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Chapter 230 DQ with explosive sales

It reached 190,000 copies on the first day of its release, which is a very, very amazing data.

When this data was posted to the Mars Entertainment Japanese branch, everyone, including Hiroshi Sakaguchi, was shocked by this number. You should know that even Nintendo's "The Legend of Zelda" relied on the popularity that Miyamoto had accumulated before, did not achieve such sales on the first day.

Although this number is still far from the first-day sales record created by "Fire Labyrinth", the market of "Fire Labyrinth" is in the United States after all. The market in the United States is so large that it is not comparable to that of Japan, so it is naturally not comparable to that of the United States.

Hiroshi Sakaguchi did not return to his residence, but was experiencing his direct rival "Dragon Quest" with the "Final Fantasy" development team. They did not get the cassette of this game in advance. Now they are officially released, and they can only experience it in person. Although in the past month, many news of participating in the test of this game were reported on "Famitong", and the evaluation of this game has been pushed to a height that is completely inferior to "The Legend of Zelda".

However, as a game designer, you should not make comments on a game based on other people's words before you experience the game yourself.

Moreover, when a designer experiences a game, it is completely different from that of ordinary players. The focus is different, and the feelings they get after naturally experience will naturally be different.

First of all, the free naming system of "Dragon Quest" did give Hiroshi Sakaguchi a great sense of substitution. Although Jester had said before that the game lock can be added by allowing players to name their own characters, Hiroshi Sakaguchi did not take it seriously, which has both advantages and disadvantages, because this will seriously destroy the storyline and epic feeling of an RPG game.

From Hiroshi Sakaguchi, in an excellent RPG game, there is a feeling of letting players play heroes and completing an epic story, that is, storyliness is the most important thing in Hiroshi Sakaguchi's eyes.

Moreover, in terms of the picture, "Dragon Quest" is much brighter than his "Final Fantasy". In terms of the style, "Dragon Quest"'s cartoon style written by Akira Toriyama himself is more obviously loved by young players. This is also impossible. Hiroshi Sakaguchi did not regard young players as the main audience of his game at the beginning.

"His music is very good, not the same style as ours. Ours should be a little more ethereal, and theirs are more atmospheric."

This is the evaluation of Nobuo Uematsu.

Hiroshi Sakaguchi was naturally convinced of Nobuo Uematsu's musical literacy, and Matsuno Yai also said that the game script of Dragon Quest is also very outstanding. Regardless of the others, you can get very good sales by just writing a novel with such an excellent script.

The entire Final Fantasy development team talked about the whole night while playing with the cassette of Dragon Quest.

The final conclusion is similar to what "Famitong" said in the review. This is a very excellent and very Japanese game. Although it is a Western fantasy story, it is perfectly interpreted through the Japanese way, and it is confirmed that the sales volume of 190,000 copies on the first day is that this game is indeed very suitable for the aesthetics of the Japanese, and...

"I'm afraid it will start tomorrow. This game will explode with a terrible sales wave."

Hiroshi Sakaguchi said to everyone with some concern that it is only the first day of "Dragon Quest", and this kind of purchasing enthusiasm can burst out. This is still the case when the reputation has not been established. If the excellent quality of this game is passed down by word of mouth as time goes by, the purchasing power that can be triggered in the player group will be very terrible.

Although Jester is far away in the United States, he is always paying attention to the release of "Dragon Quest".

He also issued an order to the employees of the Japanese branch to convey the news of "Dragon Quest" to him as soon as possible. When Jester heard that "Dragon Quest" sold 190,000 copies in a very crazy way on the first day, he was also extremely shocked.

For Jester, what he was most worried about was that he had finally recovered from the Japanese gaming console share in the past six months, and "Dragon Quest" was exactly what he was most worried about.

Because he knew that this was a game that could make players in Japan crazy.

As for the European and American markets, he is not very worried, because the audience of this game did not aim here at the beginning. In the history he is familiar with, the sales volume of "Dragon Quest" in non-Japanese areas has not been very good, which is also a common problem with wind-oriented games. More than 20 years later, there is a similar game with similar styles as "Dragon Quest", which is also a game with a strong gentle wind. It also has a very high sales volume in Japan, but once it comes out of Japan, sales immediately fell to the bottom.

