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Chapter five hundred and thirty fourth talk about your views

Since I heard Jester say this.

Yamauchi Ichinomi had to breathe and start expressing some of his views.

"I think the most important thing may be some things in the physical engine, some collisions, or water installations. Anyway, when I play racing games, I will pay special attention to these things, because the game that is excellent in these physical feedback will give me an immersive feeling..."

When he started talking, Yamauchi Ichinobu's tone was a little hesitant, but as he spoke, his tone became a little confident.

This time, Jester was not as calm as before, but listened and sometimes nodded unconsciously. Obviously, at least some of his answers to Yamauchi Ikonidi, who was very much. Yamauchi Ikonidi didn't say much, and he finished it in less than three minutes.

"engine."

Then, Jester smiled and said these two words.

In fact, the design ideas about engines in terms of games should be his pioneering move in the industry.

Before Jester formally proposed the concept of engine, game production in the game industry was maintained under such a mode, and each game development required re-writing code, and there was a lot of repetitive work, which was time-consuming and labor-intensive.

Other developers are not stupid, after all, those who are proficient in programming at this time are basically the elite among their peers.

They naturally discovered this mystery in game development time and time again. They will spontaneously develop some gadgets that are convenient for next development. These gadgets are the underlying layer of the game. In many game development, although the types of games are different, in fact, when the development was first developed, a lot of working codes or other things were general.

Of course. These gadgets are just easy to work and are still quite far from the real game engine.

It was Jester who first proposed the concept of engine in the game development of Mars Entertainment, and technicians inside Mars Entertainment also praised the concept proposed by Jester, thus developing the first 2D engine of Mars Entertainment.

This engine has no special name because the technical content is indeed not very high.

This is the case in the development of 2D games at this time. Although there are always some repetitive tasks when developing the game, these tasks are not difficult and the most troubles are just a little more troublesome. Therefore, although the engine is proposed, it is also developed.

In fact, it is not often used in many game development groups.

Because when developing games using engines, you always encounter an inevitable problem, which is the same style. No matter how you design the game, how you formulate functions and systems, the underlying layer you use belongs to the same engine, which is very likely to be seen. A science fiction game is actually similar to a medieval sword and magic game like twins.

Therefore, although some of the top designers of Mars Entertainment now use engines, they all use them to make them separately.

This not only makes you more comfortable to use by yourself, but also can avoid the occurrence of various multi-breasted situations, the same picture or system, and even different games, players will get tired of playing.

But despite this.

Apart from Mars Entertainment, the concept of engine is not actually very popular.

Especially for fans who only know the reason for the game development industry but don’t know the reason, the word engine is probably a relatively fashionable word. You can speak such a word when these players discuss it to shock the audience and wait for other people to ask questions.

"What is an engine?"

Of course, if someone really asks this, Jester thinks that the person who is the first to speak the word engine will definitely be hesitant and unable to say a reason, because it goes without saying this era, even in the later generations more than 20 years later, I don’t know how many people are talking about engine engines, but in fact I don’t even know what the engine is.

Jester first said the word engine and then paused for a moment, then continued to ask Yamauchi Ichinomi.

"Can you tell me what you think of the engine?"

After hearing Jester's question, Yamauchi Ichinomi's forehead once again turned into a Sichuan character. Because this problem is too difficult for him, a layman in the game development industry. Needless to say, he is a developer of many game companies.

It is not easy for developers who have not had any in-depth exposure to game engines to tell them a word.

Jester just smiled indifferently.

"The same sentence, say whatever you think. There is nothing to be difficult to speak. Just say your understanding. I am a listener." Jester's words once again gave Yamauchi Ichinobu great confidence. He took a breath and started to say it.

"I've read some reports and some interviews before. Although it's a bit fragmented, they have also talked about some things about the game engine. Out of curiosity, I took it down casually."

Jester couldn't help but nod.

"This word should be the first to be proposed by Mr., and many people say so, it comes from the engines in cars. In Japan, I have seen many people use power to translate this word, and it actually means the same. However, in my opinion, although these translations are good, they seem to be unable to reflect it. Mr., when you talk about the engine, you really want its position and role in the game."

Yamauchi Ichinobu was still hesitant, but after he finished speaking, he glanced at Jester carefully.

I saw a look of expectation on Jester's face. When I saw Yamauchi Ichinori not continuing to speak, he looked at him and said in confusion: "Why don't you continue to say it? I think what you said is interesting. I really want to listen. What do you think? From the perspective of a player outside the industry."

Jester's answer obviously gave Yamauchi Ichinomiya great confidence, and the joy can be clearly seen from his face.

"Thanks."

Yamauchi Ichino first thanked him, and then continued to talk about it.

"I'm just a player. I'm too professional to say something. I'm afraid I can't say it. I want to use an example to illustrate it."

Jester nodded without comment.

Seeing that Jester did not object, Yamauchi Ichinori had more confidence: "I will first talk about such an example I imagined. This example was created when I was playing your "Hammer of Thor". I don't know if I was thinking about it."

"The game engine I envisioned should be able to achieve such an effect."

"In a scene in a certain game, the character controlled by the player is hiding in the house, and the enemy is searching for the player outside the house. Suddenly, the player controls a soldier in a camouflage uniform and suddenly knocks down a cup on the table. The cup falls to the ground and makes a broken sound. After hearing the sound in the house, the enemy gathers at the player's location. The player shoots the enemy, and the bullet detonates the surrounding flammable objects, creating an explosive effect."

After Yamauchi Ichinobu described the scene he had conceived in his mind, Jester involuntarily interrupted.

"A very complex scene, but it's not impossible to complete. I really want to know how you had such an idea at that time? Do you think the game engine can complete the entire picture or dynamic scene you imagined?"

Jester said, with a special look flashing inside his eyes.

"this……"

This question made Yamauchi Ichino hesitate a little. He opened his mouth and wanted to say something, but in the end he shook his head and said dejectedly: "I just think the word power cannot accurately express the meaning of the engine. For example, if the scene I described before is understood as power, such a scene is not something the engine can do."

"hehe."

After hearing this, Jester smiled casually.

"Let's do this, I'll use the scene you mentioned just now as an example to explain to you how the game engine works. After understanding this, you may be more clear about the concept of the engine."

Yamauchi Ichino nodded quickly, and he naturally wanted to do such a thing.

"Okay, let's start with your scene." After Jacett said it straightforwardly.

"If you break this process down in professional language, it will become like this: the first thing you appear is the soldiers who can act, that is, the character model. The model is given the athletic ability by the animation system in the engine. What actions the characters can do in the game depends on how powerful the animation system is."

"Then, the reality of the characters depends on the ability of the 3D model rendering engine, which is also one of the most important functions of this game engine of Carmack. The quality of the game is determined by it. Afterwards, the soldier knocked down the cup. This process involves the collision detection of the engine, which can determine what results will be produced by different objects when they are in contact."
Chapter completed!
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