Chapter 33 Pills
As the initiator of the two storms, Takahashi himself was unaware of these storms.
"What are those students making trouble?"
"I don't know! Maybe the canteen has worms!"
"Then I'm going to make a fuss too! It's okay to eat a whole bug, but I ate half of it yesterday!"
The people passing by Takahashi talked first, while Takahashi himself happily walked home with a stack of floppy disks.
Now it is the end of 1992. At the end of this year, a very representative game has been launched, that is - "Dune Castle".
Takahashi's previous life only heard of this game but never saw its "person". This game is known as the ancestor of rts, which is the originator of real-time strategy.
Although it has a high status, in terms of playability, it is still too weak compared to several RTS real-time strategy games in later generations.
The game "Dune Castle" is a war game with the universe as the background. The battlefield takes place on the surface of a planet covered with yellow sand all year round.
This is a novel adaptation game, adapted from the well-known novel "Dune" by Frank Herbert, a well-known American science fiction novel.
Of course, this is actually not a simple novel adaptation game, but a pan-entertainment strategy for the entire era.
The movie "Dune Castle" adapted from the novel "Dune" is currently being produced and has not yet been launched, while the game "Dune Castle" as a linkage work has been released a little earlier.
There is a rule in the electronic game industry, that is, many adapted games with original works will be a bad game to a large extent.
Just like this kind of game launched in collaboration with movies, it is actually not a "game", but just a periphery of the movie, and it is just a tool for movie manufacturers to squeeze out the last bit of value of the audience.
A very bad juicer can squeeze out so much juice. A better juicer can squeeze out more juice, but it is also expensive!
Do the biggest thing with the least amount of money! Choosing to make a bad work is a normal thing for the investor!
Capital's short-sightedness is fully displayed in this matter.
However, the game "Dune Castle" may be a bit different. Any game that can leave its name in later generations will not be without characteristics.
Even the well-known "Blood Lion" will not be remembered if it is not bad enough to the point of being a certain level!
Even the producer of "Blood Lion" Wu Gang did not say "The trolls ruined this game!", "Do you want to destroy China's electronic games?", and his positive attitude of refunding shows that this game producer, although his ability to make games is limited, he still has the heart to make games.
Compared to those game developers who only know how to sell feelings and meet someone like Teddy, I don’t know how good it is.
Takahashi recalled all the impressions of "Dune Castle" in his mind, and returned home happily. He happily inserted the floppy disks into the computer to read data.
After installing the game, when he started the game, he found that it was not a real-time strategy game at all!
Is the promised "Dune Castle" the ancestor of real-time strategy?
This action game version of "Dune Castle" cannot be said to be not fun, but the level of fun is really limited.
Although the quality is already considered to be of medium to high level in changing the game, Takahashi is really unhappy in the game!
It was like a child who had received a gift box, and he was full of joy that there was a box of candy inside, and his saliva was about to flow all over the floor.
I opened it but found that there was a harmonica inside the gift box.
The harmonica is naturally good, but it is still much worse than the expected candy.
Takahashi's current feelings are exactly the same as this child.
Even though the action game is good, it is still not the action game you want!
I don’t know if history has deviated, Takahashi felt a little boring when he looked at this game.
He sighed and began to think whether he would also make a real-time strategy game.
Real-time strategy game type, as an electronic game and the branches on the main tree, is also relatively mature.
There are many well-known games, from the Command and Conquest series, to its legendary series "Red Alert", to the Warcraft series, to the StarCraft series, to the Age of Empires series.
It can be said to be a memory of a generation.
Among them, it may not be easy to say which game series has achieved the greatest success, but the most competitive series may be said to be the "StarCraft" series.
However, is it suitable for making StarCraft now?
Takahashi shook his head.
The emergence and development of a game type is not achieved overnight, but requires continuous improvement of shortcomings and development of advantages.
And in this process, player participation is also essential.
Many game designers think it is an advantage and a shining point, but it may be a poisonous point for players.
There is always a misalignment between the game designer and the player, and this misalignment causes a different understanding of the game. In the end, it is not the game designer but the player, so the game designer needs to modify the game according to the needs and needs of the player.
The reason why the game "Starcraft" is so popular all over the world is that it has excellent game quality, and its time, place, and people all accounts for all.
Even if "Starcraft" is produced now, the performance of most computers in the world is not enough to support the framework of such a game.
Moreover, the financial crisis in 1997 has not yet arrived.
South Korea's unemployment rate soared. In order to maintain (harmony) stability, to prevent young people from making trouble and consuming their energy, they will promote e-sports in large quantities.
Because of this policy guidance of national e-sports, South Korea's e-sports has reached the peak of the world.
Whether it is the excellence of the players or the establishment of the event system, it is absolutely world-class.
At that time, the strongest player in China joined the Korean team and competed in South Korea. Not to mention that he occasionally showed his face in the secondary league and was pressed on the ground by professional players.
Even when I first arrived in Korea, I would go to an Internet cafe to play "Starcraft" and would be ravaged by the Internet operators in various postures.
The Korean e-sports at that time were so terrifying!
This is not because Koreans are naturally suitable for playing e-sports, but because of policies.
Chapter completed!