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Chapter 75 Takahashi looking for a new direction

Although Takahashi is still confused, his work has not stopped.

The content of this work is no longer about making games or managing company operations, but about returning to its origin and doing something in the promotion of the game.

"Takahashi's Party" is still a program that is based on Tokyo TV. However, compared with the peak ratings in the late 1980s and early 1990s, "Takahashi's Party" can only be said to be the mainstay of Tokyo TV.

It is no longer the most popular program, but it is not as good as it needs to be cut.

With a fixed audience, it is a relatively common program.

Don’t think this is bad. You should know that the competition in Japan’s entertainment industry is very fierce.

Not only artists and artists need to compete, but programs also need to compete.

Tokyo TV has applied for various programs, but there are not 10,000 or 8,000. However, the time for the TV station is limited, so as long as you can be on the TV station and broadcast it on the TV station, it is already a very successful thing.

However, who will tell me this success score?

It is a great success for small people. However, for those who were once the most popular programs, it is not the most exciting thing to be able to continue to appear on TV, but it is not something worth boasting about.

There are actually many reasons for the decline in the ratings of the program "Takahashi's Party".

Although Takahashi does not always appear, other hosts have slightly worse abilities. But another problem is that the overall environment is changing.

Even the game media format that can still work in China is no longer so popular in Japan.

Just like the magazine "Player Heart", it has also reduced from its peak period, with sales of about 300,000 copies per issue to about 150,000 copies now.

Is the quality of the manuscript a significant decline?

Instead, the new generation of players have reduced their need and acceptance of "Player Heart".

When Takahashi was founded, "Player Heart" mainly focused on game strategies for home machines and arcades, and it was successful.

Why does such content succeed?

First, because there were generally some hidden designs in the games at that time, and because of poor information circulation and other reasons, most players often did not understand these hidden designs.

Games like arcades that are specifically designed to allow players to spend the most money in the shortest time emphasize difficulty. If a player tries from scratch, the cost he pays is too high. At this time, through the magazine "Player Heart" to understand the various hidden designs in these games, it is a cheaper choice for them.

Although the home computer games at that time could reduce the difficulty, the game production team and game producers who made home computer games at that time all moved from Arcade Mountain.

Human inertial thinking is not so easy to break. Therefore, whether it is Capcom, Korami, or Nintendo, the difficulty of various types of games produced is not simple.

Later, although we already knew that home machines did not require particularly high difficulty, the designer still gave them higher difficulty.

Because players have requirements for the duration of the game.

If you buy a game and pass it in two hours, and spend a few thousand yen, you will feel that it is not worth it.

Game manufacturers also need to balance costs, and in order to balance costs, they will make some responses.

Since you players need longer game time, increasing the game process will consume a lot of our manpower and material resources, and even the capacity of the cartridge will become larger and the price will be higher. So, why don’t we increase your game time simply by increasing the difficulty?

For example, if a shooting game does not die once, the pass time will be about two hours.

Then, after increasing the difficulty of the game, it will take dozens of hours for players to reach an immortal proficiency level.

A game that should have been played for two hours suddenly turned into a game of dozens of hours.

Players are naturally not very adaptable to the difficulty and need to die.

However, all the games on the market are like this. Even if you don’t want to play such difficult games, I’m very sorry that you can’t find other games to play.

In order to reduce the time of suffering, players will also choose to read game strategies.

Although they still have to do it themselves to improve their proficiency, they can know some tips and methods of passing the level in advance.

Moreover, although reading the strategy will reduce the pleasure of passing the game a little bit. However, even if you pass the game in this way, you will still have a great sense of accomplishment.

This is like a math problem. It is painful to not do it at all and scratch your head and get into it. However, if a teacher leads him, finds the trick and overcomes a very difficult problem, he will gain a great sense of accomplishment.

In this era, electronic games are like that math problem, and the game strategy is that teacher.

Therefore, players chose the "Heart of Players" that was created at that time.

After that, more and more games became available. I even wished that new games would be released every week. Players who are buyers did not know much about the content of these games. They could only buy games through superficial covers and posters.

Naturally, there are many "poster scammers" and "cover scammers" in this process, who deceived you into buying a game. When you find it not fun, sorry, the game will not be refunded.

Players are hurt again and again, so they will naturally have a memory.

However, although they made more cautious choices, they still couldn't avoid being deceived.

Therefore, they need a media to help them identify whether these games are fun or not.

At this time, "Player Heart" opened the game rating column. Each newly launched game is introduced, commented and analyzed, so that players can clearly know whether this game is their favorite game.

The influence of "Player Heart" is getting bigger and bigger, and gradually becomes a treasure book for players to choose games. The above evaluations have become bigger and bigger impact on the sales of the game.

As a result, a large number of game developers also found tens of thousands of households and proposed recharges, buying advertisements, etc., asking them to improve their game ratings.
Chapter completed!
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