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Chapter 189 Heavy pressure

“…It would be great if Mars Entertainment didn’t release that game later.”

When recalling this past history, Arakawa finally ended with this sigh, and everyone present knew what the game he was talking about was referring to. For Nintendo at that time, "The Legend of Zelda" was the closest they had seen the light of turning over. Although they had won more than once against Mars Entertainment in the days that followed, they had never been so confident that they could completely defeat their opponents like this time.

Jester is now holding the survey data of "The Legend of Zelda" that has been released for almost a month, but he is a little depressed. He knows that this game is excellent, but he didn't expect it to be so outstanding.

He didn't care about the high sales of this game. For him, selling well can only make money. If you want to have the right to speak, it is useless to just rely on selling well. It must be a game platform, that is, a home game console.

Because games are cassettes, they must be used on specific home game consoles. The cassettes of this company can only be used on the game consoles of this company and cannot be used on the game consoles of other companies. Therefore, as a platform for games, the share of home game consoles should be valued the most.

Previously, Mars Entertainment's share in the North American market was as high as 85%, while Nintendo's total calculations were only 15%. However, in the month after the release of "The Legend of Zelda", Nes' sales increased steadily like a Rocket, and even the speed was at an incredible level.

The survey data of the survey company that Jester spent a high price. Although they still have an absolute advantage in market share, if they do not make some rescue, they may be quickly caught up with by the other party.

When Jester told everyone in the development team of "Flame Emblem", he could see with his naked eyes that almost everyone's faces became solemn.

The cassette of "The Legend of Zelda" is more than one piece on Mars Entertainment, and there are two of the Firewidth development team alone. When this game was first launched, they experienced it. Almost everyone praised this game, but that's all, because in their eyes, the "Flame Emblem" they are making surpasses "The Legend of Zelda" in any way.

And the most important thing is that the cassette of "The Legend of Zelda" is not equipped with a battery, which means that it cannot be saved when playing this game, so if you want to play the level, you must complete it at one time. What they are doing this time can indeed save the game at any time.

This is the most important part of their game compared to the Legend of Zelda.

After playing the R&D team, although the game was really good, because the market share of NES was too low, they did not think that this game could really be a big hit. In their speculation, they probably thought it would be a very popular game.

Even though Jester expected that this game could drive Nes sales, what he did not expect was that it would promote so violently.

Now, facing the latest survey data, including Jester, everyone feels the heavy pressure this game brings to them. This pressure does feel a little uncomfortable for a person who is used to being relaxed.

"Now our fans are still waiting for our game, so we have to speed up our pace and if we can't launch it before they're interested in our game, the consequences are disastrous for us."

Jester's first pair had an unfamiliar feeling of the future that had become unrecognizable. He didn't know what achievements would be in a world that had been changed by him, which had long been no similarity to the history of the development of electronic games that he knew well. However, after seeing the data over the past month, he couldn't help but worry.

After Jester and the development team had a thorough discussion on Firewidth, the development team decided to cut off some systems that were ready to be added in the later stage in order to speed up the game to increase the speed. The systems that were cut did not affect the game experience much, so they were recognized by most people.

After the heavy pressure of "The Legend of Zelda", the speed of the Fire Tribe Development Team suddenly accelerated, and even the overtime work made Yu Suzuki's Japanese team from Sega a little stuttering.

Jester also devoted almost all his energy to the development of "Fire Labyrinth". He delegated all other trivial matters to others to deal with. He threw away things like setting up film and television companies and developing new cards. In his eyes, there is nothing more important than completing "Fire Labyrinth".

Even if Claudia comes at least once a month, he can shorten the time and shorten it. Claudia is very skeptical about this.

Two months after the official release of "The Legend of Zelda", the total sales of this game exceeded 1.2 million mark. When Nintendo held a celebration meeting to celebrate, "Flame Emblem" was finally developed in a room at Mars Entertainment.

When the development team finished typing the last code and the program could run normally, everyone was filled with tears of excitement, and then everyone hugged each other hard. Over the past month, they almost couldn't get rid of themselves, otherwise they would work overtime every day, and even some people would work overtime for several days in a row, and would not go to bed when they were tired and would directly put a bed in the company's lounge and fall asleep. This kind of life has lasted for a month, but they have completed the development task that would take more than two months to complete according to the plan.

In order to cooperate with the promotion of "Fire Wizard", Jester interfered in the internal affairs of "Game" for the first time, and he could not say that he interfered. He just suggested that the magazine publish a supplement with the theme of "Rpg Games". Because the current popularity of "The Legend of Zelda" has also caused a certain consumption boom in the United States, the magazine quickly agreed to the suggestion.

The so-called supplementary issue refers to a magazine that is sold within the time period when the previous issue has been published but the next issue has not been published. It is similar to the newspaper's outside of the account. It will only be published when some very important news occurs. The usage of the outside is very strict. Generally speaking, it is not qualified to use the outside of the account. It may not be accurate enough to use the outside of the account. It is more accurate to say that it is very important and must be published immediately, and cannot wait until tomorrow.

For example, the atomic bomb explosion, the establishment of diplomatic relations between China and the United States, the death of Taizu, the successful bid for the Olympic Games, etc.

Of course, an entertainment magazine is not so serious.

Firewidth test activity Jester did not do the same as Nintendo's way of sending fixed employees to monitor the leaked cassettes. After all, the United States is not Japan. Mars Entertainment's testers are all over the United States. It is not realistic to ask them to come to California for a game, and it is even more unrealistic to send people. However, despite this, certain confidentiality work is still required.

Referring to the way of testing games in later generations, Jester asked Mars Entertainment to sign a confidentiality agreement with every person participating in the test. Without their permission, they could not disclose it to the outside world.

Although there will still be some news in this way, in Jester's opinion, what is needed now is the outflow of various gossips.

Fire patterns appeared in this era when the three major Japanese RPGs were not yet born, and their impact on the entire game world was unparalleled. Jester knew this deeply. Although Fire patterns were niche in later generations, this was just because there were too many excellent RPGs in front of them.

Moreover, in order to make the fire pattern as popular as possible, Jester has weakened the slg elements of this game as much as possible and highlighted the characteristics of rpg.

The rules and regulations of this game are almost like a textbook that interprets what real role-playing is. It is not a beautiful and innocent story like Nintendo, nor is it a complex data judgment like DND. The real rpg is "Flame Emblem".

This is an article written by Game magazine after playing the beta version of Firewis. Even when rating the game, the editors of Game cannot even give an accurate number, because in their opinion, "Flame Emblem" is perfect in any aspect, but giving him a full mark seems to be a blasphemy to him.

Because they had just evaluated "Dawn" for the past, but "Flame Emblem" is even better than "Dawn" in any aspect. Moreover, his definition of RPG games and European and American games that love this kind of games deeply, this game is unparalleled to them.

However, this time, "Game" also learned from the last "Famitong". They did not really compare "The Legend of Zelda" and did not make any too derogatory comments on "The Legend of Zelda", because this game is a truly excellent game, and they just gave a high score of 39 points. If they were saying it too much, wouldn't this be a slap in the face by themselves?

However, the final score of "Flame Emblem" triggered a very fierce debate within "Game" magazine.
Chapter completed!
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