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Chapter 681 "Diablo 2"

There is nothing to be praised for the original work of "Invincible Heroes".

It's just that the gameplay is a bit innovative, but this game is a transcendent work of "Magic Gate", and the sales volume at the beginning were not too high.

In short, when a masterpiece with a total sales volume of nearly 4 million is a gimmick of publicity, it cannot achieve an excellent sales result. So we need to find out whether this type of game is suitable for the market or the quality of this game.

This game is of course suitable for the current market. In the current P game market, this kind of strategy is the most popular game.

In order to avoid this situation, Jester did not mention the first two works of "Invincible Heroes", but described them at the beginning, which was the subsequent "Invincible Heroes 3", which is also the highest achievement of this series, as an example. Robert Paldo's targeted expansion is naturally aimed at this game.

Robert Pardo kept talking for almost half an hour before he realized something was wrong with him.

But Jester didn't care and signaled him to continue talking.

Because Robert Pardo was indeed very considerate, much deeper than him, but it was normal to say that Jester's talent was not outstanding, at most he was a qualified designer. If he hadn't had the brains of later games and the lifelong development experience and experience of many masters, he would not have been compared with these characters who were amazing and beautiful in this era and called the wind and rain.

Just like the current understanding of the game "Invincible".

Jester just said casually and casually talked about the gameplay and characteristics of this game, but unexpectedly aroused the interest of Robert Pardo. Moreover, in the past two years, he directly improved a rough idea from the time into a game.

That's right. Jester has been talking about Rob Paldo just now.

You can deeply understand that Robert Pardo has extremely confident in this game.

Jester was also moved by the other party.

"Wait for Diablo's first month... in the first week, when the sales volume in the first week come out, you can form the development team of "Invincible Heroes". This time I give you a team of 15 to 20 people. The specific number depends on the sales volume this time. "Jest quickly expressed his opinion, and it can be seen from the number of people configured by the team. The company's investment scale for this game.

A team of fifteen people, compared to a team of twenty people, is not just a matter of increasing the number of people by five.

Now that the company is so tight, adding five more people is almost equivalent to adding fifty percent in terms of labor costs.

Moreover, after the Diablo project was over, those personnel were not idle, they were employees of Mars Entertainment. After the holiday, they needed to be reassigned to other development teams for work.

Moreover, this time Mike Mohuaimi will not have the same project with him.

Judging from the strength of Jester's support for himself, his support for Mike Mohuami is obviously not low. This is the formation of two brand new development teams, which is indeed very nervous for the current Mars Entertainment staff.

"I can't send you those Diablo staff, so there may be at least half of the new people in your new team..." When talking about this, Jester was also a little embarrassed. After all, for a person in charge of game development, new people are completely different from old people. In at least half a year, the combat effectiveness of new people is basically zero.

Even after more than half a year of training paper, newcomers with independent working ability are far behind the elderly.

Robert Pardo himself came from the newcomer stage, and he naturally knew this very clearly. For any team, if more than half of the newcomers are, the number of people will become the reason for delaying development progress. It is because it takes a lot of energy to cultivate newcomers, but this is also impossible. Every game company has to undertake such a task.

Just like Blizzard later, although after the "Titans" project was cancelled, the personnel were allocated again, and the development team of the expansion pack once again expanded to 150 people, the development speed of the entire expansion pack not only did not accelerate, but slowed down. Because it was allocated, many developers who had never had experience in this area of ​​game experience need to be trained from scratch.

Relatively speaking, Mars Entertainment is the best.

Because they don’t have many newcomers, most of them are relatively newcomers, other game companies have trained elites for several years, and those small game companies are the most tragic.

The talents they have worked hard to cultivate cannot be condescending to stay in a small company forever.

However, when Jester heard that Diablo’s development team could not be with him, Robert Pardo was still a little depressed, and a disappointed look appeared on his face. Jester quickly gained insight into this. As a boss, although there was no need to explain everything to the other party, he did not want his employees to work with some emotions that he did not want to see.

So, Jester explained.

"Rob, you know, Michael will not participate in the development of "Invincible" with you after the development of "Diablo". He told me that he has no interest in the subject you like and cannot become excited, so..." Hearing this, Robert Pardo also understood what Jester meant, of course it was not what Mike Mohuaimi told him that he would not continue to develop "Invincible" with him.

Instead, this Diablo development team was reserved for Michael by Jester.

That means that the next game Michael Michael Mohuaimi will be responsible for is the second work in the Diablo series.

However, since Diablo 1 has not yet been released, Jester decided to form a team of Diablo 2 immediately. It seems that Jester is very confident about this game, and it is normal to say this. After all, Robert Pardo just heard his prediction of Diablo 1's sales volume with his own ears. A pure P game, in Jester's eyes, is indeed a game with at least one million sets of sales.
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