Chapter 284 The release of DQ2
Although I know that my new work is much worse than "Final Fantasy Ii", things have reached a point where I must do it.
In the end, "Dragon Quest Ii" was released in Tokyo as originally planned.
The influence of "Dragon Quest II" in Japan is naturally not comparable to "Final Fantasy Ii". This release made many people understand why this game is called National RPG. On the day of its release, the entire Ginza area was filled with enthusiastic players and traffic was blocked. More than one-third of the students in many schools even skipped classes to buy games.
There are so many people that "Dragon Quest Ii" cannot be released normally. Seeing this situation, I feel a little comforted. Yuji Okui, who was worried about the results of his game before, was naturally extremely excited. They seemed to have seen another victory over Mars Entertainment.
In this case, Nintendo coordinated the person in charge of this release to decide to add more than a dozen temporary release points near Ginza. After diversion, it started to officially release. This is just a place in Tokyo. In the entire Japan, from Hokkaido to Shikoku, from Kyushu to Honshu, there are many such release points.
Although Tokyo will definitely be the most prosperous, the number of people in other places cannot be underestimated.
After comforting me a little, Yuji Yuki became worried again because he knew that there are many people now, but because the first work was too successful and too deeply rooted in people's hearts, these people came for the name of the first work, but what if the second work could not meet their requirements?
Seven days ago, he would never think so, because the second work was produced by him and his entire team for nearly ten months. His confidence in this work was simply unexplained, and he could even believe it. With this game, even "The Legend of Zelda" would be knocked down by himself.
Because this is his masterpiece.
But after personally experiencing Hiroshi Sakaguchi's "Final Fantasy Ii" a few days ago, he couldn't help but worry. This kind of worry is not unfounded, because "Final Fantasy Ii" is so outstanding that he dare not look at it directly.
With the eyes of an excellent RPG game designer, he knew that if his "Dragon Quest Ii" was placed under the same conditions as "Final Fantasy Ii", his "Dragon Quest Ii" would definitely not be the opponent. Just yesterday, the sales of "Final Fantasy Ii" for a week were only released in Japan, with a total of 1,090,000 copies.
This is a number that scares him. His first weekly goal for Dragon Quest II was only 1.2 million copies, which was based on the brilliant success of the first work of Dragon Quest and the dominant share of FC in the Japanese market.
If he was in the position of Hiroshi Sakaguchi and was facing Dreambox, which had only one-third of the FC share, would he dare to have such a passion?
Yuji Oui didn't know it. But he thought about it himself, he probably didn't dare. At this time, a senior Nintendo, who is also the person in charge of the coordination and planning of the starting event, looked at Yuji Oui with a smile and said happily: "Last week, Dreambox shipped 200,000 units in Japan, and the president was furious at the senior meeting. So he attached great importance to your game. In his opinion, your game is the most advantageous weapon to destroy the current momentum of "Final Fantasy Ii". Looking at the scene of the starting today, it is far from comparable to Hiroshi Sakaguchi's first launch!"
Hearing the words of this senior Nintendo executive, Yuji Oui pulled the corners of his mouth and smiled. He wanted to say something, but he also knew that it seemed inappropriate to say something bad at this time, so he just sighed, said nothing, and then continued to look at the bustling crowd in front of him who were buying his own games.
Hopefully, this will be the case in a few days.
There were no trial machines on site. In fact, there were originally some, and there were even many. Nintendo's flagship store in Tokyo was much larger than those of Mars Entertainment, and Nintendo has never had the habit of renting venues for Mars Entertainment to hold a start-up ceremony. Fortunately, their ground was large enough to place twenty or thirty trial machines for those who bought it to try.
However, after Yuji Oui watched "Final Fantasy Ii", the first thing he did was to cancel the trial of the starting club, but to add more sales counters. This suggestion was also agreed by other people in Enix, because if the trial was added, especially those who had played or had been exposed to "Final Fantasy Ii", when he saw that his game was too far worse than "Final Fantasy Ii", it would inevitably affect sales.
