Chapter 104 Can't have both
However, whether UCLA comes or not, Jester is planning to return to the United States or not.
Originally, he was planning to go to Manchester to watch a Manchester United game, but Jest recently asked someone to check the schedule of the League One. It was a Manchester derby this weekend, but now this unexpected situation completely disrupted his itinerary and made it difficult for Jest to have time to watch it.
However, Manchester United is not a strong team now. The person who is most important for Manchester United to rebuild in the future is still coaching in Aberdeen, so Jester is not so eager. In the end, he has to make a decision. He temporarily gave up the opportunity to watch Manchester United games and wait until the person coaches Manchester United in the future and he will come back after he has time.
"What? You are going to return home because of this reason." Claudia was very surprised when she heard Jester's return home. She was surprised at first, and then smiled indifferently, "If you want, I can contact you Oxford. You can transfer schools. Oxford is not as strict as a student like you who have been successful in starting a business in your school days."
Jester was quite moved when he heard this. In fact, this was the awesomeness he bragged in an interview. In order to show his uniqueness with others, he now found that this awesomeness is not easy to brag, and he regretted it a little, so he just thought for a while and shook his head: "I think I'd better drop out of school. I can't have both fish and bear's paws. I understand now."
This sentence made Claudia, the British, feel a little confused. She showed some confusion on her face: "What fish... the bear's paw..."
Jester just smiled, and he couldn't explain this thing in detail. I'm afraid the other party wouldn't understand it, so he had to say a few perfunctory words: "This is an old saying, it's normal for you not to understand it. You just need to know that the meaning of this sentence is that it's difficult to have both."
However, the negotiations have also reached the end, and the market research in the UK has been completed. Jester's market research team has left the UK and went to the European continent to start market research across Europe. Therefore, Jester is not needed here. You only need to return to the UK to sign after the cooperation agreement is officially negotiated.
Claudia is quite energetic in London. Although she has been kicked out of the house by her father, Jester can still see that she has connections with many old nobles in the city. For example, this time, she borrowed a small private jet from a Baron of Christo.
And Jester also expressed his gratitude again.
This is the first time Jester came to UCLA in this world. This is a university he liked very much when he was Li Ming. It is not only because it has the most beautiful campus in the United States, but also because this university is a holy place for all game designers in later generations.
Countless top designers from later generations have graduated from this.
Anyone who is interested in the game development industry is proud to be able to study at UCLA. In later generations, UCLA's position in the game industry is basically equivalent to that of Southern California and movies. Of course, in this wilderness of electronic games, UCLA did not have such a high status in the game development industry.
And Jester also knew that for his own reasons, UCLA would become more famous in the field of game design in later generations.
Just as he got off the plane, Jester didn't even have a rest, so he asked Carly to find a car to take him to UCLA at a speed, and then headed straight to the principal's office.
Jester has been in the limelight in the United States in recent months, with the titles of the youngest billionaire, the fastest-growing enterprise in Silicon Valley, and the talented game designer who revitalized the video game industry and the like, so he is very famous in UCLA.
Fortunately, what he did was mainly during the summer vacation, otherwise his reputation would have been to a higher level.
Jester just walked quickly through the UCLA campus, and there were many people he didn't know greeting him. These people were shouting his name enthusiastically, but Jester couldn't call out their names at all, but he couldn't ignore them.
Fortunately, the place where Jester got off the bus was very close to the principal building, so it was not a particularly waste of time along the way. He asked Carly to contact the principal of UCLA before, and the reply he received was that he would be there before the sun set, so Jester could come with confidence.
That's it, Jester walked into the principal's office with a little nervousness.
After two hours, when Jester left, there was no regret on his face, but no ecstasy, just a look similar to liberation.
In the end, Jester chose to drop out of school, which was completely different from what he said in previous interviews. He became one of those people like Jobs and Gates, a withdrawal student, and did not do what he said, "I am an extraordinary person."
In fact, it is easy to understand after thinking about it. I am just an ordinary person, and I have such great ability to do things that no one can do.
When leaving, the principal of UCLA gave a gift, which was a very exquisite boat model with the UCLA logo and his name. It was obviously made especially before, and UCLA also expected the choice Jester would make.
This also touched Jester.
But the principal of UCLA smiled indifferently: "No matter whether you never drop out of UCLA, you will always be a UCLA student."
Then, after spending a day adjusting his slightly lost mentality, Jester, who had completely finished his student days, then re-entered his work that was tense and busy for him.
Now for Mars Entertainment and Fengxing Release, he is the most critical moment, and he cannot tolerate any slackness. For the achievements of these two companies in the future, it depends on the CES exhibition at the end of the year. Beating Nintendo and their European and American version of FC is his only choice now.
