Chapter 682 I will give you a celebration
"I see.:../"
Rob Pardo, who had figured it out, also nodded. Choosing "Invincible" was his choice. If he made another choice between Diablo 2 and "Invincible", then his choice was still "Invincible". There is nothing to regret, because he does like strategy games. He thinks that developing such games can give him a sense of accomplishment that is difficult for other games to produce.
This sense of accomplishment was what led to him making such a decision.
But then again, he is also very emotional about the Diablo project. After all, this is the first time he has been responsible for a project himself.
"You know that we have had a lot of discussions about the Diablo series, and there are a lot of things involved. In Diablo 1, we are indeed far from completing it. As you who know this project, you should also be clear about this point. Diablo 1 is just a superficial part of the Diablo plan." Jester said it very seriously and used the words carefully.
And Robert Pardo was listening very seriously.
"So, the scale of Diablo 2 will be very large. If you don't have the idea of making "Invincible" too strong, then you and Mike Mohuaimi will be responsible for the second work. After all, you have the most say in this type of game, but..." When talking about it, Jester felt a little regretful, because he knew that even Robert Paldo's "Invincible" was successfully developed.
In terms of influence, he will definitely not be the opponent of Diablo's second game.
Diablo 2 is in Jester's mind, and it directly creates a new game for future m Touch Rpg.
"This will be a team of at least forty people." Finally, what Jester said was that Rob Paldo had already eaten. As an old man who had been on Mars entertainment for several years, he naturally knew what the size of forty people was. The size of forty to fifty people was. This is Will Wright Sid Meyer, etc., the top producers in these companies.
Only those who own their own independent studio are qualified to form.
Because, people are right, it means an increase in investment amount, and this increase is not an ordinary increment, but a geometric increment.
The investment scale required for a team of five and ten people is not only twice as large as two times, but four times.
"Michael is in charge of a team of forty people alone!"
Even Robert Pardo couldn't believe that Jester would give the other party such a heavy responsibility, so he exclaimed in surprise, but obviously, Jester didn't arrange it like this. He just glanced at Robert Pardo, and then said cautiously.
"To be honest, you still don't have enough prestige. You have to control a development team of forty people. Just relying on Michael's current prestige in the company is not enough, so there will be about a dozen newcomers in this team, and this team is also responsible for two... Bill Roger and Mike Mohuaimi are responsible together." Jester explained a little.
Bill Roger is not very familiar with Rob Pardo, but he still has heard of it a little.
He is a well-known producer in the company. Although the sales volume of the games he is responsible for is not very high, they are all very playable, so he is still a little famous in the company.
Most importantly, he likes the Diablo project very much.
During Diablo's internal test, he was also the most concerned about the test. This kind of attention does not mean that he likes to play very much. Although he really likes to play, many of the things he proposed gave him and Mike Mohuaimi a lot of inspiration.
"Bill found me through Mark before, which showed that he wanted to participate in the development of Diablo 2. I did not object. He has a high ability and can indeed take on this responsibility." Jester explained with a smile. In fact, the reason why he did not find Bill Roger who was already in the company when developing Diablo 1 was very simple.
That was when Bill Roger was involved in a project of Mark Seney. He was Mark Seney's most trusted deputy, and Jester didn't want to steal people from Mark.
The second reason is simpler.
Although Bill Roger is the father of Darkness, his contribution is mainly on Darkness 2. Darkness 1 is essentially a common sense of new gameplay. Although there are many difficulties, it is not much. Therefore, Jester thought about it repeatedly at the time and asked Robert Pardo and Mike Mohuaimi to take charge of Darkness 1 in the idea of cultivating newcomers. At present, the effect is very good.
Not bad is certain.
After all, both the financial resources, material resources and the elite level of personnel invested by Mars Entertainment are far from comparable to those of Blizzard in the North back then.
Hearing Jester say this, Robert Pardo also knew that he was unlikely to return to the development team of Diablo's second work. Although it sounded a little disappointed, it was all his choice and we should not blame others. Although the forty-person team is very attractive, compared to the temptation and appeal of "Invincible Heroes" to him, it is still obvious that it cannot be compared with the temptation and appeal of "Invincible".
The two continued chatting for a few more times, and then Jester answered a call. Judging from his answer to the phone, it should be the matter of the "Times" development team. After saying a few words on the phone, Jester hung up the phone.
Then, he said to Robert Pardo with some regrets: "I originally wanted to go back to sleep after meeting you. I haven't had a look at it for more than a day... But now there is some progress in the development team, so I still need to go there..." Speaking of this, Robert Pardo also understood that this was Jester's order of expulsion, although the order of expulsion came a little suddenly.
Since Jester said that, Robert Pardo naturally took the initiative to retreat.
However, before leaving, Jester said: "When Diablo 1's first week's sales will reach my expectations, I will hold a celebration for you."
Jester said this very easily.
But in Robert Paldo it sounds completely uneasy.
If a game's sales reach a certain level, usually a development team or a game company will hold a celebration meeting. This habit was passed down from film companies and has been used for decades later. For example, some Japanese game companies in later generations have low pursuit of game sales. For example, some second-tier RPGs, with sales exceeding 200,000, and usually a celebration meeting. (To be continued.)
Chapter completed!