But is this kind of self-deception useful?
Yuji Oui can now imagine that after a few days, the reputation of "Dragon Quest Ii" spread, the pressure he will face is coming. In fact, "Dragon Quest Ii" is not bad. On the contrary, in this era, it can be regarded as the most outstanding group among all RPGs.
It wouldn't be a problem if it was released on normal days, and it could even sell well. But now, with the continuous comparison of "Final Fantasy Ii", Yuji Okui could make a judgment without even thinking about it. When he saw his "Dragon Quest Ii", the damn bearded man Sakaguchi must have been preparing to attack his game in all aspects.
If it weren't for the big gap between the two games, I could have left all the attacks I had to face next, because most players would not read such attack reports, and their fans, who support their newspapers and media, would inevitably fight back against each other.
But what if the two games are really too big?
First of all, players have their own judgment criteria. If you want players to speak for you, it is easy to do. As long as your game makes players feel happy, there is naturally no problem. If your game makes players feel uncomfortable, then I'm sorry, of course, players cannot say idealistic words.
Put it together with "Final Fantasy Ii", saying that his "Dragon Quest Ii" can make players enjoy it, not to mention others, even Yuji Okui himself doesn't believe it.
It’s not because my game is not good, but because Final Fantasy ii is too outstanding.
Then, there are those game media and newspapers that stand on their side from their own position, especially "Famitong". Since "Famitong" and "Famitong" have a gap with Mars Entertainment, since the incident of his reporter being kicked out of the press conference in a grand manner, "Famitong" who feels that he has suffered great shame and humiliation immediately regards Mars Entertainment as its mortal enemy.
As long as Mars Entertainment has a little bit of work, "Famitong" will make a big book, turning small things into big things, and saying the whites into black. Of course, Jester is rich and naturally will not sit and watch "Famitong" and discredit himself in the Japanese game industry, so he simply opened "Game" magazine to Japan.
This is not just the American version of "Game", the most influential game magazine in the world, but the Japanese version has been established. The weekly issue is the same as "Famitong", and the content is in full Japanese, which is different from the North American version.
Later, the North American version also saw that weekly magazines were much better than semi-monthly magazines, so not long after the release of "Game" in Japan, the American version of "Game" also became a weekly magazine for distribution.
"Famitong" is not a bottomless Black Mars entertainment, because they are not third-rate tabloids, and they can be reported as articles by making up a few stories. This will damage their reputation too much. Therefore, if it is not a very conclusive thing, they will not work hard.
Just like this time, "Famitong" will not do anything at all.
Because they are afraid that their reputation will be broken by players, the competition between "Game" and "Famitong" in the Japanese market is almost intensifying. Although "Famitong" still has a considerable advantage based on the foundation accumulated before, "Game" is not afraid of tigers, and it is also doing well in Japan.
Moreover, their views are more fair than "Famitong", which is what players like the most.
Originally, "Famtong" is a Japanese media, and it seems natural to be Nintendo in terms of remarks. It is not possible for Japanese readers to blame them. However, the problem is that since Mars Entertainment and "Famtong" became popular, "Famtong" has just become a little thinner.
Many reports are written very explicitly, constantly mocking some things about Mars entertainment.
This made many fans of Mars Entertainment very unhappy. Although the Dreambox platform of Mars Entertainment only accounts for one-third of FC, the number of fans of Mars Entertainment games, or Jester, is not a small number. It is with the boycott of these people that the sales of "Famitong" have declined significantly for the first time since its inception.
The creation of the Japanese branch of "Game" was also in this situation.
However, "Famitong" wanted to make itself the media of Japan's number one magazine, so they immediately changed some of the previous words that were too ridiculous and explicit, and the reports were as fair as possible. However, after all, they had too much hatred for Mars Entertainment, so they always liked to beat the dogs in many things.
Chapter completed!