Chapter 89 Tradition and Change
The research and development process is very long, and it is not easy to complete one milestone after another.
Although there are multiple color LEDs, it is not easy to make VRBoy a machine that can display color images.
Whether it is the latest, very inferior LCD TV or the traditional cathode ray tube display, as long as it is a color TV, it will have a boundary of the number of color numbers.
It is not difficult to show a simple color. But how to calibrate each color and then mix them together in a specific proportion to create another color is not easy.
The monitor that Yokoi Junhei is now making is not a typical monitor.
As an atypical display, the technical principles have only been around for a few years. It is not easy to make this technology fully mature.
Therefore, Keio University's Institute of Optics and Nintendo's First Development Department have worked closely together to overcome the problems they want to solve.
Many modern companies are actually Nintendo's model and a model of cooperation with universities.
In fact, as universities that study the most top science and technology, they have their advantages in the process of studying the practicalization of advanced technologies.
If companies look at the bottom from the top, they look at the top from the bottom.
They often make standardized products with lower technical level than they can do, and their demand is nothing more than yield.
But for enterprises, they not only pursue yield rates but also low costs, but also higher technology.
Therefore, combining enterprises and schools is a very good model.
With this combination, schools that have advanced technologies will have channels for technology monetization, and enterprises will also have brand new technologies.
This kind of consortium is a very modern and excellent consortium.
In fact, Yokoi Junping's professional level is definitely not enough to lead such a practical route.
However, as the helmsman, he was able to grasp the direction of public relations.
For example, which one is used for 16 million colors or 23 million colors?
Both can be achieved by technical means.
If a technician with a strong head should pursue 23 million colors, he would ignore various problems such as cost.
However, Yokoi Junhei is different. He will find the most suitable solution for market popularization, that is, the effect is OK but the cost is lower.
Although the products produced by this scheme are not extreme enough, they are sufficiently popular.
As for more advanced technology, it is better to use it as a technical reserve now. As time accumulates little by little, it will be able to use it in consumer electronics one day.
Yokoi Junhei has already adapted to his role in the team.
You know, he was a mechanical toy at the beginning, and he could never be said to be ignorant of the things on the electronic game console, but his level would not be very high.
For example, the printed LCD screen of the original gaming watch, he can also integrate technical principles and get started by himself.
But when I was a boy in the game, it was actually like magic from making hardware to the final software effect.
Only with a lot of computing power can support the operation of a game on the display screen.
Although Yokoi Junhei can handle the programs and circuits on the game watch, it is definitely impossible to handle the game boy in person.
Now this virtual reality boy can be said to go a step further. What Yokoi Junhei can do is just start from user experience, from the problems that players may encounter, and the cost direction.
However, the cooperation was still very pleasant.
After all, for the Japanese university community, Nintendo, the largest company in Japan's market value, is much more cute than Sony, Panasonic, and Mitsubishi.
Because those companies, companies engaged in integrated production and research, can complete research and development by themselves, and even papers are more advanced than those issued by universities. They are competitors rather than financial supporters for universities, so they naturally won’t like them.
When Junhei Yokoi was developing VRBY, the electronic game industry around the world was even vaguely experiencing a trend of virtual reality games.
Keio University's papers are public. Although their key technologies are protected by patents, patent protection is protection that cannot be sold, but does not mean that I cannot recreate the technology or do research.
Although the monochrome display effect is not very optimistic, Keio University's visual display is really different from other display methods.
It is no longer a screen, but a three-dimensional space itself, and it also uses the differences in vision between people's eyes to create a greater three-dimensional sense.
In addition to being shocked, people also began to think, is this really the direction of video games in the future?
As an industry that has been commercialized for more than 20 years, most of the people in the founding period of the industry are actually still in this industry.
Therefore, this industry also clearly realizes that in the video game industry, nothing is traditional, everything is new, and it is constantly changing.
Will it really be the world of virtual reality games in the future? It is also a possibility.
However, one problem with this possibility is that the cost of achieving this possibility is too high.
It is not compatible with the entire system now, and it is okay if it is not compatible with the system, but the bigger problem is that users still have to pay too much in terms of learning costs and monetary costs.
Although there will definitely be users trying it, but will it all, no! Most users accept this display method, which is also a problem.
You should know that during the attempts by many manufacturers, those who have experienced the picture will feel dizzy to varying degrees, and some people will even vomit directly.
This is still to display the playback screen, rather than to really play. If you really play, let the screen move with your consciousness and move differently from the subconscious mind, which may cause a lot of discomforts.
Of course, these can be solved by technology.
But what about the cost?
If the first generation has this problem, will randomly generate players who cannot play, and will a large number of players directly refuse to buy?
Because no one can guarantee whether he is the chosen one.
But no matter what reason to deny this trend.
Junhei Yokoi has been researching it. As a legendary hardware producer with two game console series with a total hardware sales of over 100 million, he has already started to do serious things. Wouldn't it come true?
Chapter completed!