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Chapter fifty-six also save face!

"The Sims 2000" is relatively easy to do, but "The Sims 2000" has a route choice problem.

There are two routes placed in front of Gaoqiao. One is to emphasize industrial supporting facilities in the city, that is, industrial chain.

For example, a steel plant needs to be supported by coal mines and iron ore, and if you want to develop the automobile industry, you need to be supported by steel plant.

This route will develop to the extreme, and it will be a very complex economic system. In this economic system, it is necessary to maintain a city's balance of income and expenditure.

It is very complicated and troublesome to sell the products produced and residents can have jobs.

Another route is to build a very complex transportation system with traffic planning as the core.

You should know that since the birth of the "Simulation City" series, the computing resources consumed by the transportation system have been very, very large.

Just like the real traffic system, the traffic system in the game is not an isolated state.

A very inconspicuous road in the city, traffic jams occur, and even affects the entire city and causes a circular congestion.

The congestion causes waste of time and the value created by residents becomes lower.

For example, in the previous "Simulation City", a megacity was built. In this megacity, some residents actually had to spend three hours to work every day and three hours to get off work. One quarter of the day was spent on the way to and from get off work. Isn't this funny?

If you want to build this line through traffic, you have to add many systems.

For example, the overpass system.

In the past, the "SimCity" series of games only had a flat transportation system. That is to say, at most, it could create an island.

However, just having an island is definitely not enough where the transportation lines gather.

However, if you want to show the overpass, which is not a pre-drawn thing, the display effect is basically a lump, so it is impossible to add it.

If the overpass system is added to the new "SimCity" work, maybe there are really players who will create a replica of the Xizhimen overpass in this game.

Of course, in addition to the overpass system, there must be a overpass system, urban rail transit system, etc.

In this way, it is another super complex system.

Even this system can specifically extend a software for testing the urban planning department.

However, if you take this route, you must simplify accordingly in the industrial chain.

It’s not that it cannot be designed here, but if players play a new work of "Simulation City" with very fine industrial chain requirements and strict requirements for transportation, they will probably be skeptical about their lives.

Even if a professional plays such a game, he may not be able to deal with it.

You should know that in the previous "The Sims" series, many players had to cheat.

If you don’t cheat, the city will go bankrupt.

However, "The Sims" is not as funny as the theme hospital. There is no such playful line as "The mayor of this city is a liar" because of cheating.

Let’s talk about it again, Peter Moliniu, the creator of the “Theme Hospital”, “Black and White”, “God is Crazy”, and “Dungeon Guardian” series, has also joined the production of “Simulation City 2000”.

However, he is not the chief producer, but only responsible for part of it.

In fact, the current ten thousand households model is becoming increasingly tighter in the game development model of later generations.

Ubisoft France has several development groups around the world. One of the development groups may be led by one of the development groups, and the other development groups are responsible for collaborating.

In this way, a masterpiece can be developed in a very short time.

The scale of cross-border collaboration often reaches a scale of three to four hundred and five to six hundred.

However, if you do this, the problem is that there are too many bugs in the game.

Because they are all modular developments, you produce a screw, I produce a nut, and finally screw it together.

Although this is an advanced mode for industrial assembly line production games compared to small workshop production games, most of the time, either the screws are bigger or the nuts are smaller. Although they look decent when they are combined, they want to lose all over the entire game once they play it.

Wanhu's requirements for game quality are much stronger than Ubisoft. Therefore, although he is exploring the way of cross-border collaboration and industrialized game production, it is not as wild as Ubisoft's path.

Each part needs to be carefully tested before it will be combined together. After it is combined together, the problem will be solved again.

If we talk about this kind of industrialized large-scale game production, such as the industry in traditional industries, if we think about it carefully, it is actually the most similar to the automobile industry.

The automobile industry is simple to say, with four wheels and two sofas, one engine, and one gearbox, and then it starts running.

However, there are not many countries and enterprises in the world that can build cars well.

Most companies make cars with all kinds of problems.

There are some problems, and even car companies themselves cannot find why.

What is this because?

This is because there are too many parts in the car.

Once combined, it will be an extremely complex system.

Moreover, when driving on the road, you will face many road conditions that cannot be tested during testing.

When players play games, just like driving on the road, there are always unexpected things happening.

Therefore, the more complex the game is, the more bugs cannot be avoided.

However, those very few bugs that appear can be ignored, but they do not mean that those bugs that affect players' normal game can be ignored.

Takahashi not only interviewed Magic Bull, but also anxious about all the people who participated in the "SimCity 2000" test. Everyone gathered together to discuss which of these two routes should be taken, the game "SimCity 2000".

You know, many companies have tried these two routes in the world of Takahashi.

These routes have been explored in the "Sim City" series, the "Skyline" series, etc.

No route can be said to be a failure, and there are a group of players supporting it.

So, Takahashi felt a little confused.

There are no competitors in SimCity now, which does not mean there will be no future.

If the competitors take the SimCity without taking another route, should we learn SimCity?
Chapter completed!
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