Font
Large
Medium
Small
Night
Prev Index    Favorite Next

Chapter 182 Discussion

Regarding what game to do next, Sean Dabilly has no specific idea at present. Although the "Dawn" he completed before has not been officially released, Jester has expressed his attitude before, that is, he promised to set up studios with Sid Mel. He also heard about the game that Sid Mel will make next, an adventure game based on the Age of Discovery.

To be honest, he was just now interested in this game when he heard about this subject. It was the Age of Discovery. In Sean Dabilly's eyes, this was almost the greatest era for mankind. It was an era when mankind truly challenged the nature that was extremely afraid of before and conquered it. Human beings also officially began to truly become the master of the earth from this time.

In principle, Sean Dabilli wanted to make the next game, but he didn't want to be worse than Sid Mel's game in any aspect. Therefore, although there were many interesting and feasible suggestions from many people at the last discussion meeting, he did not agree, because in his eyes, no matter how well he made these games later, they were much worse than Sid Mel's game about the Age of Discovery at the beginning.

The Mars Entertainment’s new game development seminar is very different from other game companies. This is not only possible for this design team to participate, but is open to all employees in the company. Of course, the development team must participate, while the others are entirely voluntary, because Jester firmly believes that the power of brainstorming can produce is always much greater than that of a person thinking alone.

As for why Jester always likes to complete most of the games alone when making games. In fact, it is very simple, because the games he remembers in his mind are discussed by countless designers through brainstorming in the world he is in. Even if it is not, they have been proven by players and reality. Doing so will succeed.

While these Japanese who came to Sega were surprised that the Mars Entertainment discussion was not limited by the details, Jester was also quietly watching his employees discussing fiercely. He sat here for more than twenty minutes without saying a word.

Sean Dabilli was listening to other people's discussions and arguments while secretly looking at Jester's expression. He was a little anxious. He wanted Jester to give him some advice.

In fact, it wasn't that Jester didn't want to give it to, but that he was also thinking.

First of all, he must first clarify what type of games Sean Dabilly is good at and what platform he wants to make the next game on. These are all crucial. If he cannot clarify these, he will not be able to recommend them to the other party. So, while these people are discussing fiercely, Jester is listening, and at the same time, he is constantly analyzing.

He knew the games made by Sean Dabilly. As the first employee to follow him, he was involved in almost all of his early games, especially the elimination games that he received a lot of start-up funds at the beginning. There is also the "Snowman Brothers" that snatched the trial production share of the still-screen pass game from Donkey Kong. These were all produced by Dabilly.

Although he and the people in his team at that time were far behind the experience and technology now. Moreover, most of these games, even almost all of the contents were completely copied by himself in the version in his mind, the process of making games increased the ability of these people, and more importantly, they accumulated a lot of experience, technology, and the confidence brought by the success of the game.

Whether a team has enough confidence is extremely important when developing a game, because the development of the game is different from other product productions. When players play the things in it, they can feel the designer's intention when designing the game. If even the designer of this game is not confident and has no interest in this game, it seems that such a game cannot bring him happiness, and then it will be difficult for players to experience happiness from the games you make.

In Jester's eyes, a game that cannot be realized by players is useless. No matter how exquisite the production is, the picture is gorgeous, and the program is rigorous, it is useless, because it has deviated from the essence of the game.

So, what are the types and styles that Sean Dabilly’s team is good at?

In Jester's opinion, what he wanted to make Sean Dabilly continue is the air combat-style game of the scroll. This type of game is very popular in this era. Whether it is arcade or transplanted as a home machine, it can receive very hot feedback from the market. Moreover, his team has successfully made the first game "Sharman Rob" and Dreambox, and the arcade version of "Sharman Rob" is also being transplanted. Jester did not participate in the transplant. This time, the team was responsible for the whole process. Because the arcade function is far stronger than that of home machine, the development team also made some enhancement and comparison changes with the original version on the arcade version.

Judging from the semi-finished products they completed, Jester still praised the game that changed their transplants.

This shows that Dabilli's team is very good at making games of this style and can be very good. If it is not made, it will be a huge loss in Jester's eyes. After all, it is not easy and simple to cultivate such a team with a strong stylistic atmosphere.

It is precisely for these reasons that Jester wanted to let Sean Dabilly continue to develop this style of game, but he also talked to him about this when Dabilly invited him. Although Dabilly did not refuse in front of him, from the expression on his face at that time, Jester could clearly feel that in the other party's heart, he rejected his suggestion.

At that time, Jester could clearly feel the other person's emotions.

Because it is difficult to create an epic feel in this vertical scroll, and the Era of Discovery that Sid Meyer wants to make can only be mentioned, and you can feel an epic feeling that comes to your face.

What game do you recommend to him?

Jester was thinking that it was difficult for him to recommend ready-made games to the other party, because the games in this era were basically dominated by Japanese manufacturers. In the eight-bit computer era, there were almost no games from European and American manufacturers that could leave any marks in the history of the game. Moreover, even Japanese manufacturers’ games were rarely comparable to those of the Age of Discovery.

After thinking for a while, Jester still didn't come up with any good idea. He was a little unlucky when he saw the scene, so he clapped his hands and attracted everyone's attention. Then he sat opposite him, Dabilly, who looked a little anxious, said: "I want to ask a question first, Sean, do they have the same idea as you in your team? Don't you want to continue to make a clear version of the level-passing air combat shooting game of the scroll, but to make other games?"

When Shawn Dabilly heard Jester's question, hesitated for a moment, and then said: "Boss, this is not. Many people still want to continue to make this kind of games, but I lack enough passion for this kind of games. Moreover, I have already integrated all my understanding of this kind of games into the game "Dawn". After the production was completed, I did not have any understanding of this kind of games. I think this kind of games can no longer give me a kind of passion and power for game production, so I don't want to continue to make this kind of games with my choice, especially."

Hearing Shaun Dabilly's explanation, Jester could only nod. Since the other party lacked enough passion for this type of game, it would be difficult for him to make things difficult for him. However, he still asked with a smile: "Shaun, I have to remind you that you have accumulated a lot of experience in this type of game in the production of the "Dawn" game for more than half a year. Your understanding of this type of game is completely incomparable to the previous one. If you continue to make this game, with the popularity of this type of game, as long as it is not too failed, it will basically sell well. But if you have to transform to make a game type that you have never been exposed to before, then for you, although there is a company's technical shared database, the difficulty is not the same as making a vertical scroll air combat shooting."

Despite hearing Jester say this, Sean Dabilly's face did not change at all. Seeing this, Jester could only sigh with a pity and could only do his last effort to persuade him: "Okay, but Sean, you must first be clear. I have agreed to set up your own studio before, and you have to take the profits and losses in the future. You have to think clearly."

This sentence made Sean Dabilly frown, and the hesitant look flashed on his face, but only after a moment, an extremely firm look appeared on his face.

He nodded firmly: "I want to make a game that will make me excited."
Chapter completed!
Prev Index    Favorite Next