely help. A game cannot be used as the main selling point.
Although Hideo Kojima likes this project very much, Mars Entertainment is not his. As an auditor, he naturally has to take this responsibility. Otherwise, after investing, the game will be compensated, which will not disappoint the boss' trust in himself?
After thinking for a long time, Hideo Kojima couldn't make a decision.
He lit a cigarette, sucked it while walking around the house. Tecmo wanted a lot of investment in this game, and even proposed to provide technical support for Mars Entertainment, because they also wanted to make an in-game CG, but they did not accumulate technology in this area. After sucking three or four in a row, Hideo Kojima still didn't make up his mind. He felt that the job his boss gave him was not easy and fun, and it was far less easy and interesting than developing the game.
Since he couldn't make a decision, Hideo Kojima simply kicked the problem to Jester and asked Jester to solve it.
He directly passed the project to Jester by fax.
When Jester came to the company in the morning and got the project from the administrator, he just looked at the beginning of the line and was immediately attracted. This was not because of the specific content, but because the name of this game was so famous in Jester's mind.
"Ninja Dragon Sword", in the era before his rebirth, this game was known as the best action game in the world, no doubt. However, "Ninja Dragon Sword" at that time was redeveloped by Suruciate Itagaki Aoshino after taking over it. It has nothing to do with the current "Ninja Dragon Sword" with the same name. Perhaps the only similar thing is that both "Ninja Dragon Sword" twenty years later and "Ninja Dragon Sword" are both based on difficulty as their biggest selling point.
At this time, Jester even remembered Itagaki Baoni. If you remember correctly, Itagaki Baoni should have joined Tecmo in the early 1990s. He joined as a graphics programmer, but he studied law in college, so Jester remembered correctly. However, after I graduated from university, I continued to study in school. Maybe he studied for a master's degree, so he didn't know what his master's degree was.
The first game he independently developed had to wait around 1995. In what year was Jester not so clear, but this matter is a very famous allusion in the electronic game circle. At that time, Itagaki Natsunobu received the help of Sega's am2 development team, and learned how to make games in the am2 development team, and then created a fighting game.
This fighting game was made by Itagaki Satoshi using his favorite game "Iron Fist" as a template. At that time, Itagaki Satoshi called the game he developed "Life or Death", and Itagaki Satoshi also sent this game to Namco, hoping that Namco would give him an evaluation of the game. After all, the reference object of his game is Namco's "Iron Fist".
As a result, Namco rated the game as garbage in disdain.
This evaluation made Itagaki Baonshi instantly furious. He was an extremely conceited and proud person. Of course, he could not just swallow his hard work by insulting so contempt. Then Itagaki Baonshi became a mortal enemy with Namco. Later, when Itagaki Baonshi became a sulfuric face and became famous, someone asked him, what are the five games you hate the most?
Almost without thinking, Itagaki Baoni blurted out.
"The five games I hate the most are Iron Fist 1, Iron Fist 2, Iron Fist 3, Iron Fist 4 and Iron Fist 5."
Of course, there are not only the anecdotes about Itagaki Pastor. He has had various disputes with many people and does not take anyone seriously. He once commented on the "Devil May Cry" series and was disdainful of Hideki Kamiya. It seems that his "Ninyu Dragon" is also the inherited Hideki Kamiya made countless innovations in "Devil May Cry" in "Devil May Cry", but according to the Sulfur Face, it is: "Kidan is just a guy who has not made any progress in nine years."
If you have disdainful remarks, only the sulfuric face can be said unscrupulously, but it is so natural.
Chapter completed!