Chapter 12 Canhem's New Game
Although Kanhem is ambitious, some things are not enough to have ambitions alone.
Although the level of these Koreans is not the best, he has a language problem when communicating with these Koreans.
However, people will never be suffocated to death by urine.
Although they still don’t understand each other’s language very well, except for going home in simple English, plus sign language and drawing diagrams, they can communicate in the end.
Gradually, Kanheim discovered something magical. Perhaps because the game market here is relatively closed, the game market and game culture here are unique.
Just like Australia is far away from other continents, Sony can produce kangaroos and wombats with fireworks.
The Korean electronic game market has developed independently, and there are many different aspects.
Japan, which is very close to South Korea, is a country with home and arcades as the main types of machines. However, after passing through the country of game consoles, South Korea quickly became a country with personal computers as the main types of machines.
Although there are also many arcade halls, it cannot be said to be small, but compared to the Internet cafes that are rising after the rain, it seems to be much less.
There are not many people playing Le Line games in Internet cafes. The "Wind Kingdom", which has been in operation for two years, now has an average online number of people who are online at more than 30,000.
In the Internet cafe in South Korea, the most popular game is not role-playing games, but real-time strategy games.
From "Red Alert" to "Warcraft" to "Starcraft".
However, if we talk about the most popular game, it is StarCraft.
The game "Starcraft" is what Kanheim has to undergo magical modifications when he enters Korea and enters South Korea. It seems to be the most in line with his initial understanding.
Due to some political and economic reasons, American companies' games are far more preferential policies than games in other countries for distribution in South Korea.
For example, Japanese companies cannot directly publish games in South Korea, while American game companies are fine.
Even a lot of American games that are not Korean-language and sold directly in Korea, and there are quite a few.
Although Kanheim probably thinks that Wanhu is a Japanese company, Wanhu Interactive Entertainment is now a real American company.
Therefore, it is completely understandable that StarCraft has some privileges in South Korea.
As for how Kanhem knows this, it is because he usually likes to come to the Internet cafe when he gets off work and doesn’t work.
It’s not for the sake of playing, it’s not for the sake of playing, it’s not for the sake of Zhazhahui, nor for the sake of green. Instead, he feels that only by knowing what the players who play the game are thinking and what games they want to play can he create a fun game that suits their aesthetics.
For example, when the "Magic Gate" and "Invincible" series were first produced, he discussed with many board game friends how to make the game more interesting.
After several revisions, "Magic Gate" has been launched and has indeed achieved very good results.
Kanhem also suddenly entered the industry of making video games. It seemed that a temporary hobby would become a lifelong job.
A great man in China once said that he does things that are simple according to his intuition, "There is no right to speak without investigation."
What games do dream players like to play, and what games do wishful thinking players like to play.
The game produced was finally unable to be sold, so it was absolutely undesirable to blame the heavens and people, and this game was not good enough.
It seems that Kanheim has achieved good results now.
Korean players do not have the deep board game tradition as American players, so the "computer board games" he is good at making should not be sold in South Korea, but he believes that he can still find games suitable for Koreans.
Although the entire Internet cafe is playing real-time strategy games, most of the players who play real-time strategy are playing "StarCraft".
Although Kanhem doesn't know Korean very well, after more than a week of observation, he still observed that the players of "StarCraft" are divided into two major categories.
One of these two major categories is to practice skills hard and fight against others hard.
Another way is that they think the battle is too difficult and it is difficult to win accordingly, so they switch to playing the levels edited by the players of StarCraft using the map editor.
These levels have various rules and different gameplay, but compared to battles, it is easier, and the requirements for talent and proficiency are greatly reduced.
After observing this, Kanhem gradually had the idea of making a game, which was to create a game that was easier to entertain and play against people.
However, it is easy to say, but it is not easy to find a creative idea that suits this idea.
However, since he joined this Korean company with a copycat tradition, Kanheim also let go of some obsession he had when he was in the United States, and he had a brand new idea in his mind.
Since you have a guiding idea, just find the gameplay from the games that have been released and imitate it.
You know, in Kanheim's opinion, the reason why Korean game companies have such a high probability of success is that they do not innovate and only follow the paths that have been taken before.
It is because of the success that the later generations succeed.
After reviewing the entire Nintendo Entertainment System, that is, the game on the Red and White Machines, Kanheim turned his attention to "Bombman".
As an early game of Red and White Machines, "Bomb Man" is not particularly fun in this era, but the "Bomb Man" series later released a sequel on the arcade. The Bomb Man series on the arcade is already a battle of multiple people.
However, the bombers on the arcade mainly use multiple people to blow monsters together. What if this mode is changed to human bombing?
It should be fun!
Thinking of this, Kanheim began to write developer documents.
As for the profit model of this game, this is not something he needs to be responsible for.
After all, LeSe is the operating staff of online game charges.
Kanhem stayed in Korea for several months and finally found his place and the game he wanted to make.
As for whether the game he made himself is considered plagiarism, Kanhem doesn't think it counts.
If imitating the core gameplay is considered plagiarism, then there are probably only a few original games in this world.
Chapter completed!