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Chapter 34 Letters

The computer version of the "The Sims" game gradually settled in the midst of a quarrel.

Although many employees of ten thousand households think this is not a game, whether a game can be released is not determined by the employee's preferences.

Because all employees who like or dislike this game cannot deny the quality and completion of this game. Therefore, the release of this game has gradually gotten on the right track.

Nick, general manager of Wanhu North America, only knows about this. As the general manager of Wanhu North America, he actually has not had a high degree of participation in actual game projects. It is mainly about business operations.

Although he also plays electronic games, the appeal of electronic games to him is relatively limited.

He has hardly been addicted to the game and does not really understand the quarrels among the internal employees.

However, this understanding cannot be expressed.

As a senior leader of a company, he must maintain his image and make employees feel that they can do it, that they can, and that they can follow them on the ground.

On the other hand, the search for the electronic game professor in the school has not stopped yet.

I don’t know where that professor is outstanding, but these students are looking for him like they have been slapping medicine.

It even means that he will never give up.

The principal was scared by these naughty kids and found many psychological experts. After detailed research, the psychological experts took a lot of money and felt that all the students in the classroom had collective auditory hallucinations at that time.

The psychologist was very interested in this collective hypnotic behavior and wanted to seek more funds from the principal for special research.

It’s a pity that the principal seems to not respect scientific researchers so he directly let the psychological expert get out.

In the end, the principal used his influence to find an alumnus who had worked in Atari and produced many best-selling games to give lectures, which gradually calmed down the students' anger.

Although there were still complaints, they were finally willing to attend class.

As an old principal, he doesn't understand the electronic games, and he can't figure out why this thing can even create a larger market than the movie market. He can't figure out why this thing can fascinate many people.

"Hey! John! There are a lot of letters in your mailbox!" Ritchie now regards Takahashi's home as his own.

Most American buildings have a mailbox at the entrance, and Takahashi's house is not surprising.

Apart from mailing credit card bills and utility bills, Takahashi has never received any letters.

Although Takahashi has a credit card, he deposited 100,000 US dollars in his credit card, and generally he doesn’t owe money. The same is true for the utility bill. In order to avoid trouble, he can save 10,000 US dollars, and it is estimated that he can use it for a long time.

Therefore, Takahashi was too lazy to clean up the letters in the mailbox. What should I do if I cleaned them up? Isn’t it necessary to throw them away?

Perhaps only a boring person like Ritchie can clean up other people's mailboxes.

"Credit card bill! Water bill! Electricity bill! Credit card bill! Electricity bill! Electricity bill! Credit card bill! Water bill..." Ritchie threw all these bill letters aside. Although he was very familiar with it, he still would not open the privacy of bills and other privacy things.

"John! How long has it been since you opened the mailbox?" Ritchie was speechless as he looked at the large piece of letters that looked larger than the size in the mailbox.

One is that he was speechless, why didn’t Takahashi clean the mailbox for so long, and the other is that he was that the mailboxes continued to stuff the mailboxes into the stuffed mailbox.

Not to mention that the stuffing is almost overflowing, it just makes these letters compress like compressed cookies, which all look amazing!

He was flipping through the letters boredly. Anyway, he was idle. At this time, he suddenly saw a beautiful (harmonious) product that was different from those bills.

The above delivery address is written as Wanhu North American Company.

Before Ritchie opened the letter, he shouted immediately, "John! John! Wanhu North America has replied to us!"

"Is that right?" Takahashi, who was sitting in the living room, said with a book in his hand without raising his head.

"Yes! Come and take a look! Let's see what Wanhu North America said! Oh my God! This is Wanhu North America! John! This is Wanhu North America! Don't you feel excited?

If our game passes the review, tens of thousands of North American logos will be posted!

Do you know? Wanhu North America has never released a junk game!

Wanhu North American games are all high-quality ones!"

"I'll tear it down after I finish reading this page." Takahashi said.

Reading is about reading consistency. If the interruption is wrong, it will take some effort to pick it up.

Besides, Wanhu North America’s fine strategy was formulated by Takahashi. How could he not know about this strategy and how could he be surprised?

You should know that the American game developers I was looking for at the beginning, and the games they developed had many of the qualities of games that were actually between the two things that could be published and the ones that could not be published.

The relevant person in charge felt that in order to inspire American game developers, they all wanted to agree to the release.

But Takahashi has implemented his own veto!

He instructed that these games must be more fun and more interesting to be released and can help them modify the game. If they refuse to modify it, then don't cooperate. At least the cooperation of this game has been terminated. If modified, the modification must also be completed until the standard is reached.

You should know that there were actually many publishers who engaged in "Americans' own games" at that time. Broadbond, Xueleshan, and the electronic art industry had similar plans.

However, they are not so strict about the game, so the game they finally planned is actually not very playable.

It has not established a very reliable reputation among the player group.

With his strict attitude, Wanhu has obtained good feedback.

Although American players did not think that the games made by Wanhu were definitely high-quality, they also left the impression that they would not lose money by buying Wanhu games.

As a veteran player and a player who never leaves his handheld every day, Richie actually has a very deep relationship with Wanhu.

It has basically reached the level of deep love and rain. From his reaction, Takahashi can see that Wanhu North American brand is actually well-developed.

However, it is good, but it will be very annoying for me like this.

"Bang!"
Chapter completed!
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