Jester, who returned to the company, immediately held a research and development meeting that he had not held for a long time. He wanted to understand the details of each game currently under development in the company in a short time.
The most surprising thing to Jester was that Mark Seney's "Avengers" was developed quite smoothly. After using the new reel engine, many of the troubles that bothered them were solved, so the speed came first, and the game's production has entered the final stage. According to Mark Seney, it will definitely be completed at the end of next month, that is, before the end of November. Even if the test and DEBUG time is added, it is not impossible to complete the task officially before the end of the year.
This was a surprise for Jester. After Mark Seney proposed to remake it back and re-made it, he had the idea that it would not be completed in the first or even the second quarter next year. If "Avengers" can be completed at the end of the year, then the second batch of games after the release of his home computer can be used as the main focus. After all, if "Avengers" motherboard is used as the first game, it will be too much of an impact on arcade sales.
If you treat it as the second batch of main games, then firstly, "Avengers" has become famous by the arcade version, which will help the sales of home machines and will not affect the arcade. Secondly, you need to transplant the arcade version of "Avengers" into the home machine version, then castration is also necessary, which is not conducive to the establishment of the reputation of the game "Avengers".
In the eyes of many people outside the world, Mars Entertainment is just a game development company that relies on its own support, because all the best-selling games in the company, even Pokémon's electronic pet machines, are derived from their own creativity.
Although "Avengers", which has nothing to do with me, shines in the last two player trials, making Mark Seni's name deafening in the ears of many players, "Avengers" is a game that has not yet been officially released.
But Jester wasn't too worried, because he knew that these people in his company would definitely shine in the future.
The research and development of home computers in my company has entered the final debugging stage. According to Marcus, the prototype can be officially launched in at most one month. However, now, because all the hardware parameters have been determined, the initial research and development of games based on my console can also be officially started.
The design team led by Will Wright, who they call Extreme, also began the first official game development since its R&D team was founded.
Because I participated in the research and development process of home computers throughout the process, the staff of the entire team knew very well about the performance of this home game console that will be officially launched, so the research and development process was quite smooth.
The planning of the game "Ballotelli's Alien Adventure" was made by Jester, so during this period, in order to ensure that this home computer game he values most cannot be missed, Jester needs to pay attention to the whole process. With the "Super Mario" in his mind as a reference, he can ensure that this game will not deviate from the core of this type of game in terms of theme.
After all, this is a game he has high hopes for.
The news from Daubil and Sid Meyer from the design team of "Dawn" was not very optimistic this time. Although they had just completed the production of explosive special effects, they also obtained two substrates of "1942" that Capcom had just been on sale for a few days through the Japanese branch.
"1942" is the work of Capcom's ace producer Yoshiki Okamoto. He was dug up by Capcom's boss Kenzo Tsujimoto from Korami. Okamoto Yoshiki Okamoto is very good at making flying games.
This is a very excellent air combat game. After trial play, it is also the common view of everyone in the Origin R&D team led by Dabilli. After trial play Capcom's game, everyone in the "Dawn" R&D team seemed to be under a heavy burden.
This game puts them in great pressure.
After all, they worked hard for nearly two months, and apart from the almost perfect explosion effect in this era, there was no further result, although they knew that "Dawn" was much richer in setting and content than "1942".
But this is all on paper, and they themselves don't know if they can do it better than "1942".
Moreover, according to news from Japan, Capcom's "1942" was released just now, and with their overwhelming publicity, the quality of this game is indeed excellent, which caused a sensation on the day of its debut. Capcom's conservative preparation of 8,000 substrates were almost sold out. Moreover, in the arcade hall where he purchased "1942", other games almost lost their competitiveness, and even those from Mars Entertainment were not good.
The news that Sega just sent is that since the release of "1942", they have basically shown a sharp decline in sales of the four arcades represented by Sega.
Jester also knew that the current electronic game industry has entered the early stage of revival. It is impossible to dominate the market by relying on simple skit-level games. There will be a large number of excellent game blowouts in the future. The mainstream of the game will inevitably be large-scale games such as horizontal scrolls or vertical scrolls.
However, Jester still needs to comfort his R&D team in case they lose confidence in the project they are developing. After all, Jester knows whether a team has confidence in this project is too important for whether the project will be successful in the end.
"You don't need to worry about how other people's games are doing. We have already discussed many times before. Yes, "1942" is good, the music, color, composition, feel and so on are excellent, but any of us is better than them!"
