Eight hundred and sixtieth nine chapters doomed to fail DC
The release of DC is the most concerned thing in the industry by the end of this year.
This is the prelude to the new era exhibition, and DC is undoubtedly a host with excellent performance.
In Jester's memory, it may be because of his influence on the development timeline of the game console. The emergence of DC was actually a year later than the original time of the emergence of DC in the world.
Of course, performance has also been improved.
It still uses the processing core that Hitachi specifically optimizes for Sega. The floating-point computing power is four or five times stronger than the current Pentium 2. Nec also has a graphics processing chip specially developed for Sega. This time Sega has even reached a cooperation with Microsoft. The operating system of DC is the DC version of Wince specially developed by Microsoft for Sega.
Because this operating system is produced by Microsoft, it comes with ie, which means that players can browse the web directly through DC.
Of course, Sega is also learning about Mars Entertainment's membership system in addition to the Mars Entertainment's war network system. This is not a strange thing, because Mars Entertainment has passed a whole generation of proven that this membership system is a very successful and mature system. Not only Sega, but even Sony recently announced that in the upcoming P3, they will also add such a membership model.
It is also announced that any player who purchased the P3 console in the first month of release can get a membership experience for three months for free. Of course, Sony's P3 has not yet been released yet, so no one can tell what will happen at that time.
In short, the DC performance is very powerful.
Sega's first party has indeed prepared very outstanding games for this console. The first party, the third party, and even have announced developments, but have not yet been launched. For example, Capcom said that they will develop a "Resident Evil" series of games for Sega's DC, which is the most eye-catching. Of course, in the second half of the year, almost the advertising of "Shenmu" around the world has been made.
To be honest, what makes Sega feel the most sad is that their main market is not Japan, but Europe and the United States.
They don’t have many fans in Japan, but they have a lot of fans in Europe and the United States.
However, its competition in Europe and the United States is too fierce. Mars Entertainment's strength in Europe and the United States makes almost any opponent feel desperate. Even Sony, who was very confident in developing the European and American markets at the beginning, had to change its strategy and change it to a way of using the Japanese market as its base, and then expanding.
"Shenmu" has caused a great response in Europe and the United States, but in Japan it can only be said to be average.
This is not a big deal about Sega and Yu Suzuki, because the Japanese don’t like this kind of game, they don’t like this kind of purposeless game. The rpg they like is Final Fantasy, a purely linear rpg game like Dragon Quest.
And DC did not disappoint the players.
In fact, players have long been a little dissatisfied with the current game console.
Now is the era of the 3D gaming era. The development of game technology, especially the improvement in the picture, can be said to be changing with each passing day. Players have long been dissatisfied with the previous low-performance home consoles. Before the high-performance 3D graphics card was released, this dissatisfaction was only the idea of some players. However, with the advent of high-performance 3D graphics cards, the processing power of the 3D graphics on the PC exceeded that of the current consoles.
Then many players are not satisfied.
Many manufacturers even expressed their opinions. They said that because of the functions, they can now complete some game settings or effects through high-performance 3D graphics cards on PC, but on the current game console, even the most powerful DreamWave 3, they are powerless.
Of course, fortunately, the price of high-performance 3D graphics cards is relatively high, and there are not many players who can buy such graphics cards.
So, the conflict is not particularly intense now.
This is also the reason why Sega is so anxious to release its host in advance, because in terms of performance, they know that it is difficult for them to compete with the chemical changes that occurred when the entire Sony hardware department united this time. Compared with faith and player loyalty, they are far from being a giant rival like Mars Entertainment.
Moreover, this time, the PS3 is the focus of the entire Sony aspect, not just Sony games, because this time Sony's PS3 is not just a game console, it is also responsible for promoting the DVD mode that Sony wants to promote. In other words, this time, the PS3 is not just a game console, but also a DVD player!
If it is released at the same time, or even late.
That is the real disaster for Sega.
Therefore, for Sega, there are strong calls from players in the market for new consoles and more powerful consoles. If they delay, they have no chance of winning, then publishing in advance will become their best choice.
In fact, Jester was also applauded by Sega's courage.
dc is a very advanced console, there is no doubt that it is.
Jester analyzed in detail why Sega's DC and Sony's P2 failed in the original history, and what impact would it have on the entire gaming industry if it succeeded. In fact, Mars Entertainment's current vision of game consoles is exactly the same as Sega's DC at the time, that is, game consoles are pure game consoles, not other entertainment equipment.
Sony doesn't think so now.
Although they understood this truth on ps4 ten years later, thus making Microsoft beat the game console market.
But at least for the moment, Sony still believes that gaming consoles are not just gaming consoles, but also can be used as other home entertainment devices, just like the stupid thing Microsoft did on x-wave later.
However, it is natural for Sony to think so now, because this period is also a period of popularization of DVDs, and the superiority of DVDs has been proven. The price of an excellent DVD projection device is not cheaper than a gaming machine, and a living room machine that can play games and play DVDs will of course be favored by players.
