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Chapter eight hundred and sixty-eight DC sale

Although it has been paved with the previous non-public trials.

People are mentally prepared for the somatosensory of Mars entertainment to be very popular. However, after the real e3 is launched, the enthusiasm for the somatosensory of Mars entertainment can no longer be described in words.

Almost half of the exhibitors lined up in front of the somatosensory trial equipment for Mars Entertainment, and no one was tired of the possibility of 40 minutes in line to get a trial opportunity.

There are even more than 60% of other companies that have lost their positions.

Even on the previous day, the pre-exhibition press conference of Sega, which Yu Suzuki personally appeared, announced a large amount of content about "Shenmu", and at today's e3 exhibition, there was also a trial of "Shenmu", but the crowds it attracted could not catch up with the feeling of Mars entertainment.

After all, before "Shenmu", there was already "The Legend of Heroes".

Although players are looking forward to this game, most people still choose to try it out first when they have the feeling of Mars Entertainment, as they are attracted by the feeling of Mars Entertainment.

But it may be that there are too many people there.

Many people, seeing that it takes too long to queue, have returned to the display points of other companies.

e3 is not a carnival for Mars Entertainment. It is not like a carnival for Mars Entertainment. It can vacate a very large venue and arrange one or two thousand machines for players to try, because e3 is a exhibition for many game companies. Although Mars Entertainment has the highest status and the exhibition area it gets is also the largest, these exhibition area areas also need to be allocated to other participating games.

Although, this time the somatosensory accounted for more than half of the Mars Entertainment e3 exhibition area.

However, it is too trivial for people who want to experience it once, but the place is so big, and somatosensory games are a game that requires space, so in this way, there are even fewer somatosensory devices that can be arranged.

All the plans are all done, but only sixty somatosensory equipment have been arranged.

And how many people are there in the e3 exhibition?

Nearly one hundred thousand!

It can be said that this two-day e3 exhibition has only rarely had the opportunity to experience the physical sensation of Mars entertainment in person.

However, what makes everyone happy is that this time, because it is an open trial, at least it is allowed to take videos and photos.

For those players who have no way to play in e3 and even watch it in person, it is also a bit of comfort to see it through TV shows and photos, but they have been blown to the sky by Mars Entertainment for more than a year and can change the history of the game.

Although it can only be said to be a little bit of comfort.

But it is much better than before, if you can only listen to others' bragging, and you can't even meet in person.

After playing the live videos of these somatosensory games on trial playback in some game programs, major game forums began to discuss somatosensory games and became enthusiastic.

It's not just a comprehensive discussion on the official forum of Mars Entertainment, but even forums such as ign and gs, which are famous for their new media forums. The industry is very enthusiastic about this issue, and players have expressed their views on this type of game in their posts.

Of course, there are also many people who have the opportunity to participate in this e3, either game media, game companies or game players who spend a lot of money to buy qualified to participate to show off their trial process on the forum.

This made many people who had long been looking forward to the brand new host of Mars Entertainment feel itchy.

Many people ask when will the problem be when the Mars Entertainment DreamWave 4 will be.

Whether the somatosensory equipment is perfect, whether it can really reach the level of home use, etc., and other questions, if you have the opportunity to go to e3 to experience it on site in person, you will naturally answer it with a little pretentious nature.

On the contrary, Sega, who is preparing to officially unveil its brand new console DC at this e3 exhibition, is not so happy.

Although their number of visitors during the e3 exhibition is second only to Mars Entertainment, their number of visitors is only one-third of that of Mars Entertainment.

You know. This time they took out "Shenmu", "VR Warrior 5", and the DC prototype, and they even announced the official release time of the DC. Just at the end of this year, the whole world will be released simultaneously, but even so, with Yu Suzuki personally standing on the platform, it is not as good as Mars Entertainment, just using a somatosensory device and a "Sports".

And other things about Mars Entertainment are even more sensible.

However, this is also a habit that Mars Entertainment has always been, and they usually put their heavyweight games on their carnivals.

At the beginning of this policy, it must have been criticized for a while, but thinks that Carnival is a grand event for them, and the e3 exhibition is more like an exhibition than an event with players, so there are always fewer opportunities to try it out. If you want to show a new game, players will definitely want to try it out the more opportunities, the better.

So, this matter was left alone.

The two days of the e3 exhibition were very fast.

Although many people who came to the exhibition said that they did not have enough experience of Mars Entertainment, Mars Entertainment said that there should be no new opportunities for live experience before the carnival at the end of this year.

It also stated that this time, "Sports" is actually the old version of "Sports".

The version used in the family mother review that was conducted in New York was different. In New York, the modified "Sports" by Shigeru Miyamoto, which is more interesting than the current old version of "Sports". However, because of some immature places, this version is not very suitable for open trials, so this trial is used in the old version.

However, Mars Entertainment has also made a promise that at the latest version of "Sports" will be played at this year's carnival at the latest, and a part of the "Super Balotelli Galaxy" will be played played.

After all, at last year's carnival, Mars Entertainment opened a trial of the "Super Balotelli Galaxy".

Although it is a closed-end form in the form of lottery, it still makes many players miss it.