"Our game has a much stronger game substrate than Capcom and has a color processing capability that is twice as strong as them. Our explosion effect took two months to draw tens of thousands of color pictures and hand-drawn them. No one in this world can do better than us in this regard. We also have complete plot novels, optional aircraft, and freely matched aircraft firepower. This is not comparable to "1942" in terms of playability."
As he said that, Jester's tone became stern, and he shouted at Dabilly with some anger, "I'm very surprised, why do you have to worry about such a thing that has a difference in any aspect compared to the game you are making?"
Sean Dabilly and Sid Mel were both blushed when Jester said it, and they didn't dare to tell the difference between the authority that Jester established in the company.
In fact, it was precisely because Jester was too big when he made the main framework and content of this game, but when he actually made them, it became extremely difficult. Dabilli had a deep understanding of this point, especially the self-selected firepower matching system proposed by Jester in the setting. He agreed with it at that time, but now he actually did it, but now he felt the difficulty of compatibility of this system.
Jester's tone also eased. He, Dabilly and Sid Meier, the actual producers of the "Dawn" game, said openly: "What I fear most is to lose enthusiasm for it during the production process. A group of people without enthusiasm make a game that they don't even like. So you can imagine that even if this game is really made, will anyone like it?"
Finally, Jester also used a famous saying in Hemingway's "The Old Man and the Sea" as the beginning of the aggressive general.
"Failure is not terrible. What's terrible is failure without fighting spirit. No one is born to make good games. I just made the settings for this game and then handed them all over it to you. In other words, you are equivalent to half of the producers of this game. If you still can't be confident in this project again, then I think it's better to end this project immediately."
This made Dabilli and Sid Mel feel a little surprised. After Jester finished speaking, the two men once again promised Jester with red eyes as if they were injected with chicken blood that they must complete "Dawn" and completely surpass Capcom's "1942".
In fact, there is another not very good thing about "1942". Jester just got the news from Carly, but he didn't say it. He didn't want to continue to put more pressure on Dabilly and Sidmel at this time.
Atari, who has announced that he has returned to the electronic gaming industry, is connected with Capcom.
The purpose is of course the "1942", which is now the most popular in Japan, which is not something that is not in the history that Jester is familiar with. Of course, there is nothing in the history that Atari just announced his withdrawal from the video game industry in 1984 and then announced his return a few months later.
He knew that this was all changed from the wings of his little butterfly. Of course, he can no longer be considered a little butterfly, and the entire history of electronic games will surely become unrecognizable with the intrusion of him and his Mars entertainment.
For example, Mars Entertainment's "Final Fantasy" vs Enix's "Dragon Quest", who is the real national RPG? Such a title will inevitably appear in the headlines of many Japanese media in the near future.
He didn't know if Atari could get the agency rights for the US version of "1942" from Capcom, but it was inevitable that this game would enter North America. Jester couldn't remember when the American version of this game was released in real history, but he knew that according to Capcom's urinary nature, they would not let the American market go.
At that time, it was their "Dawn" and their "1942".
If his "Dawn" was made according to the original idea, he would not need to be afraid of "1942". After all, "Dawn" is too much ahead of "1942" in the game system. One is a work in the mature stage of the vertical scroll shooting game, while "1942" is just a work in the early stage of this type of game in the early stage and is not very perfect.
Moreover, Jester remembers that "1942" was transplanted with an FC version, but because the transplant was too hasty, the transplant was not successful. The music was quite rough, and the frame rate per second was only half of the arcade version. Therefore, many players in later generations criticized this game. It was not until 1988 that the sequel to "1942" "1943: Battle of Midway" was released to wash away this shame.
Flying shooting games are definitely the type that Jester will dabble in on his home console. Because the content of "Dawn" is too large, it is different from "Avengers". It is impossible to be transplanted to eight-bit game consoles. If it is forced to transplant, it will be castrated to a terrible surprise. Instead of ruining reputation for a little money, it is better not to transplant in Jester's eyes.
So how do you make a flying game that can be run on your home console?
Jester has many inspiration from games played in later generations, but due to hardware limitations, some things cannot be completed on current home machines. Even if "Dawn" can be done on current arcade machines, it is difficult to complete on home machines. In the end, after thinking about it, he should have chosen a game that has achieved brilliant success on eight-bit machines as a reference prototype for comparison and design.
After all, in terms of real skills, these producers who have left their names in history have much better understanding of game design in this era than their own plagiarist.
It is not difficult to choose the best flying shooting game on eight-bit cameras. Although there are dozens of such games on FC, if you ask any player who knows something about FC, they will tell you which one of the best flying shooting games is without hesitation.
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Chapter completed!