Font
Large
Medium
Small
Night
Prev Index    Favorite Next

Chapter 802 The problem of 3D vertigo

Can such a game mode really make money?

This was a question in everyone's mind, but they looked at Jester's excited expression and didn't know how to speak to Jester.

In this way, does this game they made separately, for those paid members of Mars Entertainment's Battle.com, mean that they can play all the content for free?

"This is really OK?"

Finally, after a few minutes of silence, someone asked this question.

Jester naturally knows a lot about the power of this charging model and is extremely confident, because in the original history, this charging model is really superior and outstanding, especially in this kind of human battle game, the number of players is the soul of this type of game.

"You'll know if you try it?"

Jester resumed a sentence in an unquestionable tone.

"I personally have a lot of confidence in this new charging model for this type of game, but new things still need to be tested. So I just use your "Counter-Strike" to experiment. I think it's very good..."

Since their boss has no objection, the development team will naturally not say anything. After that, they will redesign the project based on Jester's new charging method. In fact, the project is basically a replica of the previous cod. Even most maps only need to copy the previous ones accumulated by "Counter-Strike".

What they do is to re-model the characters, objects and scenes.

Of course, there are some brand new UIs.

Ui is still very important, especially ui for 3D games. Some game companies that do not have 3D game development experience can easily make ui very poor when developing 3D games for the first time. However, ui for 3D games is poor, which can easily affect the player's operating experience and may even cause players to become 3D dizzy.

3d stun is a new term that has just appeared in the gaming world over the years.

It is worth it to be a very special symptom for people with 3D picture dizziness. There are many possibilities for this symptom, including not limited to ui, frame drops, color matching of the picture, etc.

Originally, no one would think that playing 3D games would cause dizziness.

After all, everyone lives in a 3D world. You won’t be dizzy in the 3D world. How can you be dizzy in the environment created by the game?

However, with the release of the first 3D shooting game "Thor Hammer", 3D stun is also like a shadow.

Jester also knows a lot about this issue. But there is no way to eliminate it. Later game companies have tried their best to study and experiment for many years, whether it is inclination angle, color matching, etc. Jester has no experience in these things, and he cannot get them out of thin air. He can only rely on the test of one game after another to draw his own conclusions.

In the original world, 3D vertigo was a special word exclusive to gamers that was produced by Carmack's "Doom", which is "Doom", and is also called doom syndrome.

However, in this world, because there is no "Doom", 3D vertigo will certainly not be called doom syndrome, but the name of Thor's Hammer Syndrome cannot be escaped.

This is just a correction in 3D stun.

Not to mention ui, a bad ui can even make players think that they will not continue playing this game, even if this game is fun.

For example, "Fallout 4" released at the end of 2015.

This game was highly anticipated before it was released, and the expectations were very high.

Especially the "New Vegas" jade made of Obsidian is ahead, and the name of B Club is so loud, and the radiation is a very legendary IP, so players will naturally have very high requirements for this game.

Even before Fallout 4 was released, there were masterpieces like "The Witcher 3" this year, and there were platinum IPs like "MGS5", "Blood Source" and "Halo5", but most players predict the best of the year. They still believed that Fallout 4 would definitely win the best game of the year.

Moreover, before "Fallout 4" was released, the favorite thing about fans of the wave fans was to mock the Polish stupid donkey "The Witcher 3" who chose the wrong year, and he actually followed me again~ B club's "Fallout" met, it was really a narrow road to enemies. He sought death. The reason for this is that "Fallout 3" encountered "The Witcher 2" in the annual game selection.

In the end, Fallout 3 was almost effortless to press the honor of the game of the year.

Therefore, this time, the radiation fans once again used old jokes to mock the fans of Wizard 3. The fans of Wizard 3 also know the name of the radiation and the strength of the B club. In addition, the extremely dazzling "New Vegas", most of them do not argue and agree that the argument that "Fallout 4" is more likely to win the award than "Witcher 3". After all, the "Fallout 4" displayed by B club on e3 is extremely stunning, and even if it is almost outstanding.

The sentiment of "Fallout" is still there.

The beginning and end of "Metal Equipment 5" are the first and the last game is boring, and the three major media can give full marks at the same time under pressure, not to mention "Fallout 4".

At that time, just two or three days after Fallout 4 was released, the whole situation completely reversed.

In the famous meta-day, none of the media comprehensive scores of the three major platforms, PC, PS4 and X-wave, have reached a nine-point score, and the lowest series. In terms of player ratings, it has even set a record low in history. More than 1,400 PC players gave the score, with a comprehensive score of 4.7 points, more than 540 x-wave players, with a comprehensive score of 5.3 points, more than 800 ps4 players, with a comprehensive score of 5.5 points.

You know, the player who was sprayed out of the storm was more than six points in the overall score.

Of course, the website of meta-Niti is called a cesspool by many people, because you can score it as long as you are a registered user, and there is no way to prove that you have bought this game.

But under the same standard, what is the rating of "The Witcher 3", which was previously ridiculed by fans of "Fallout",?

Among the three major platforms, all media scores are above nine points.

