Chapter 499 Start to produce "Exotic Requiem"
Because in the original history, Richard Garrett made many games, but the most famous one is probably "Genesis". The others are obvious, whether it is playability, game depth, or historical status, they are much worse than the "Genesis" series.
According to Jester's understanding of Richard Garrett, he has put in such a lot of effort this time and will definitely not produce a work that is not as good as the standard one.
Both the team and Richard Gary themselves have the potential to make a fine game.
But he wasn't too worried.
No matter how well the other party produces, it cannot surpass "Exotic Soul-Suppressing Song".
Of course, Jester was not careless. Not a few days after Richard Garrett's new development team was announced, although there was no big publicity, about Jester, it was originally intended to form an American RPG development team in the second half of the year, and it was also established accordingly.
The RTS game development team, which originally planned to take the lead in priority, also stated that their development plans can be postponed accordingly.
But Jester didn't agree.
Because of this bet, the development location of the American RPG development team moved to the secret hardware development center. Currently, the development work is only carried out by the next generation host development team. Jester took time to write this time about the text outline of the "Exotic Soul-Shunting Song" they are going to develop this time.
It is something equivalent to an outline.
The entire text of "Exotic Soul-Suppressing Song" is more than one million words in size, and it is impossible for Jester to complete it in a short period of time. Therefore, he just wrote the outline of this text and then asked these American RPG enthusiasts to help him complete the plot text of the entire game.
It can be said that "Exotic Soul-Supervising Song" will be a game with plot as the core.
It sounds a bit difficult to understand. Or is it usually Japanese RPG centered on plot? How come the most traditional American RPG, "Exotic Soul-Secret", has become a plot exploration? In fact, the so-called relationship between the two is not that simple.
The core of American RPG is exploration. The current hardware conditions cannot be used to make later games. Not to mention the freedom in the GTA3 period, even if it is not possible in the "Shenmu" period, this requires far more than the current CPU. However, using the profound plot can be used to disguise it. Players feel that they are really exploring the world built by this game.
The biggest feature of the game "Exotic Soul-Supering Song" and the most criticized by later players is that it uses a large amount of text instead of graphics to express the content in the game. However, it was between the late 1990s and the turn of the century.
The development of games at that time was completely incomparable to that now.
But now, even a designer is so talented that he can hardly do what they want to express through pictures and graphics like in the late 1990s, because the hardware gap between these two eras is very large.
Although later players, even if they were not players in the late 1990s, had no objection to this game that was hailed as the greatest RPG.
Why do you say so?
It all depends on his plot that has risen to a philosophical level.
The story of the game is about an undead man known as "The Anonymous". The game begins with a wake-up from the morgue of a strange city and losing all his memory. This setting sounds familiar. It is borrowed from the 16-bit RPG game "Shadowrun", which has not yet been released.
The other parts are different from the "Nine Princesamber" written by ordinary RPG, American comics and roger zelazny, forming their own unique style.
Of course, your character is not forgetfulness. You will find that he became an immortal person a long time ago. Countless battles were carved with scars on the old skin of the Anonymous. Every time the Anonymous is "killed", he will be resurrected in some way, at the cost of constantly losing memories of his previous life.
During your trip, you will constantly discover the "deeds" or "debts" of your predecessors, such as political influence, a key battle that has participated in that affects the fate of the entire world, transactions with certain extraordinary creatures, and the scammers they once had, such as scammers, saints, murderers, etc.
It is somewhat rash to say that this is a rebellious game.
Indeed, the content and characters of this game are a bit weird, such as the Anonymous teammate, a flying skull, a clockwork robot, a Tifflin - a hybrid thief between humans and demons, and a demon who abandons his belief in chaos and turns to order and civilization - is just out of favor.
These intentional settings even go against the regular settings of d&d, but they are handled very well in the game.
For example, Anonymous has three optional professions, Warrior Mage Rogue, you can change your job at any time through NPC in the game. This game will not force you to hack and kill like most RPGs at that time.
Your character moral camp has shifted from absolute neutrality at the beginning to kindness or evil, orderly or disorderly, all of which depends on your behavior: lying, stealing, killing innocent people indiscriminately, upholding justice, and breaking the oath. It is worth mentioning that in terms of playing an evil character, "Exotic Soul-Suppressing Song" has reached a height that other RPGs cannot reach.
Another example is that residents of the alien landscape use a dialect called “the chant”, a specially modified dialect English with a London accent. At the end of the game, you will be influenced by it, no matter how strange this is to you.
The focus of "Exotic Soul-Supering Song" is the engaging story and setting it creates.
The protagonist Anonymous is immortal. His strong body can withstand the trauma of imagination and grow cut off limbs. In the subsequent game, you can harm yourself or even commit suicide - there is a girl who wants to kill someone, and you can satisfy her in exchange for the reward of 2,000 copper coins...
This was at that time and now, but it was unheard of - most games teach you how to avoid death.
More importantly, the game tells a bizarre story that is full of twists and turns.
You are not a handsome boy wearing a white helmet and white armor to save the world, but an ugly monster who lost himself in the absurd world, trying hard to find his own memory and uncover the mystery of his own life experience.
If you fail, the Anonymous will continue to repeat this tragic cycle - death, resurrected from the grave, losing memory again and again until the mind is completely lost.
Therefore, you have to read the character dialogues and descriptive texts carefully. When you do this, a broken story gradually unfolds, some of these mystery are difficult to understand, and some are clear and clear.
That's right, the Exotic Soul-Suppressing Song describes many things in detail. Looking at the entire game process, you will find that your mind is filled with many questions, what do those scattered memories and the vague words of the key characters mean.
How did the Anonymous's broken limbs be restored? How long did the Anonymous' immortality last? How many years did Anonymous live? What is his real name?
Therefore, when you reach the end of the Anonymous trip, many players will feel that they have a strong personality connection with Anonymous. Although this game is a single-line story, this story is entirely constructed by your own choices and insights, and you turn the Anonymous story into your own story.
Putting aside those flaws, unique designs, innovative gameplay, and unique story scripts, the Exotic Soul-Supering Song is well deservedly listed among the greatest games in gamespot history.
This is the greatness of "Exotic Soul-Supering Song". When everyone plays this game, they reflect themselves to a certain extent.
Gamespot's ratings for the game are particularly harsh. In later generations, his ratings are even more harsh than Famitong, which is generally comparable to those of Famitong before "Nentangelo". As far as Jester knows, Gamespot selected a full score game in 2015, which is "The Witcher 3: Wild Hunter" by the Polish small factory cd-project, which was a full score before that.
It is "Qianlong Spy Shadow 4" many years ago.
As for gta5, gamespot gave a rating of 9 points, while Naughty Dog's best work "The Doomsday of the United States" after "Underworld 2" has a rating of only 8 points.
Of course, the gamespot officers are not objective and different, but their strictness is well known.
It is worth mentioning that there are four gamespots in domestic games, three target software and one pixel game.
The highest score of "The Three Kingdoms of Proud" is 7.4 points, then "Qin Shang" is 6.7 points, next is the expansion pack of "The Three Kingdoms of Proud: Three Kingdoms of Proud" is 6.6 points, and finally 6.3 points for "The Legend of Swords and Demons".
Don’t think that the score of such a gamespot was a low score at that time.
You should know that the PS2 version of "Romance of the Three Kingdoms 11" with a very high reputation is only 6.9 points on the gamespot.
Of course, it is not about the authoritative or anything of gamespot's ratings. Judging from the impression after playing Jester's personal game, the contemporary "The Three Kingdoms" of "The Proud" is really fun than "Age of Empires", and more than a little bit.
Chapter completed!