There is one thing that is very important to all media and players.

That is this e3 exhibition. Jester never showed up from beginning to end, and Iwata Satoshi, who had just been promoted to the president of Mars Entertainment, was responsible for the whole process.

Even Mark Seney, who has been specializing in technology and has a transcendent position in Mars Entertainment, has come to the e3 scene in person this time. However, Jester has never appeared from beginning to end.

At first I thought it was because the reporter didn't find him.

But in fact, according to later Mars Entertainment, during the e3 exhibition these days, Heaster was at the headquarters of Mars Entertainment as if he was working. He has been working on Wow development, which is no different from usual.

From this aspect, it really shows that Jester said that he was going to retire this time, maybe it wasn't just a joke. It was because he really planned to do this.

And now the formal letting go is also giving the successor the opportunity to practice.

Although several things Iwada did after taking office were criticized by many people, Mars Entertainment, which has been streamlined, has indeed been more instructed in research and development, including this e3 exhibition, which was also very successful. It is said that in the internal financial report of Mars Entertainment in the first quarter of this year, the overall revenue situation increased by 20%.

This is the benefit of Iwada Satoshi's internal reform.

There are rumors inside Mars Entertainment now that Jester has basically been confirmed because of Satoshi Iwata's outstanding performance. After he officially retires, he will become the helmator of the official Mars Entertainment.

In the second half of this year, the gaming circle is very lively, and the e3 exhibition is just a stepping stone in the second half of this year.

Because the release time of the new next-generation console DC is set at the end of this year, Sega's promotion must start before. Although it is a bit early to start a large-scale promotion six months in advance, there is no way to do this for the situation that Sega is facing now.

Because of Sega SS, its current market share is declining across the board.

The share is constantly being eroded by DreamWave 3 and PS2. Even the hardcore Sega fans know that Sega has reached the point of not breaking or establishing at this time.

To be honest, at the beginning of this generation, Sega's SS, which is Sega Saturn, had good sales. At that time, Dream Wave 3 had not yet been released. They competed with Sony's Ps2.

With the excellent game quality and the support of players, Sega actually had a great advantage in comparison with Sony in the initial sales volume. However, after all, this generation was an era of transition from 2d to 3d. At the beginning, players still felt that 2d was still mainstream, but they kept Mars Entertainment, especially the Mars Entertainment represented by Jester, to start the advancement of 3d games.

It still lets 3d replace 2d, becoming the mainstream of players' choice of games.

Therefore, Sega's sales were gradually caught up by Sony in the middle and late stages, and even widened. Although Sega tried every means, it was still difficult to recover this sales defeat.

This is something that must be endured after the route dispute is wrong.

Sega also wants to do some kung fu in 3D games, but their chips are not good at processing 3D graphics. Therefore, although Sega has several games that have excellent gameplay, it still has not been able to make the situation of Sega Saturn console better.

That's why Sega had no choice but to release their consoles in advance.

But to be honest, Jester is actually very worried about Sega's production capacity problem. I don't know what the situation of their generation of DC is. In Jester's impression, part of the reason for the failure of DC is that its architecture is relatively complex and its production capacity cannot keep up. Therefore, when DC officially announced its suspension of production, the total sales of this host were only sold for more than 10 million units.

But Jester didn't care too much about this.

Because he himself knew that Sega would not become the biggest competitor of Mars Entertainment in this generation.

But then again, he won’t go now. Worry about how the next generation will be, whether Dream Wave 4 will succeed, and what kind of sparks can be created between Sony’s P3.

For Jester, his contribution to console games has basically come to this point. Mars Entertainment is now strong enough, with the best R&D team in the world, the most enlightened R&D strategy, the most loyal and most player groups. If Mars Entertainment can be thrown out in this situation, then to be honest, Jester thinks.

Then let's just throw it away.

He founded Mars Entertainment not only because he felt that he could not play the business after leaving it.

This is definitely not the case. This is a healthy, mature, and unlimited potential. Moreover, in Jester's heart, he didn't think losing in the battle of generations is nothing.

Does losing a generational battle mean everything is over?

To be honest, Sony has never won since P1.

Did Sony give up?

Jester is now really focusing all his energy on wow's development. He basically no longer cares about the host platform, his own host development situation, and even the development strategy of the new handheld machine he proposed. Except for listening to other people's opinions when attending some meetings, he will not even take the initiative to speak.

This is also a signal he is deliberately sending.

"I only want to talk about wow now."

In an interview, someone asked Jester if he could talk about the dispute over the new host, but he didn't expect to get Jester's answer.

This time the wow development team did not release the concept of copying in advance to let others try it out.

It was Blizzard who first proposed the concept of a copy, and then Soe's team immediately made the copy. Of course, many people who think it was Soe had this idea long ago. In fact, this time, Jester's development team never revealed the concept of their copy, and soe did not make such changes at all.

This also shows from one aspect that in fact, the original Soe development team had never had such an idea on its own.

Time passes day by day.

Even Jester, who has never missed the carnival, was absent at the carnival at the end of this year.

And in December, Sega started the first battle of the next era.

dc is on sale. (~^~)
Chapter completed!
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