Chapter 500 Discussion
If the editors of gamespot have some understanding of domestic history, they will give higher ratings than they have for "The Three Kingdoms of Proud" and "Qin Shang".
In Jester's memory, as for arpg games, "Qin Shang" is a game that allows him to keep on his computer hard drive for a long time and is reluctant to delete. Whether it is playability or addictive, among all the similar games that Jester has played, it is probably second only to "Diablo 2".
Jester watched his dozen of his subordinates doing text-improvement work.
He could tell from their current expressions how subversive this extremely instructive text outline given to them by Jester was to them.
“剧情还能这么写?”
Such an idea is almost the most real idea of these people at this moment.
It is said to be a simple text outline, but in fact, the entire setting file about the game plot contains 500 manuscript papers. If converted into words, Jester did not count them carefully, but you can estimate it, and it will have to be 200,000 to 300,000 words.
In fact, Jester has a very deep memory of the game "Exotic Soul-Supering Song".
If you play this game seriously, it will be very painful. It tells the torture of a painful person. This game is not even "funny", it will only make you "indulge and unexcited".
In other words, it has surpassed the state of "funny" or "not fun", like a cup of bitter strong tea.
30 minutes after the game starts, you will feel very unhappy, the resolution is low, the picture is unhappy, and you want to clear it out of the hard drive. After the game starts, you still feel very awkward and find that the branches are complicated. There are many bugs, and you will consider whether to continue playing. After the game starts, you will feel very uncomfortable, the plot is obscure, the world is weird and weird, and there are countless inexplicable things. After the game starts, you will feel pain, despair, anger, sadness, and repeatedly greet the creators of the ancestors. He curses him for having a child without an asshole, and then continues to be addicted to the game and cannot extricate himself.
After you pass the level... you will always remember the game and forget all its flaws.
This is Jester's memory of this game. The more you play, the more you become addicted. As long as you can accept this plot at the beginning, almost everyone who plays this game will be deeply shocked by the plot of this game.
Three days later.
Jester held a group discussion in the development group, and the first collective discussion has been held since the establishment of the development group of "Exotic Soul-Shunting Song".
Basically, such collective discussions have become a normal state in the development team of Mars Entertainment. This is also an act of gathering everyone's wisdom to discuss game design when Jester was founded.
在内部.很多人称其为头脑风暴.
This kind of discussion is generally staged, for example, the discussion at the beginning of the game is a more profound discussion of what kind of game we are going to make and what form the game should be expressed.
After some development, such discussion meetings will continue to be held.
However, what is being discussed at this time is no longer a broad game discussion, but a more detailed discussion on this game type and specific plot.
Of course, this discussion continues to deepen with the passage of research and development. For example, this time it was held for the first time. I just discussed how this game should be made or what kind of game should American RPG be.
This not only requires analysis of the game type, but also requires analysis of the player's psychology.
Seeing that the attendees were almost here, Jester knocked on the table and then focused everyone's eyes on him.
Mars Entertainment did not have any roundtable gimmicks when conducting such brainstorming, but it was still very free during discussions and basically spoke freely. At the beginning, the host usually raised the topics of discussion.
这一次杰斯特说的议题很简单.
但是也很直接.
"Because we Mars Entertainment, this is the first time that we have truly created traditional American RPGs. In this design group, there are enthusiasts of desktop RPG games. Of course, have you ever contacted or have you contacted very few people. So, we must first let everyone in the development group unify their ideas, and the first thing we must unify is what kind of game we are going to make."
Jester said, looking around at the more than 20 people present.
Here are the members of the son of Mars he has drawn, and these people want to participate in the game's plot, characters and other settings.
He heard everyone here very seriously and Jester nodded with satisfaction.
"You have any opinions on this and can speak freely."
After hearing Jester say it, Henlopo looked up at everyone and saw a few people who seemed to want to say something, but seemed to be worried that what they said might be scolded by Jester, so he did not take the initiative to speak out his opinion first.
Henlopo joined shortly after Mars Entertainment was founded and is a veteran RPG game enthusiast.
不但喜欢美式rpg,同时也喜欢日式rpg.
When he saw that no one was willing to speak on his own initiative, he cleared his throat and attracted everyone's eyes. When he saw Jester looking at him with an inquiring gaze, Henlopo expressed his opinion on Jester's question in a very plain tone.
“其实在我看来,rpg就是rpg.”
The first sentence of the opening, Henlopo said it very directly, which made the people present a little confused, because when people discuss RPG games, they will involuntarily classify this game first, that is, is this an American rpg or a Japanese rpg?
In 1984, or even before 1985, there was no Japanese rpg in this world.
At that time, when a player talked about rpg games, he must have referred to traditional role-playing games that evolved from dnd rule trpg desktop games to electronic games.
It was not until 1985 that Shigeru Miyamoto's "The Legend of Zelda" was born, and the fuel of "Dragon Quest" and "Final Fantasy" made this type of role-playing game known to many players around the world, which led to the so-called classification methods of American and Japanese rpgs.
Seeing the puzzled look on everyone's faces, Henlopo just smiled.
"In fact, the meaning of rpg is just role-playing. The reason why there are American rpg or Japanese rpg is just because these two types of games have different focuses in role-playing."
Hearing Henlopo say this, several people present also thought about it carefully, and then nodded slightly.
Jester didn't say a word, and there was no expression on his face.
"In my understanding, what we are talking about is the American rpg that relies on the role, while the Japanese rpg that relies on experience. To put it in a more vivid way, it means that one is more proactive in the game mode, while the other is more passive."
"The role of American rpg is role. Classic American rpgs are deeply influenced by trpg. They start with people, such as configuration attributes and features, which are almost essential links."
"The character traits and choices of characters are basically projected by operators. Classic American RPGs have broad freedom, so the process of playing the roles played by everyone in the end is very different. This is the charm of American RPGs. The disadvantage is that they are too free, and too many choices will inevitably appear cumbersome. Usually, the broad freedom will affect the consistency of the main plot, and the emotional experience of the plot is not as good as that of Japanese RPGs."
"There are many such examples, so I won't give them one by one."
This passage from Henlopo is reasonable and well-founded. The people present naturally nodded constantly, and even Jester's face showed a smile: "So you are talking about American RPG here, what is Japanese RPG in your eyes? How do you distinguish them?"
“It’s very simple.”
After hearing Jester's question, Henlopo responded with a smile.
"In my understanding, the character of Japanese RPG is character, and the characteristics are all set well. Players play games as observers. The development of the plot, including some choices, is also based on the preset plot and character personality. The advantage is that they have strong storytelling ability and good plot coherence, which is very easy to cause emotional resonance, because the atmosphere and emotional preparation are all well controlled by the screenwriter. This is also the reason why many Japanese games play emotional cards."
After Henlopo said that, everyone present applauded.
"but……"
Speaking of this, Henlopo rubbed his head a little embarrassedly, and then looked at Jester: "...But the setting of the plot text called "Exotic Soul-Supervised Song" that the boss had shown us before, and the setting of the game system, made me doubt the difference between American and Japanese RPG."
Hearing Henlopo say this, everyone began to think about the hundreds of pages of texts from Jester and them that they had read before.
三天的时间,说长也不长,说短也不短.
Enough people present can look around these hundreds of pages of things. (To be continued, please search for Astronomy, novels are better, updated and faster!
Chapter completed!