Chapter 232 Persuasion
Both "Dragon Quest" and "Final Fantasy" are good games, and that's true.
However, because Hiroshi Sakaguchi has been in the United States for too long and has been working with Mars Entertainment's strong American development team, there are many American designs in game production, which is similar to the design of "Final Fantasy" that Jester knew.
Because in the original "Final Fantasy" design team, the most important were two people, one was the producer Hiroshi Sakaguchi, and the other was an American named Geebery. This was the main program of the "Final Fantasy" project team at that time.
Now, Gibery, a personal designer who is very famous for developing games on Apple ii, has joined Mars Entertainment, and has also worked with Jester on the "Flame Emblem" team. Perhaps because of his own will, he has formed friendship with Hiroshi Sakaguchi.
Finally, when Hiroshi Sakaguchi returned to Japan to establish a development team, he also sent an invitation to Jibaili.
And Jibaili agreed without hesitation.
So, in Final Fantasy, it was not such a Japanese game at the beginning.
The sales results also fully illustrate this point.
When the first day sales in North America and Europe came out, the media were collectively slandering the media one day before, because no one could say that Mars Entertainment would be so unwittingly declining from prosperity. Otherwise, "Final Fantasy"'s sales of hundreds of thousands of dollars a day would be like Mars Entertainment going bankrupt. So what would happen to Nintendo?
However, the best-selling in Europe and the United States cannot bring the effects that Jester wants to the Japanese market. In the Japanese market, the sales of "Final Fantasy" cannot be said to be low. Moreover, after Jester reads the survey data, after "Final Fantasy" was released, there were many players who liked this game, but did not have dreambox. They also bought one.
There are many such people, but just preliminary predictions, there are tens of thousands of people.
But still, dreambox's market share in Japan has not only not increased, but has dropped by two percentage points, from the original 25% to 23%, because "Dragon Quest" is so popular. Whether it is a child who is still in elementary school or a young man who has already entered middle school, or a college student who has entered university campuses, as long as he is interested in electronic games, almost no one dislikes this game. Not only that, there are many people who never pay attention to electronic games, but they just like reading comics, and in order to support Akira Toriyama, they also bought FC.
Later, he became a game fan.
Jester did not have such a cross-border influence. In the end, one month later, the sales of Final Fantasy in Japan stopped at 600,000 copies, and the game was widely praised. In addition to having a falling out with Mars Entertainment and a game that prohibits reporting on Mars Entertainment, "Famitong", which ignores this and has never had such a game in the world of Fanfo, other game media also praised this game. They all said in the article that this sales can tell everything.
This is not irony. Although it must be far inferior to the 270,000 local Japanese books a month later, in terms of market share, in Japan, one of every three dreamboxes purchased "Final Fantasy", but for FC, it is five.
As for disappointment, it is almost certain for Hiroshi Sakaguchi.
He had a deep relationship with Jester. For Jester, he felt that it was his mentor, which allowed him to see the direction of his progress again in his already confused gaming career. He only felt grateful and grateful to Jester and Hiroshi Sakaguchi. He knew that Jester valued "Final Fantasy".
I just want to open up the Japanese market with this game.
Unfortunately, the result is frustrating.
Jester, who was far away in the United States, also heard Tamahiro Tamahiro say that Hiroshiro Sakaguchi was depressed recently. After giving the development team a month's vacation, he, as a producer, should have to start the preliminary preparations for the next game, but Tamahiro asked Tamahiro several times in a row, and Hiroshiro Sakaguchi was hesitant.
When he heard this news, Jester also found it a bit funny. In fact, this time, he did not open up the situation like he thought in the Japanese market. Originally, the game "Dragon Quest" has been called a Japanese national RPG in history. This game has the supreme position in the minds of the Japanese, not to mention that in this world, after Yuji Okui referenced "Fire Pattern", the production was more complete than the original work.
