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Chapter 372 Super Balotelli Racing

Jester suddenly felt that he had made a mistake.

He felt that he was too fond of the impact of this matter on his release of the console, and he was too fond of the mentality that he wanted to use the host to release it.

In fact, the 16-person home game console that was planned to be jointly developed with Sony and Nintendo was not prepared for the same period, nor was it a plan to be made in advance. It was just a coincidence that the release date calculated by Jester and his team based on the development progress coincided with the release date of Sony and Nintendo's console, so that the subsequent sniper plan to be released at the same time was found.

But now with the breakup of Nintendo and Sony, the previous plan no longer works, so there is no need to worry about it.

The most important thing now is to seize as much share of the 16-bit computer as possible. Sega cannot be more beautiful than before. Now many players are still restrained and are not tempted by Sega. The big reason is that they publicly promised before New Year's Day that they will immediately release a new console, dreambox2, after the New Year. Players who support themselves are also full of expectations for their new consoles.

If you suddenly announce the postponement time, even if it is only one month, it will shake the confidence of players who originally supported you. They will not believe in the postponement time prompt, but will only pay attention to it. We have to postpone the release time, which will damage their confidence in themselves and think that something is encountered by their new console and it will be difficult to release within the expected time.

Therefore, the most important thing now is to release it as soon as possible to stabilize players' confidence, and then seize the market as much as possible.

After understanding this, Jester also smiled self-deprecatingly. Now there is no need to worry about the production of dreambox2. In this regard, first-class quality control experts trained through more than four years of dreambox production are supervised on the front line of production. In terms of Hon Hai Precision, it has also drawn up most production lines to produce the game consoles they need.

The products produced are being transported to various places that are ready to be sold in batches. Everything is under planning, and you don’t need to pay attention to these things yourself.

Moreover, he is not good at production. Since he is not good at things, he will leave it to people who are good at it. If he insists on doing things he is not good at, he will use nothing but causing trouble. However, for the starting game, it is within the scope of his goodness.

The first games are basically based on sequels. The "Contra" series, the "Sarroman Snake" series, etc., but these games are all Fan Shankechen, so the quality of the game is naturally unsaid. They are carefully crafted by the development team, but that's all. There is no innovation in the game itself. It is basically a successor to the previous work.

Of course, there are also reasons why this type of game is not convenient for too much innovation.

However, Jester cannot guarantee that every game is a masterpiece that can affect the entire game progress. A game platform can even reach dozens of games when there are many games released every month. Among these games, there are certainly a large number of third-party manufacturers. However, there will also be many first-party games. Jester cannot guide each game produced by his first-party. This is unrealistic and meaningless. It is even more unnecessary.

However, in the early stages of the release, it is naturally necessary to release a masterpiece that can increase sales every month or every two months.

With the release of Dreambox2 at the same time, the masterpiece used to drive sales is naturally the most popular game series of the American people. Now within Mars Entertainment, there are two Balotelli games in development or have been developed. One is a Jester who took over the banner of the Super Balotelli series from Will Wright and has never heard of the name in his original history. He should have become a producer in the timeline of this world. A young man named Tony Laurien, who is under 30 years old, is producing the "Super Balotelli World" proposed by Jester.

This game was discussed with Tony Laurien based on the basic structure of the "Super Mario World" developed by Nintendo when it was released on SFC.

This game was originally released when md already occupied half of the game market, and it was responsible for Nintendo to recover the share that Sega had already seized. The popularity of this game after it was released did not disappoint Nintendo.

Another game is based on the "Super Mario Racing" which once created record sales on SFC, plus some ideas for similar games in the future, such as the interesting settings in similar games such as "Running Kart", and the "Super Balotelli Racing" developed by Nakayuji, which has been developed by Jest until now, has not known how it has been developed.

Because the personnel of the development team of Nakayuji are all developing in Japan. Although the R&D report will be sent to the headquarters once a month, it is still difficult to produce a relatively vivid picture of this game with only cold texts. However, judging from the test feedback sent by Japanese companies at the same time, this is a game that is very popular among employees of Japanese branches.

Even according to a job report by Tamahiro Tamahiro, after only 60% of the game completed, it already dominated the amateur and rest time of the Japanese branch. Even Tamahiro Tamahiro praised this game. After playing it, he even bluntly claimed that it was the most interesting game he had ever played and the one he had ever seen.

However, according to the documents reported by the development team of Nakayuji last month, although this game has been completed, it has added a four-player game setting to this game for the first time. This is precisely for the dreambox2 to support up to four-player online settings and the dreambox2’s screen and four-screen storyboard functions to reduce the screen and four-screen storyboards.

Some new technologies that have never been used before are used, so it will take a little more time to debug.

In order to find out whether the game of Nakayuji was completed or not, although it was already Japan's night, Jester still tried to call Nakayuji's company, but no one answered the phone. This was also under Jester's expectations. He just couldn't help it and wanted to ask as soon as possible. Since the other party did not answer, he could only wait until the Japanese branch went to work tomorrow before asking.

However, in just half an hour, the phone call on Jester's desk began to remember, and Jester, who was reading other documents, answered it without a doubt.

And the voice of Nakayuji immediately came from the other end of the phone.

Nakayuji's voice is relatively low and has his own style. Moreover, his English is not as good as the habit of curling tongue sounds that Japanese people speak English. It sounds strange. So, when Jester just heard this sound, although there was some distortion from the trans-air call, he still immediately identified that the one on the other end of the phone was Nakayuji.

"Boss, I went to the R&D room once just now and didn't hear the phone."

Nakayuji said apologetically, but this is just a small matter. What's more, it's already night in Japanese time, so it's natural for the other party to be not in the office. Of course, it's precisely because Jester knows the working habits of game development companies. No matter which country's game development company is developing games, it's common for the relevant personnel of the development team to work overtime. Even at the critical moment when the research and development progress is most needed, the development team will basically not get off work before twelve o'clock.

After Jester nodded again to express his understanding, he asked with a smile: "Are you still working overtime? How is the game development?"

Nakayuji also answered truthfully.

"Yes, the feedback from the test has been taken back. I am organizing the development team to fix a bug in the game. Because when the game is developing, our experience in this type of game is almost zero. In the game, in order to make some systems better complete, some bugs still occur, and it takes more time to repair them."

From Nakayuji's voice, Jester could hear a hint of fatigue.

Jester calculated the time and it should be almost twelve o'clock in the night in Tokyo time, but he was obsessed with Yuji Naka's statement, and he had no plans to get the development team's personnel off work.

This is also normal, because Nakayuji himself knew that this game was a first-time work for the release of the new console Dreambox2. Although the headquarters has not confirmed the specific release time of Dreambox2, it can be clearly known that it should not exceed the next month. In addition, the time for burning game cassettes is too long. Now the headquarters does not have much time left for him, so he will do overtime attacks like this.
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