Of course, the premise is that your game should be fun enough.
This is actually the biggest difference between Mars Entertainment and Sony before. Jester firmly used the game console to play games. All his performance must be unconditionally served the game, and it is precisely because of Mars Entertainment's powerful first-party development capabilities.
Of course, because Sony's confidence and courage in popularizing the DVD format did make Jester feel a little worried.
And physical sensation is the killer weapon that Jester uses to deal with the other party.
You have DVD. I have body feeling.
If you want to win by relying on DVD, why didn’t I ever want to overtake by relying on my physical sensation?
In the previous concept of Jester, what would happen if DC was successful? In fact, no matter how you imagined it, this idea would not succeed. Because the format of DVD will not fail, but this point determines the failure of DC.
In Jester's memory.
The dc was born with highlights, but unfortunately, the lifespan was too short. Sega fell apart when the entire host had two years of life. And its home computer history for more than ten years left many unsuccessful hosts. Unlike Philips CD-i, 3do and Atari Jaguar, Sega should do better. The bad thing is that they always encounter a series of misfortunes, which ultimately leads to them being unable to overcome the difficulties in front of them. It just sank.
To be honest, although DC is of great significance, the situation it faces is undoubtedly extremely dark: Sega needs to rebuild its reputation in the home computer market, and Sony is about to release P2, and it is P2 with its own DVD playback function. Coupled with its poor financial situation, all factors point to the result that Sega will be forced to surrender.
Sega's game concept, or the game concept reflected in DC, is very simple, that is, what Jester has always insisted on, and home game consoles must focus on the game itself.
Originally, Sony's success in ps2 was a large part of the success of the DVD format.
It was a special period when home entertainment carriers were updated. For consumers, a machine that could play games and watch movies proved to be absolutely attractive, especially in 2000, the price of a simple DVD player was really comparable to a P2. If Dreamast defeated P2 back then, it would probably mean that the format of DVD also failed. But would DVD fail?
It's impossible, so it means that Sony has been invincible from beginning to end.
Although more than ten years later, Sony once again proved itself that the production concept on DC is correct.
Of course, in its original history, dc was the first host that could be connected via the Internet, but in this world, this honor has been taken away by Jester's Dream Wave 3.
However, if DC could succeed in the original world, it might have allowed the Internet era of games to arrive early.
Is there any mistake in focusing on the production philosophy of the game itself?
It's hard to say.
It can only be said that the original P2 in history, the P3 in the world is something that follows the trend of history. Its powerful functions, excellent industrial design, and the ability to carry DVDs crazy. In fact, this has made this console a product that will inevitably succeed. Sony has successfully tied this game console to the huge and incredible tank of DVDs.
It is impossible to defeat them.
This is something that Jester has known for a long time. Sony will definitely occupy a place in the next battle of the next era. It is precisely because he wants to defeat them that Jester decided to use the killer of physical sense.
But it is still unknown whether it can succeed.
In fact, Microsoft's so-called unified family entertainment terminal idea of Microsoft's x-wave was just an expansion of Sony's ps2 idea. They thought Sony won with ps2, and when there was indeed a tendency to unify entertainment terminals, their x-wave could also win.
In fact, the reason why ps2 was able to win a great victory in the end was not only its own advantages of Sony added on him, but more importantly, it is indeed the best game console of the same generation.
The launch boom of dc is very sensational.
After all, players are looking forward to both the new console and Shenmue.
On the first day of its release, Sega broke their single-day console sales record and sold 600,000 DCs in a day. This is really an amazing number. Their SS sales in one day were only a little more than half of this number.
"Shenmu" really lived up to expectations. With the expectation, it sold nearly 400,000 sets on the first day.
And, soon, both ign and gs gave very high evaluations.
Call it a well-deserved masterpiece. Since "The Legend of Heroes", the most outstanding and most such game-flavored game among the same type is a game that is worthy of all gamers' experience.
Even Jester posted a post on the forum for the first time.
The content of this post is very simple. A photo is a photo of the game disk of Shenmue, and then a photo of the game content of Shenmue.
Added a very short sentence.
“A game like a work of art.”
Jester's comment also received many people's approval. Indeed, "Shenmu" is as precious and rare as a work of art in their eyes.
His music, his painting style, and what he wants to express all require people to carefully savor.
However, many people also say it.
"The game is good everywhere, but there is one thing that is not interesting enough."
Indeed, although Shenmue learned many settings and many ways to increase playability in "The Legend of the Condor Heroes", Shenmue is still a game that Yu Suzuki wants to express his thoughts. The quiet and peaceful game atmosphere is actually incompatible with this type of game.
Although Yu Suzuki wanted to make "Shenmu" fun, he also wanted "Shenmu" to become Yu Suzuki's "Shenmu" instead of a game called "Haohan". Therefore, when designing this game, he still insisted on some game design ideas that he thought were suitable. This is a very Japanese game design thinking.
Of course, Yu Suzuki's persistence, in the eyes of game developers, is a sublimation of the game.
Chapter completed!