Chapter 627 Name Yue Minyang
Although "Shadow Blade" was not designed by Jester.
However, in the design of hard-core core game, Jester also believes that besides being knowledgeable, he is not as young as even now, but has shown his talent, and has a talent far beyond others in this type of game. Even if you say something that is not self-righteous, even if Jester himself makes a core game.
It is probably difficult for him to make the level of "Shadow Blade".
As for passing the review by Sega, this is an inevitable thing. This game is indeed not a super masterpiece, but as a boutique game, there is no doubt.
Sega's evaluation after seeing the demo is similar to what Jester himself thinks. "Shadow Blade" did not surprise them too much. After all, this is Jester's game. They have already received news before. This time Jester made the first game for them, which was a very Sega-style act-pass game. In the past, Sega was looking forward to Jester giving them a work that could be comparable to "Exotic Soul-Supering Song" just like he did American RPG before.
As a result, what they saw was "Shadow Blade".
It is impossible to say that you are not disappointed.
On that day, this did not mean that "Shadow Blade" was not good. Whether it was the style of the picture party, the refreshing level of the fight, or the grasp of difficulty, they all satisfied Sega people. But the problem was that they felt that this game was too "Sega". If outsiders didn't say it, I'm afraid many people wouldn't think this was the game Jester was going to make.
Because there was no style before Jester.
It’s not that Jester’s style is very special. On the contrary, Jester is recognized as having a variety of styles and can control almost all game types.
Even the American RPG that was recognized as the most difficult to develop, Jester can easily do it. Not only did he develop a game that was both sales and reputation, but he also won the first Best Game of the Year award.
It surprised those who were not optimistic about Jester before the game development.
However, Jester's style is new, that is, no matter what game he plays, it will always be different from the games made by others. It can make people feel that this kind of game can still be done like this. There are such amazing things, but they obviously don't have this feeling in the demo of "Shadow Blade" that they just watched.
They just felt that this was a very outstanding, very ‘Sega’ style game.
That's all.
The quality of the game is nothing to say. Although there is some difference between what Sega people wanted before, they still agreed to the next R&D plan and injected funds into the subsequent development of "Shadow Blade" according to the investment standards agreed in the previous agreement.
Jester also received a notice from Sega as soon as possible.
Moreover, Sega also complained to Jester a few times and said some of their thanks, and Jester smiled and had no explanation.
"Shadow Blade" will be a joint production work between him and Itagaki Pashin, a newcomer. Sega knew that. But Itagaki Pashin is a real newcomer. Before that, he had never served as the producer of any game, so in Sega's opinion, this time Jester just wanted to focus on cultivating this young man, and he was very optimistic about it, so he gave her this position.
And I would never have thought that in fact, this young man was the main designer of "Shadow Blade".
Not only Sega would not have thought that, except for a few people in the development team of "Shadow Blade", even within Mars Entertainment, few people could know the inside story.
Of course, Jester would not tell the truth in front of Sega people. He just said modestly, because he wanted to challenge this hardcore game this time, so he was a little unfamiliar in design and referred to many Sega games, so he did not have the same style as before. However, he also admitted that this type of game is indeed very difficult to design.
He also admired Sega for being able to devote a large number of people and experience to the development of such games as always.
Because it is not easy to make such a game fun and excellent, and the sales volume it can achieve in the end is not too surprising.
Sega didn't say anything.
In fact, their main profit point is on arcades, and even the development of their new hosts is closely related to arcades, so they don’t want to say anything.
However, even if they didn't say it, Jester knew that in the original history, Sega's Ss relied on perfectly transplanting their previous arcade games as a gimmick to promote it, and at the beginning of the SS generation, it did have a very good effect.
After all, in the United States, there are countless fans of Sega Arcade Games.
For many people, it is simply a dream thing for them, so SS has just landed in the smoky arcade hall.
However, Jester also knew that this was not a long-term solution after all. Game consoles were supported by good games. Without good games, no matter how good the game console was, it would be useless. Just like Sony's Psv, whether the capabilities of 3ds only have a number of generations, but compared with sales of 3ds, they were killed several times. They were not a match of several magnitude levels. Whether the 3ds' performance is strong is a question mark first.
The failure of SS in the North American market is precisely because they have too few works to play besides arcade transplants.
It is precisely because we have to accommodate the transplant of arcade games that Sega is so stretched in the design of SS and is too strong in the 2D picture. However, in the 3D picture, there is insufficient force, which leads to the end of being pressed on the ground by PS in the later stage and being full of old fists.
Therefore, Jester thinks it can be used to refer to Sega's strategy, but he will never learn from it.
Because the next generation will focus on 3D games, this is an established strategic plan and will never change. However, this way to quickly open up the situation through the transplantation of arcade games in the early stages of the new console is indeed very desirable. Moreover, in the next generation, if nothing unexpected happens, the most important opponent of Mars Entertainment is Sony.
For Sony, arcades are something they have but they don't have.
In the next second-generation battle, we can establish a certain leading advantage from the beginning. As for Sega, although Jester is still not sure whether they are still developing with 2d effects as he knows, from his analysis of Sega, the possibility of Sega doing this is very high.
And if Sega really did.
Then, there is really no possibility that Sega will support it until the end in the final battle of the next generation.
Because 3d is the future.
This will not change, and if you miss it, you will miss it.
After meeting Sega's people, Jester went to meet Yu Suzuki again.
Yu Suzuki has been working very hard these months after returning to Japan. He convinced Shiroo Nakayama to transfer all the backbone who had followed him to develop "VR Warrior" in Am2.
Of course, it was not about leaving Sega, but a temporary secondment. Surprisingly, Jester also saw a fighter who was still very young but in the future, he became a veteran of Sega in the post-Suzuki Yuki era, carrying Sega forward with Sega's difficult staggering forward.
Named Yue Minyang.
This is really a legendary figure, Yu Suzuki's closed disciple, the producer of the "Red Dragon" series, and he is loyal to Sega. He may not have experienced Sega's peak, decline and almost died with his teacher. He may not be able to develop an excellent work like "Red Dragon".
Of course, he is still an extremely optimistic young man now.
He also admired Jester very much. After seeing Jester, the first thing he did was to cheer happily, and then he rushed to Jester to take a piece of paper, hoping that Jester could give him an autograph.
After being scolded by Yu Suzuki, Minami-yo Natsuki touched his head and smiled embarrassedly.
And Jester also signed him with a smile.
"Jess, after I carefully looked at your development plan, I found that you are much further and more profound than I thought." After Yu Suzuki asked Jester to come to his office, he sighed.
"oh?"
Jester didn't understand what Yu Suzuki meant, and he asked in confusion.
"Actually nothing. After I developed "VR Warrior", I actually had an idea, which was to create a separate RPG work for Yuki Jing to introduce his growth. Think about it, isn't the story of a young man who has never been able to do boxing and growing into a generation of Bajiquan masters very interesting? I have thought about the name, called "Jing's Chapter", but I haven't figured out how to design it yet. I had previously conceived according to the current traditional RPG game in my mind, which was not in line with my wishes."
As he said that, Yu Suzuki looked at Jester.
"Then, I saw your game plan and I realized that this is the game I want to make the most."
After hearing this, Jester was a little silent.
Chapter completed!