This game is "Monster Watch".

However, Jester was worried that it was useless. He could only wait quietly for the news to come and hope that "Final Fantasy" could successfully snipe "Dragon Quest".

In fact, in essence, "Final Fantasy" and "Dragon Quest" are two games that are completely different in content and style. Compared with the gentle style that can be seen everywhere in "Dragon Quest", the style of "Final Fantasy" is more free and more popular with players in other regions. However, in terms of style, "Final Fantasy" is much more gloomy, and such a game will naturally not be loved by young players.

Of course, this game is much more profound in content than "Dragon Quest".

Although Jester is confident that the quality of "Final Fantasy" is not inferior to "Dragon Quest", and although he has not played the current version of "Dragon Quest", he will not be better than Hiroshi Sakaguchi's "Final Fantasy" by relying on his trial of "Final Fantasy", unless "Dragon Quest" can reach the level of the third part, otherwise, it will be impossible to be better than Hiroshi Sakaguchi's "Final Fantasy".

However, he did not have much confidence that he could successfully snipe "Dragon Quest" in the Japanese market.

It is not a victory for him to surpass "Dragon Quest" in terms of sales, because the game "Dragon Quest" has serious inherent shortcomings, and he has never worried about the sales of "Final Fantasy". To be honest, even the world sales of "Dragon Quest" may not be as high as those of "Final Fantasy", because dreambox's share in the North American market is too high compared to FC/nes.

However, in the Japanese market, the idea of ​​relying on Final Fantasy to further shorten the share gap with Nintendo may be ruined, because with the power shown by Dragon Quest on the first day, it is no need to say that the platform's share will be shortened, and it will be a lucky person to not be further expanded.

The next day, the sales of "Dragon Quest" did not rise as large as Hiroshi Sakaguchi expected, but instead declined to a certain extent.

In the end, the data calculated by Nintendo was 20,000 lower than the first day, and only 170,000 copies were found.

But this news did not relieve Jester. This data that was somewhat different from his prediction does not mean that there was a problem with his prediction, but that the excellent reputation of the game "Dragon Quest" is brewing, and when it explodes, it will inevitably be unstoppable.

This is also what worries Jester the most.

Because "Final Fantasy" will be released three days later, which is July 25th.

It can be expected that the sales boom caused by the word-of-mouth accumulated by "Dragon Quest" was only in those few days.

The second day of its release in Japan was also the first day of its release in North America. However, in the North American market, Dragon Quest was far from showing their strength in the Japanese market. Although there were many players watching because of publicity at the beginning, many people gave up buying after experiencing it, but there were still many who finally chose to buy it.

In addition, Nes' market share in the North American market is already very low, so this time "Dragon Quest" did not cause much trouble in the North American market. On the first day of Nintendo's statistics in North America, the sales volume in North America was only less than 3,000 copies.

Compared to the "Legend of Zelda", which caused a certain sensation in North America and made Nes' possession significantly improve, it is simply not the same as that.

In Japan, the sales of "Dragon Quest" continued to decline on the third day, but the number of declines decreased a lot compared to the second day. In the end, Nintendo recorded sales of the third day, which reached 168,000 copies.

This is a very obvious signal, which means that the reputation of "Dragon Quest" has almost accumulated, and they are about to explode.

The release date of "Final Fantasy" has been set a long time ago, and it is absolutely impossible to change.

Hiroshi Sakaguchi saw the sweeping of "Dragon Quest" in the Japanese market. Even "The Legend of Zelda" was released in the Japanese market. It was impossible for him to have no slight concern, but now it is already an arrow and has to be fired.

On the fourth day, the sales of "Dragon Quest" began to rise, changing the trend of the previous few days. In the end, Nintendo counted 210,000 copies, which is 20,000 copies more than the 190,000 copies on the first day.

It was in this case that Hiroshi Sakaguchi's "Final Fantasy" was first released in Japan.

Hiroshi Sakaguchi didn't know what Jester was thinking now, but for him, as a work that is not inferior to "Dragon Quest", he must not fail. (To be continued, please search for Astronomy, the novel is better, updated and faster!
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