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Chapter 11 Introduction of Talents

3do is a company founded by the former CEO of Tripp Hawkins in the electronic arts industry. Its main business is not to produce game consoles, but to design a set of game console standards.

The company's shareholders are not only Tripp Hawkins, but also Panasonic Electric's parent company, AT&T, Time Warner, Universal Pictures, Electronic Arts, etc.

These companies invest in 3do companies and jointly design standards, they can also produce 3do hosts with their own trademarks.

Excellent games on the 3do console include not only the first native works on series platforms such as "Toy War", but also companies such as "Magic Gate" and "Hero Invincible".

Speaking of "Magic Gate" and "Hero Invincible", we have to mention the company New World Computing Entertainment Company, which owns the copyrights of these two game series.

Speaking of "Magic Gate" and "Invincible Heroes", we have to mention the creator of the two series of games, Joe Wan Kanheim.

In 1997, it was not a good year for 3do, New World Computing Entertainment, or Kanheim.

When 3do was first launched, although it had the functions that were ahead of the entire generation, it had a price of up to $699, and there was no way to popularize this machine.

In 1996, although the price has been cut in half compared to the original price, it is still not cheap.

Whether it is the new generation of hosts launched by Nintendo or Sony, from any perspective, they are more superior than 3do hosts.

When it comes to performance, there is no need to be weak at all, and there is more support for the three-dimensional image function.

Speaking of the price, the two consoles that just released are cheaper than the ones that were cut in half after 3do.

Nintendo has a huge number of excellent first-party games, and the Looming side has a huge third-party lineup support. The most important thing is that you can directly use the player for the Ps console.

Even, the ps host is the cheapest of all CD players!

From any perspective, 3do is already too far behind.

This backwardness eventually evolved into losses in financial statements. After several struggles, 3do finally went bankrupt on July 3, 1997.

New Century Computing Entertainment is a wholly-owned game development subsidiary under 3do. All the owners have collapsed, and there is no end to the end of the whole family.

The copyrights of the "Magic Gate" and "Invincible Heroes" series in the hands of New Century Computing Entertainment were bought by Ubisoft at an extremely low bargain price.

Kanhem himself was unemployed, and not long after he was unemployed, he received contact from South Korea.

South Korea, who came to meet him, said that he was the senior manager of nexon, the largest online game company in South Korea, that is, LeFeng Company.

According to him, the company LeXiang was founded in May 1995 and successfully developed the world's first graphic multiplayer role-playing game "Land of the Wind" at its beginning.

Until now, LeXin Company has accumulated a lot of capital and is seeking to establish a brand new LeXin Company Co., Ltd. in the United States.

And this senior manager came for the preparation of the new company.

It happened to be that at this time, 3do, the largest manufacturer of game console standards in the United States, went bankrupt.

Just as the collapse of the Soviet Union was a carnival in other countries, the collapse of 3do company was also a carnival in the world's electronic game companies.

A large number of well-known game series copyrights are sold at a bargain price, and those technicians who have no place to work also have other companies that need it.

The rise of Le Line Company is mainly due to the closed market in South Korea. It is still far behind the Americans in terms of technology and game production ideas.

Therefore, Le Line Company also made a full-scale attack and began to gather game production personnel after 3D collapsed.

Kanhem actually didn't trust the person with yellow eyes in front of him, but when he learned that he would gain great autonomy if he went there, he was moved.

Perhaps in the eyes of many people, making games is just like doing artistic creation, and doing things at will.

But in fact, it is not. Perhaps when I first started making it because of my personal interests, I was really as free as I wanted.

However, as the game production became more popular, the more capital and investors participated, the game production turned into dancing in shackles.

Does Kanheim like the "Invincible" series and the "Magic Gate" series?

However, just like a person who carrots every day, he will not become a donkey. He will still get tired of eating carrots, and he still wants to eat other foods.

But the investor wanted him to produce "Heroes Invincible" and "Magic Gate" forever forever, which made him feel very bad.

He felt that he was a hen that placed an order in a cage, and those investors were the ones who picked up eggs every day.

The games he made himself created created a lot of wealth, but these wealth had nothing to do with him. He could not make the game as free as he wanted, so he could only continue to make "Heroes Invincible" and "Magic Gate".

Although 1997 was a bad year for him, he was sometimes glad that he was finally able to get rid of the depressing and boring cycle of the previous few years.

Although he also knows that these Koreans may not be reliable in speaking, what does it matter if you go and take a look?

Just pretend that you have been on vacation in another country.

Thinking of this, Kanheim agreed to the Korean Le Line Company in principle.

About a month later, when he actually came to South Korea, he settled down at the headquarters of the Le Line in Seoul, the capital of South Korea.

After almost three days of coming, he realized that LeXion is a company whose main business is to adapt excellent foreign games into online games.

The reason why LeSearch has become the largest online game company in South Korea is that it is because South Korea's closed market and foreign fun games cannot be entered.

Second, other Korean game companies have not yet thought of the way to make online games.

After all, compared to the fact that there is no need to worry about the stand-alone game after it is sold, online games also have a complex post-operation problem. This operation problem is not only complicated, but also requires continuous spending.

When they didn't see the prospects of online games, they obviously felt that it was not worth spending money like this.

However, in the era of online gaming pioneered by Wanhu in the United States, there is already a little bit of a surprise.

Although Kanhem has not studied it carefully, seeing the popular Wanhu battle platform, he also knows that online games have great potential.

As a late-developed developed country, South Korea has a small land area and a large number of people live in several big cities.

Various conditions undoubtedly show that this place is very suitable for popularizing the Internet at a lower cost.
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