Moreover, even if "Dragon Quest" finally sold 2.7 million copies in the Japanese market, it is a huge gap compared to "Final Fantasy"'s world sales of 4 million copies. In Jester's view, Hiroshi Sakaguchi had no need to be depressed at all.
After Jester made a call himself but failed to do what he wanted, he simply tried to inspect the "Spirited Dragon Spy Shadow" that Hideo Kojima was testing.
If Jester wants to compete for the Japanese market, it is naturally impossible for him to rely solely on "Final Fantasy". He also prepared the next "Spy Shadow of the Dragon" and "Fantasy Star" by Nakayuji, but what he values most are the two Japanese RPG games, "Final Fantasy" and "Fantasy Star".
On the contrary, for "The Hidden Dragon Spy Shadow", Jester felt that it might be more popular among European and American players.
At the headquarters of the Mars Entertainment Branch in Osaka, Jester met Hiroshi Sakaguchi. It has not been reduced for nearly half a year. Hiroshi Sakaguchi also stored a pair of beards on his lips. He had no beard before, which gave Jester a sense of familiarity. After all, in his memory, Hiroshi Sakaguchi's nickname is Xiaowang.
And the pair of mustaches on his lips have basically become his nickname.
"Have you not figured out your next plan yet?" After Jester asked Hiroshi Sakaguchi to sit down, he asked someone to serve a cup of coffee, and then asked with a smile. He did not ask why the other party was in a sluggish state during this period, but directly talked to him about his next plan.
Hearing Jester's question, Mr. Hiroshi Sakaguchi hesitated for a moment. He frowned and thought for a while. During this period, he even picked up the coffee and took a few sips. Jester was waiting quietly without making a sound to disturb the other party.
"Boss, I have no idea about the next game. Now I am full of my thoughts on what I have failed you expect from me this time." Hiroshi Sakaguchi said in a very ashamed manner. He lowered his head and whispered, and when Jester heard it, he laughed strangely.
Jester asked inexplicably: "How could you let me down my expectations for you? The millions of sales of Final Fantasy are just worse than "Flame Emblem" and "Ballotelli's Adventures". If you can make such a game, it is said that I let my expectations for you. Then will I commit suicide by making my own "Heavy Fighter"?"
After speaking in a teasing tone, Jester laughed first.
"But..." Hiroshi Sakaguchi obviously wanted to say something. Although Jester had not said it in front of him before, he knew that Jester was interested in the Japanese market.
But before he could finish his words, Jester spoke directly and interrupted his words.
Jester waved his hand and said, "Actually, what you said is not bad. I really value the Japanese market. I have let you Japanese people who have followed me for so long and performed well in the United States return to Japan to set up their own design teams in order to let you people like to understand Japan and what kind of games Japanese players like to play, and make games that Japanese people like to open up this market."
Hearing Jester say this, Hiroshi Sakaguchi nodded constantly. That's what he thought before.
"But..." Jester's voice suddenly changed, and his eyes looked at Hiroshi Sakaguchi. Hiroshi Sakaguchi, who had always regarded Jester as his idol, saw Jester suddenly looking at him with such a formal look. Yat couldn't help but sit up straight, only to hear Jester continue, "You are a designer first. The games you made are for players to play. As long as players like your games, it means your success."
As he said that, Jester stood up, he picked up a large stack of documents from the table, then walked to Hiroshi Sakaguchi, placed the stack in front of him, and said, "Look at the reports of these publications, they are all praises for your "Final Fantasy". Many people even say that your game only looks at the production level of the game to be above "Dragon Quest". Even if you don't say that you are not inferior to "Dragon Quest". Why are you still worried about it?"
After saying that, Jester patted Hiroshi Sakaguchi on the shoulder and continued with a smile: "In the Japanese market, I have not achieved my previous predetermined goal, which has nothing to do with you. First of all, I mistakenly predicted the power of the game "Dragon Quest". Secondly, our dreambbox has too low market share in Japan."
Chapter completed!