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Chapter 54 'Blood'

Snowflakes are floating in the sky and a hot spring is under your feet.

The volcano not only brings gold and silver to Japan, but also countless hot springs.

Taking a hot spring has become a living habit for many Japanese people, and taking a hot spring in winter is the most romantic thing that many Japanese people can think of.

The little geisha was half lying in the hot spring, leaning against the stone, with a towel on the back of her neck, looking at the white sky and snowflakes falling on her face without makeup.

It has been several months since her excitement to confess to Takahashi to the people of the whole country, and her life has changed a lot.

First of all, she is no longer a geisha.

It was not that she was removed from the list, but that Takahashi spent a lot of money to "redeem" her.

The little geisha is free.

But she was also confused.

Takahashi is very busy and cannot be tired of being with her all day. Her experience in love is limited to novels she has read and TV series she has watched.

Therefore, although the two seem to be together in name, they even see fewer meetings, and their progress is not even as good as those of primary school students in love.

Although the little geisha is not very satisfied with her current life, I don’t know how many people envy her.

As a well-known public figure in Japan, Takahashi is the president of an electronic game company. Whether in terms of fame or money, he is the dream lover that many Japanese women in the new era will dream of.

Although Takahashi is not a serious idol, sometimes he is better than an idol.

Not only many children regard Takahashi as their hero, but also many young girls in their hearts, making self-producing fans with Takahashi's photos printed on them, waving them up and down.

However, in the eyes of the little geisha, Takahashi is just an ordinary person, an ordinary person without a halo. Even a stupid ordinary person who can't even please girls.

—————

Takahashi still knows some of the itinerary of the little geisha. However, he really doesn’t have time to intervene and really doesn’t have time to participate in her life.

Whether it is the daily operation of Wanhu, the management of "Player Heart" magazine, or the weekly "Takahashi's Party".

These things take up a lot of Takahashi's time, and Takahashi is now in charge of the development of Wanhu fighting games.

His daily workload is still excessive in Japan, where almost all the employees have overworked.

However, what is more fun recently is that fighting games have entered a period of rapid production.

Because Takahashi has led technicians to develop a new type of character drawing mode.

Unlike other game companies, even if you refer to real people, it is completely hand-painted.

Takahashi spent millions of dollars to finally form a motion capture system that was almost used.

A number of famous artists were invited to Wanhu Japan, and a piece of motion capture was pasted in the studio, and then their movements were captured with cameras and other sensors.

Then cut out the picture taken by the camera and correct the color of the hand-painted. After binding the bones, perform secondary corrections.

In this way, the smooth performance of the real person is converted into a somewhat "stumble" animation.

This "stuttering" is completely pursued on purpose, because the experience caused by excessively smooth movements is not good. Now almost all games are made of hand-painted, so although Wanhu uses quite simple live-action capture technology, it also needs to modify the feeling of traditional hand-painted animations.

Although the initial investment was huge, the benefits of motion capture technology were discovered in the later practice process, which was that it saved the process of copying videos and repeating paintings.

It can save a lot of time, and the animation effects produced are not significantly different from traditional hand-painted effects.

However, when converting it into pixel lattice images, it still needs to be processed manually. Although Wanhu's technical department is already developing corresponding parts of the computer to automatically convert.

However, due to the algorithm problem, the converted pictures are always not ideal, and the artistic abstraction process is carried out again, making the entire character's movements more in line with the current requirements.

Therefore, the last part is mainly done manually by people.

In addition to studying character animation, there is also a team of thousands of Japanese people who traveled to China on a business trip. Accompanied by the Chinese (harmonious) sea-born employees, they went to Shanghai to investigate the customs and customs of Shanghai nearly a hundred years ago. From the piles of historical materials and some oral narratives of people, some based on reality was drawn, but the fantasy background images were added.

From the Bund to Yu Garden to the Old City God Temple, to the hotels built by foreigners, each scene has been carefully drawn.

Even the background sound of a certain scene is "At Night (Harmony) Sea".

The employees who are responsible for writing the background story also wrote a magnificent picture based on historical facts.

Finally, the fighting game named "Bloody" was built bit by bit with the cooperation of more than 100 employees.

The personnel responsible for the combo design of the "Bloody" project team borrowed from many excellent settings in "Legend of Hungry Wolf". From combos to ultimate skills, to super ultimate skills.

From realistic martial arts routines to fantasy moves. The entire "Blood" combines its picture style and finally presents a unique state that combines Western and Eastern aesthetics.

Of course, "Blood" itself is a fighting game. For this game, Takahashi pursues the most profound aesthetic about violence.

Because of the review, it is impossible to scatter blood, but the symbolic white dove will be shocked in the church scene.

The entire game entered the final stage of forming, and a total of twelve available characters were designed. These characters, both men and women, have their own distinctive characteristics.

In order to highlight the characteristics of these characters, "Blood" appears larger on the screen compared to "Street Fighter" and "Legend of the Hungry Wolf".

Since I really hired countless martial arts, fighting experts, and the characters' actions of the game itself were also based on their demonstrations.

Therefore, compared with "Legend of Hungry Wolf" and "Street Fighter", the action of the game "Blood" may not be more in line with reality. After all, there is no such thing as a super-superior skill in reality, but in terms of appearance, it looks more cool and more fucking than the previous two fighting-related games.

On January 1, 1989, China's New Year's Day, Japan's New Year's Day. "Blood" was launched. With the influence of ten thousand households, it easily entered major arcade halls and occupied a very superior position.
Chapter completed!
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