Chapter 55 The Victor
There are many people and many companies who have achieved success and start a journey of lying on the credit book to earn their money.
Tec Japan is probably such a company.
To some extent, the popularity of "Hot-Blooded Hardcore" is a coincidence, and of course there is still necessity in this incident.
With too many fantasy works, players want some "realistic" works. "Hot-blooded Hardcore" was eventually welcomed by players with its unique topic selection.
In addition, it was later naturally transplanted to the red and white machine platform in Japan, the most popular home computer platform in the world. The game "Hot Blood Hardcore" is a rare work for Tec Japan and even third parties except for the six major manufacturers.
Compared with Tec Japan, which was in the limelight, many companies seem to be in trouble.
First, he was fired from the third-party manufacturer list by Nintendo, and then "Doing all the strength of the society" "Metropolis", which "has all the strength of the company", may be due to the theme, or the host that was logged in is really not mainstream, and does not have enough topicality in Japan like the previous Wanhu Games.
The few people who know about the "bet" between Shimada and Takahashi of Japan and Takahashi of Manhu seemed to see the day when Takahashi Japan led by Shimada surpassed Wanhu of Takahashi commander.
It seemed as if Takahashi and Mango's luck were sucked away by Shimada and Tec Japan.
Some people even found a "shocking" story after investigation. It turned out that the opportunity for Takahashi's rise was "snatched" from Shimada.
Both of them were once contestants in the arcade hall downstairs of Hudson. Compared with Takahashi, Shimada came first.
But why was Shimada's job in the end, Takahashi's final achievement?
In order to get explosive and eye-catching news, these unscrupulous media people have imagined the story of a bully Takahashi bullying the weak Shimada without careful investigation.
After all, if they think about it, Takahashi and Wanhu, who are not much bigger than walnuts, are thinner even when encountering setbacks, and are bigger than horses, compared with the rising Tec Japan, Takahashi must have been very strong from the beginning.
Everything is Takahashi's conspiracy!
There is such a message in the cracks of these media.
Although Wanhu has the magazine "Player Heart" in an open manner, he secretly manipulates almost the entire Japanese electronic game media circle. However, this article that was almost foolish, was not shot directly. Instead, it was published in the magazine after slightly modified.
Takahashi always believes that wise people do not do secret things.
Since someone has raised this issue as a historical legacy, Takahashi doesn't mind putting it on the table.
The more you argue, the clearer the truth, the clearer the truth is.
If you encounter any problem, you don’t think about how to solve the problem first, but instead solve the problem that the person who raises the problem will think that the problem does not exist, which is more funny.
Things that are obviously being taken care of will become ignored.
Takahashi is not a public relations department who is born in the (Harmony) degree. He really can't operate this reverse operation and has not reached that level yet.
Before Takahashi could speak, Hudson started to speak.
Although Hudson has a cold relationship with Takahashi and Wanhu, Hudson even tried to "ban" Takahashi. However, the two companies are indeed in a cooperative relationship now.
Although the co-hosting platform solves many problems, its sales are still not ideal.
Because Nintendo's red and white machines have become the absolute mainstream in the Japanese local market, and have changed from a simple game console to a cultural communication method and a new social method.
When it comes to home game consoles, almost all Japanese players think of Nintendo home computers with bold color matching and red and white color matching.
As for co-hosts, Sega hosts, Microsoft hosts, etc., they are only circulated among a small group of players that are core players.
The joint host is still at a disadvantage among these hosts. Although several joint manufacturers are making games for this platform, it is quite embarrassing that everyone's main force is either in arcades or in red and white machines.
There is the main battlefield for their profits, and although they care about the co-hosts, they know that it is very important. However, if they really want to give up "greater" for the long-term interests of the console that are uncertain whether there is any profit, it will even damage and influence among players, as well as the short-term interests of being blacklisted by Nintendo.
They still couldn't let go and placed their main force on the joint host.
Therefore, although the joint host was jointly developed by multiple major manufacturers and its hardware performance was excellent, the game works that finally appeared on this game console can only be said to be second-rate, and even first-rate level is difficult to achieve.
On the contrary, Wanhu, who was fired from the third party team by Nintendo, has no worries. Although "Metropolis" may not be as rumored outside, it is a work that Wanhu tries to turn things around. However, it also gathers the most experienced group of game developers among Wanhu.
This game with a somewhat obscure style has a unique picture expression style and a unique but excellent sound performance. What is more important is to open a door to a new world.
The concept of "free exploration" was proposed for the first time!
"Metropolis" is no longer a complete linear pass like the previous horizontal version of the game. Players can only play games according to the routes set by the game developers, but have a vast map.
In every corner of this map, there are various bosses hidden. Players find that the boss challenges the boss, and after defeating the boss, they will receive some unique reward props.
The order of choosing a boss challenge is different, and the difficulty of the game will also be different. At the same time, there are many hidden elements in the game waiting for players to collect.
Although such an ingenious game has not been widely circulated in Japan, it is even a loss of money in terms of the number of distributions and sales volumes in the Japanese market.
However, the gradually formed game gourmets are the core players, but this game is well-known.
"Metropolis" is another peak for thousands of families by them.
Of course, from the perspective of mainstream market and economic benefits, the game "Metropolis" in Japan cannot be said to be successful.
In the title "Shock! Takahashi vs Shimada!", in the magazine "Game" published, I learned about the bet between Shimada and Takahashi, and learned about the love, hatred, and the readers who were entangled in the front line.
Chapter completed!