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Chapter 59 The Hundred Billion Plan

Have you ever had a cat?

At this time, Takahashi was studying the topic recently.

He is studying how big the difference is between raising real pets and raising virtual pets.

And where are these differences?

How do humans distinguish a living creature and a creature imitated by electronic programs?

Before the experiment could reach a particularly rigorous stage, it returned to a topic, that is, touch.

Raise a real cat that can actually touch its hair and touch this creature that seems to be made of liquid.

And this touch itself will bring great pleasure.

At this time, electronic games are close to what software cannot do.

However, electronic games are not just inferior, but have many advantages.

The first is portability.

Only a relatively small part of the cat can be raised.

Because raising a real cat requires a lot of conditions.

A relatively wide venue, family members who are understanding and not allergic to cat hair, and... cat owners themselves are tolerant of the cat themselves.

Be able to tolerate all the shortcomings of a living creature.

And a virtual cat has no such problem.

Even the behavior of eating, drinking, defecation and urination is just a daily activity in the game.

In real life, if you deal with the eating, drinking, defecation and urination of a real cat, you will suffer greater punishment.

And the electronic cat is just a numerical punishment.

As for video games, do they have to be realistic?

This is not necessarily the case.

However, from the perspective of technological development, it is a trend to become more and more realistic.

Games like Japanese games that are highly summarized and abstracted in core gameplay concepts, and their audiences are almost smaller and smaller.

Those who have not adapted to the new situation have started to work on the streets, and manufacturers like Wanhu who can smoothly go from abstract over-the-top to realistic are better off.

Because of the development of technology, such as the extensive electronic pets in the past, it is not easy to survive, let alone cause explosive results.

Takahashi's research on this problem is based on the memory metal that Takahashi wants to use on his mobile phone.

He was wondering whether the coordination of software and hardware can allow players to play with electronic cat pets, the phone's shell will provide players with a sense of touch that looks like a real cat.

The pleasure provided by this touch will greatly enhance the player's stickiness to this game.

Even, promote it.

Like a love game, you can also have the muscles of the young ladies and the little brothers, and...

From a technical perspective, there are indeed difficulties, so determining whether to develop this technology is to prove whether there is this necessity.

After the experiment, Takahashi felt that it was necessary.

So, the project began to continue to advance. The estimated R&D budget is no less than 100 billion yuan.

It sounds like a lot, but it is divided into several phases of projects, divided into several parts in units of years.

In addition, the RMB is not scarce for tens of thousands of households.

Even if ten thousand households do not have so much funds, there are still a large number of banks looking for ten thousand households to make loans.

You know, these banks are actually not having a good time.

Why not have a good time?

Because it is actually difficult for them to find loan recipients that can repay stable loans.

Most lenders are more difficult from the perspective of repayment ability.

After a round of debt-to-equity conversion in the past few years, although corporate loans were converted into shares held by banks, avoiding systemic financial risks, the problem has not been fundamentally solved.

It's like a balloon that is about to blow out, and some of it is released. Although it can be temporarily relieved, it will still be blown out eventually.

Companies with stable repayment capabilities do not need to borrow money to a large extent.

Companies that do not have stable repayment capabilities are often the main force in borrowing money.

For enterprises like Wanhu, which are well-known around the world, banks hope that Wanhu cannot repay on time, and then convert debt into equity to become shareholders of Wanhu.

Therefore, although the entire 100 billion plan seems to be very large, the financial pressure for tens of thousands of households is not very heavy.

Perhaps the plan of a hundred billion US dollars will only be under some pressure for tens of thousands of households.

However, relying on the domestic talent training system and the increasingly mature scientific research system.

Many things can be solved by just using RMB instead of US dollars.

However, it has to be said that domestic universities still have a big gap in the research of high-end technology compared to first-class universities abroad.

However, this gap is rapidly narrowing.

Takahashi researches this technology in addition to being used in mobile phone case.

After a period of time, it may also be used on Wanhu's virtual reality devices, such as gloves or tights.

However, gloves and tights have other problems, which are the problems of heat dissipation and sweating.

As for the other problem in realizing virtual reality, this system is not compatible with the human beings' own perception.

You should know that humans use organs in their body with the help of a variety of organs.

The so-called three-dimensional dizziness actually means that when the brain receives the three-dimensional picture, it feels that it has moved, so it drives the corresponding organs to react. However, the person does not really move at this time, so he will have symptoms such as nausea.

After wearing virtual reality glasses, this feeling became stronger and the reaction was even more intense.

There is no good solution to this yet.

The only feasible way is to prepare a human ball for human players like preparing a hamster ball.

In this ball, humans make exactly the same actions in reality as in the game.

In this way, the brain's judgment is no different from the real experience, and there will be no physical discomfort.

However, although this method solves physical discomfort, it will make their wallet extremely uncomfortable for most players.

And if this kind of high-tech thing wants to be promoted, it must be popularized and cheap.

This kind of large-scale equipment is not easy to do these things from any perspective.

However, although it is not easy to do this overall.

However, in virtual reality, Wanhu has made some practical progress.

For example, Wanhu’s virtual reality glasses can already achieve adaptive adjustment within 500 degrees of total myopia and astigmatism.
Chapter completed!
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