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Chapter 370 Analysis of advantages and disadvantages

After thinking for a long time, Michael Clayton thought about what Jester said that he was not involved in filming except for the director's matter. He immediately thought that Jester might have a clear director candidate. He was also a little curious, so he asked.

"Do you have a director in your mind?"

Jester looked at Michael Clayton with some surprise. He did not expect that the other party's mind was so meticulous that he could even hear the hidden meaning in his words. However, this is not something that cannot be made public. No matter who he chose, he agreed unconditionally.

"Steven Spielberg."

Jester said it very directly. This candidate was originally the real director of "Jurassic Park". The one who was later called the king of commercial films by countless people. The total box office in North America exceeded 10 billion in later generations. Of course, Spielberg is a big director now, but he has not yet reached the lofty status of later generations.

It was because he did not get the mainstream favorite of the American film industry after he became famous. It was not until the release of "Schindler's List" a few years later that he completely reversed this momentum after winning the Oscar. Of course, Spielberg is now one of the best directors in the world.

"He."

Michael Clayton also showed an unexpected look on his face when he heard the candidate Jester said, but immediately, he showed an expression of approval: "Steven is indeed very suitable." As he said, he nodded and even repeated the sentence.

"And he will definitely be very interested in this subject."

This is not something Michael Clayton said nonsense. He was familiar with Steve Spielberg and had talked about film issues with the other party. Spielberg was extremely interested in this novel science fiction theme, and shooting such a movie requires a lot of new technologies.

These new technologies have not been used in large quantities in previous film shootings. Michael Clayton had thought about how to shoot the book he wrote into a movie, and how to use the current shooting technology to unfold his imagination.

He felt that if the film could be successfully filmed, the impact this movie could have on the film industry would not be smaller than that of "Star Wars" that Lucas worked hard to shoot more than ten years ago, and this would be a huge leap in the entire film technology.

However, he also thought that there may not be more than five directors in Hollywood who can master this shooting ability.

Spielberg is certainly one of them.

He saw that Jester was exactly the same as his choice in the director's choice. He also had the intention to formally cooperate with Jester about film adaptation. In Michael Clayton's view, how this movie really needs to start shooting requires a lot of shooting funds. Although he plus Spielberg's lineup can impress many film companies, Hollywood is not popular with such a big investment and big scene shooting style. Although "Star Wars" has achieved success.

However, there are many more examples of failure in this way than successful ones.

This is indeed a good thing to find a funder to invest. At least it solves the problem of part of the investment.

Although Michael Clayton agreed in principle that Jester's statement about the cooperation of "Jurassic Park" in film, he did not make a statement on the spot, at least saying that he would contact Spielberg. If he was interested in his novel, he could find a time to meet the three of them together, have a friendly meeting, and discuss the matter again.

Of course, for what Jester said, the theme park of "Jurassic Park" plus the game adaptation rights that are irrelevant to Michael Clayton, he agreed immediately, and the specific issue of how much licensing fees Mars Entertainment would pay was not discussed on the spot.

Jester left Michael Clayton's wine estate happily. He politely declined the other party's request to invite him to dinner, not intentionally, but because the news that he had been paying great attention to recently came from the Japanese side, the result of the contact between Sony and Namco and Hudson.

Just in the evening of Japanese time, Sony, Namco and Hudson jointly held a media press conference. This press conference was held in a hurry, and there were not many media invited, just a few, but all of them had the greatest influence in Japan.

For companies of Sony's size, their press conferences do not require inviting too many media, they only need to invite the most influential ones, and other media will flock like cats that smell canned sardines. This is the characteristic of the media.

The press conference was very short, and the two sides announced the official cooperation. Namco and Hudson's representatives said that they will develop games for SCE's new home console, and these games will be exclusive to the home console platform.

Sony Computer Entertainment said that they will provide players with the best gaming platform as much as possible. Just like other similar electronic products from Sony, they will definitely become pioneers in the era of traffic diversion. Although it is not early for them to join this industry, they have this confidence.

Sony Computer Entertainment is weak now, in Jester's opinion.

Even if he joined Namco and Hudson, it doesn't mean he has no potential. In fact, among his opponents, the only thing Jester is worried about is Sony. Nintendo is not afraid of now, because although Nintendo has strong game development capabilities, they have always been a weakness in hardware. This shortcoming Nintendo has not been solved until more than 20 years later.

Well, SFC has indeed performed very well in history, and it is not an exaggeration to call it the strongest in the same era. However, this is Nintendo's hardware department. With the help of Sony hardware developers, it has specially studied the weaknesses of Sega MD and carried out targeted designs to successfully develop it. This is not Nintendo's own contribution, and it cannot be used as evidence to prove Nintendo's hardware R&D capabilities.

As for the later VB, this kind of thing that Nintendo wanted to slap his forehead against the sky, it was not reliable at all. The head-mounted display device was not completely defeated until 2015, and the two major game development giants, Sony and Microsoft, did not have the technology to completely overcome. How could it be solved by Nintendo in the 1990s?

What's more, the guiding ideology of Yokoi Junhei, who does not use the most advanced technology and uses mature technology to think parallelly with the guiding ideology of design hardware principles.

Sega, they seem to have no shortcomings and have a large amount of technical accumulation of arcade development. As we all know, arcades have always existed as pioneers of household machines. The evolution of household machines can be regarded as the process of miniaturization of arcades. Almost all the technical methods that have appeared on household machines are now implemented on arcades and will be launched only after they have been verified.

Sega has unique advantages in this regard, and they also have arcade projects to help recover funds and replenish investment in home machine development, which is something Nintendo does not have.

Most importantly, while he has strong hardware R&D capabilities, he also has a large number of outstanding game designers. These people, led by Yu Suzuki, have a lot of experience in arcade game development. With just a slight change in thinking, they can go from the best arcade game designer to the best home game designer.

Several recent games released by md also illustrate this point.

The most important thing is that Sega's games have their own characteristics and style, which are derived from arcades, hard-core and passionate.

But Sega also has its own shortcomings. Their biggest disadvantage, at least from the moment, is that they are not profitable enough, but they have to be flawed. Although they can counter-repair home machines through arcade projects, if this meaningless continuous investment will be done when the home machine project cannot get a large return for a long time.

In addition, Sony later bought hardware by losing money and refining games to squeeze profits from the game industry. In addition, the increasingly advanced home computers will inevitably make Sega breathing. Although Sega once reached the peak of their home computer game history in the 1990s, after the peak, with the retirement of Shinto Nakayama, Sega announced without hesitation that it had launched the ranks of home computer development.

This is also an inevitable thing.

Sony, now, looks very clear about their shortcomings. They do not have enough third-party development power, but this is not the key. The reason why third-party development power is called third parties is because these can be won over through interests. These game companies are seeking money. Whoever can give them the greatest benefits will follow them. This is an unchanging truth.

The power of the first party development is not difficult for Sony, which is rich and powerful, because it can be bought with money.

In the game development industry, nothing is something that money can't buy.

Not to mention hardware development, there is no company in Japan, even giants like Sharp, Toshiba, and Panasonic, who dare not say that they can do better than Sony in hardware electronics development. This is their biggest advantage and a strength that others are difficult to catch up with. Jester can only rely on his understanding of the future development of the game console industry to shorten this gap as much as possible.

The gap can be shortened or overtaken. In terms of hardware research and development, at least before the P2 era that existed in history, Jester was not optimistic about what he could do to surpass Sony. (To be continued, please search for Astronomy, novels are better, updated and faster!
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