Not to mention the player score, the x-wave players have scored more than 900, the comprehensive score is 8.6, while the ps players have scored more than 3,600. The comprehensive score is 8.9, and the PC is 3,900, the comprehensive score is 3,900, the comprehensive score has reached an extremely astonishing 9.1.

You should know that on m station, it is very difficult for players who want a game to reach a comprehensive score of 9.1 points, because registered users can vote, and many people are just thinking about it without thinking.

The PC score of Wizard 3 can be so high, which shows how satisfied this game player is with it.

Even if many people think that M Station is a cesspool, their players' comprehensive scores are not trustworthy. So let's not talk about Fallout 2, Fallout 3, and the scary comprehensive scores on New Vegas on M Station. Just say that on the Steam platform, only if you spend money to buy a game, you will only allow evaluations to be posted. On November 11, 2015, the Steam evaluation of Wizard 3 lost more than 22,000 copies, the negative review number was 1,192, and the negative review rate was 5%.

And what about "Fallout 4"?

After only three days of release, the total number of reviews was more than 7,600. However, the number of negative reviews was more than 1,490, and the negative review rate was as high as 20%.

This is still the case when Fallout 4 only thirds of the number of "The Witcher 3" are reviewed.

In this case, the fans of Wizard 3 who were ridiculed by the radiation fans once again remembered the ridicule of the radiation fans before, and they all opened fire on them in major forums. After all, the supporters of the radiation also mocked the Polish stupid donkey for not picking time to release the game.

But then again, the reason why the rating of "Fallout 4" is so low is not that this game is too bad. In essence, this game is quite fun, but this game is not a casual game of "Amazing" and "Fallout" that was preceded by "New Vegas", but B Society was not attentive in the production of "Fallout 4".

No matter what, this is the tradition of B Society.

What an old flavor picture. The old flavor bug, the old flavor ui, these things are not enough to prove that the player spent sixty dollars to buy a 3A masterpiece and bought such a semi-finished thing.

Especially in terms of ui, it can be said that it is extremely unfriendly to new players, so it doesn’t matter to old players. However, if your plot level is n levels worse than "New Vegas", if you don’t pay attention to the feelings of new players, then the negative reviews of this game can be expected.

Of course, ui can only be said to be a minor problem for this game.

The biggest problem with this game is that the greater the expectations, the greater the disappointment. Players hope to see a super god-like work that kills the gods. As a result, what B Club has brought out is only a pretty good game. Under this contrast, players naturally can't stand it anymore.

Especially the B Society is careless about game production and the almost conceited ego.

They always feel that I don’t need to do too well. I just need to complete a plot and a world. The rest only needs to be solved by the player’s touch.

Bad picture?

What's the matter? No matter how good my picture is, players will always make high-definition material packages themselves.

Then why do I make too good materials?

This kind of game development thinking is simply putting the cart before the horse. The reason why Lao Geng5 does this is because Lao Geng does it well enough, so players are willing to do it like this.

What qualifications does "Fallout 4" have to compare "Old Roll 5"?

But to be honest, in Jester's eyes, "Fallout 4" is not really bad to the point where the reputation is now revealed. In addition to some so-called core players who rekindled their hopes because of "New Vegas" and were then beaten back to their original form by 4 inheriting the third-generation style, the most important thing is the ordinary players who vomited blood after being extremely unfriendly by Fallout 4's game experience in the previous few hours, and the high expectations before the release resulted in a large number of players looking forward to it, which actually magnified this negative impression many times.

Of course, this is a good thing for non-Fallout fans like Jester, because with the brilliant success of "Old Go 5" and "New Vegas", B Society has indeed become a bit lost in the past few years.

This time, the reputation collapse sounded a wake-up call for B Club.

Let them do their best to restore their lost reputation in the development of Lao Gang 6. After all, Jester is a deeply rooted Lao Gang fan.

Of course, the problem with Fallout 4 is that it is too retro, but for new players, such a UI is too retro, and it doesn’t look like the UI of this era at all. Coupled with the picture level of the P3 era almost seven years ago, the catastrophic initial game experience, how do you ask the followers to give you a good review?

More importantly, Fallout 4 did not pay attention to the 3D stun problem at all.

This should not be a problem for companies like B Society. In Lao Geng 5, Fallout 3, and even with their technical support, Obsidian's "New Vegas" is not a problem. In fact, they are doing well.

But look at the dizziness in "Fallout 4", especially in terms of color matching, the whole picture is too bright and beautiful. Such colors are prone to make people feel disgusting, and it is also about the perspective of a narrow space.

Of course, it's not just these issues.

In short, the performance of B Society is like a novice who has never made a 3D game before.

It's ridiculous.

These are the details of a game, which must be paid attention to when developing a game. The difference between a good game and a best game may be in the handling of details. This is also a sentence that Jester often talks about.

"You must pay attention to the details, especially the 3D vertigo problem. The color matching and uigo must be concise and clear. Also, you must agree with the 3D vertigo test team."

When Jester left, he explained something uneasy.

In addition to plug-ins, the biggest enemy of the fps game is 3D stun. It is impossible to remove it in a comprehensive manner, but it can be weakened through some technical means.
Chapter completed!
Prev Index    Favorite Next