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Chapter 546 Nintendo Dinner

How to ensure execution and the construction and improvement of the entire world?

This is an eternal topic. Within a limited budget, the entire worldview is more perfect, rather than simply pile up content. Too loose content leads to the game becoming less full.

Developing a masterpiece is definitely not just a pile of pictures or content.

If that's all.

Then it is a bit too simple. You should know that this is a thing that only 0.1% of people in an industry can do and may not be successful. But these people are held, even if they are viewed in the entire human society, they can be considered the highest salary at work.

To change the question, what kind of planning or game design can be implemented in place?

As a team, planning is not enough to just execute your own ideas. A friend of Jester, who used to plan, once said seriously when he wanted to make his own independent game after graduation: Don’t think about creating a world, but dance with shackles within the scope of your permission.

At that time, Jester was a little dissatisfied with his friend's advice.

However, now I think about it carefully. In fact, under the domestic situation at that time, if you want to make games, you really have to do this to achieve something.

In fact, this should be viewed in two ways.

It seems that many people think that the most important thing in the RPG game is about the construction of the world. Many people will give "World of Warcraft" as an example. Of course, this is undeniable. The world view structure of "World of Warcraft" is indeed so great that it has no friends.

Almost all players will be attracted by his worldview architecture that is almost like the real world when they play World of Warcraft for the first time.

However, sometimes, there is one thing that needs to be considered.

mmorpg and rpg are different.

Before the birth of "World of Warcraft", a landmark game in the history of mmorpg, no one thought that online games could do this, so everyone was full of fun in this world and exploring this world. However, the characteristic of online games is that they have a long time online, or even long time, such as several months in the game.

When the game started, facing an epic worldview, players were naturally willing to explore.

But, what about a month later?

Therefore, in the mmorpg after World of Warcraft, the world view architecture has become the least popular among the planners, because only the first one can give you the shock and touch. No matter how well you do, the one behind will not work.

However, stand-alone RPG games are completely different from mmorpg games.

Because compared to mmorpg, which uses years as a unit for the game market, the game time of a stand-alone RPG may be at most more than 100 hours, such as "The Witcher 3". Even if you want to experience all the branches, 120 hours is enough.

In this kind of game time, which is not much compared to mmorpg, this kind of exploration is meaningful.

Don’t say that Lao Luan 5 is playing mod, not playing the architecture and exploration of the worldview.

If someone in China suggested that what would happen if a game like Lao Geng 5 and "The Witcher 3" would be like? It could be shot immediately.

The reason is also very simple.

This game has such a large investment of tens of millions of dollars. Even if it is equivalent to the national conditions, it will still cost 100 to 200 million yuan. If you invest such a large amount of money, how can you ensure the user retention? How can you guarantee the user payment rate? You can't guarantee anything, just tell me what a big deal.

The artwork cannot be valued before it is designed. Whether the player pays the bill has always troubled the bosses of domestic game companies. Well, according to some people, there are so many brainless fans that the bosses of these game companies have no motivation to take risks and innovate.

It's not a matter of money at all.

Why, it's very simple, Jester knows one thing.

Several friends were discussing and playing together, one of which was an angry young man from a domestic game, and the other was a product manager of a Tencent game project. This angry young man often mocked the Tencent product manager. He once asked the other party like this.

"Suppose I am an investor now, I will give your team 100 million to play, and make a well-known and popular game within a five-year deadline. It's 2015. When will you start testing this game in your plan? "

The Tencent product manager answered disdainfully.

"A very small number of 100 million. If we set up a full-time team, our company's fresh graduates can have 150,000-200,000 yuan per year. This is the bottom line! The Warcraft specialized team is about 300 people. Based on this, we calculate that the average annual income of the team is 250,000 yuan, so the annual salary expenditure of 300 people is 75 million..."

The answer is very practical. One hundred million yuan is enough for a year's salary plus a little R&D expense, so it may not be completed in a year. But has this Tencent's game product manager never thought about how much it cost to do "The Witcher 3" in CDPR?

Your employees are not as capable as others, so why do you have to spend so much money to raise some waste? And they are ignorant waste.

Of course, the people of CDPR are a group of willful dreamers. In the eyes of many domestic industry insiders, these people are just fools, but making games is a thing that embodies the dreams they have. Therefore, good games are really something that dreamers can do.

A group of people who don’t know how to dream, dare not dream, and are unwilling to dream, are not qualified to say that I am playing games.

Think about it, if it weren't for a dream, a group of people who started out by pirated copies and made a small amount of money by proxy games, and more than a dozen otaku who had never made games, would have made a game they really like without hesitation?

Of course, then again.

In an environment where the project establishment stage cannot be passed, how can we make excellent works? To put it bluntly, Tianchao game manufacturers have already killed the word high quality when project establishment.

They did too thoroughly self-castration.

They simply disagree, and how cool it is to make a game that makes everyone irritated.

They think this is sb.

Most of these gamers in the Tianchao game industry are used to referring to retention rates, payment rates, and user payment rates.

But these things do not represent the gameplay, nor do they mean whether this game is fun or not. The things produced under this system can only be freaks. Of course, the most amazing thing is that the users of the Celestial Empire are still paying for it.

The saying that the market determines the direction of capital is truly correct.

So, in fact, if domestic games really have a future in the future, it must be a forced revolution, which must be a bottom-up revolution. It will definitely not be because of the awakening of the game companies themselves. The corrupt class cannot awaken itself. It is impossible for domestic game developers to not eat shit. Just look at the historical evolution of our country in the past hundred years.

How can you expect a group of investors who must be investors, KPIs, support their families, and evaluate performance to think about how I can make money while standing up?

You can even see a little closer.

Atari collapsed.

In fact, the talent from a most powerful game company in China is to put it bluntly, the robotics level of automated production lines: it seems to have the most advanced design, the best quality workmanship, and the most perfect software control. Give him a design drawing, which can make a finished product that is hundreds of times more refined than the author of the design drawing.

However, robotics are robotics. Not to mention designers, they cannot even reach the field of craftsmen. Even if the things they make are beautiful, they themselves cannot even understand what they have made.

Jester stopped his memories, these were some of his future experiences. He felt that for a designer, ability is not the most important thing.

The most important thing is that you will never make a piece of shit just because many people are willing to eat a piece of shit. This is immoral and you will go to hell after death. Even if you have a little basic conscience, you will feel ashamed.

Moreover, the current world game environment is in a very confused state.

There are two types of people that are very or lacking.

Although the Atari big impact has passed, the lessons brought by the Atari big impact need to be remembered. The reason for the Atari big impact was that there was a large number of these two crucial characters in the game environment at that time.

One is a professional who knows what a game is, and the other is a manager who knows what a professional is.

Don't underestimate managers.

In a huge R&D team, this project can run smoothly, and an excellent project manager can increase the process and speed of the entire project by 30%.

Jester had some ideas.

It was about USC asking him to give a speech on games to new students in the first class of school. He took out a piece of paper and started writing it very quickly on the paper. The content was not profound, just talking about 'Why do I want to make games and what kind of games I want to make'."

In addition to completing this speech for his speech at USC these days, Jester is paying attention to the development of his game. Although the development process is very smooth, he often comes up with some small problems, but overall, it is still relatively smooth.

Other things that Jester cares more about are probably Shigeru Miyamoto went to Japan to poach people. (To be continued, please search for Astronomy, novels are better, updated and faster!
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