Font
Large
Medium
Small
Night
Prev Index    Favorite Next

Chapter 43 Pressure

The intense production plan seems rigorous, but it is a huge improvement in efficiency.

Although Wanhu's behavior towards employees can be said to be "leniency", it still has to strictly control the time.

Whether it is electronic games or electronic game handheld consoles, these two products cannot be said to be slow and meticulous.

Although everyone wants the products they produce are perfect, sometimes they must tolerate a certain degree of defects.

Just like the handheld console of Tetris, at the beginning, Wanhu couldn't do all the functions they wanted, and the machine launched at the beginning could even be said to be a broken version.

Although the sales volume is pretty good, Wanhu has not been self-satisfied. Before products that can be fought in the market appear, they will quickly update and iterate quickly, so that the chasers will always be in a state of catching up.

but……

It's not that easy to keep leading.

Although science and technology have almost no peak in the long run, it has limits in a unit time period.

Therefore, machines like Tetris handheld machine can be upgraded several times so quickly, greatly improving product strength. More because of the original low starting point.

A child who can only get 30 points will be able to increase the difficulty of 50 points, which is likely to increase the difficulty of 99 points to 100 points.

Before, there were no handheld machine products with relatively high technical content on the market, and there were many reasons. Takahashi believed that the existing manufacturers felt that the current stock market was enough, and working hard to develop was also making money, and lying down was also making money. It was better to just live by it. As for children’s toys, how big can they have?

Although Takahashi never thinks whether a game console is fun or not, it depends entirely on technology and is technical determinism.

However, if you want to make fun games, you must have enough hardware to support it.

The reason why Takahashi is unwilling to be a game software provider is not because he wants to make a lot of money, it is just a means rather than an end. His purpose is very simple, he is able to make games as he pleases and according to his own ideas.

The form of game software is always restricted by hardware.

Just like maybe home consoles can give birth to real-time strategy games, but if this type of game is popular, it still has to be on the personal computer platform.

Because the number of controller keys in home gaming machines is not large enough, at least far less than that of keyboards, the sensitivity and positioning accuracy of the direction keys or rockers are not as good as the mouse.

Perhaps this is not very obvious. The most obvious thing is that there will never be three-dimensional games on the red and white machine. At most, there can only be a "pseudo-three-dimensional" effect achieved by using visual deception.

After arduous efforts, Wanhu North America finally successfully entered several major supermarket chains on the eve of the Christmas business war, logged in to their shopping manuals, and expanded their products to most cities in most states. Although it may not be available in every small town, at least a larger city can be found at least a company selling Tetris handheld consoles.

In this way, the sales channels of Wanhu in North America have been roughly completed.

With abundant funds, it takes so much effort to establish your own sales channels and make your own goods spread throughout North America.

It can also be understood why there are many garage game production teams in the United States that make video games and have to choose publishers to publish their games.

Because, they have no funds to establish channels and maintain channels.

Two million dollars!

Since its establishment in Wanhu North America, Wanhu has supported Wanhu North America for two million US dollars. Although it was a phased withdrawal, for Wanhu, who has lost the financial resources of the Red and White Machine Platform Game, he still feels a little difficult to cash flow.

Fortunately, with the launch of games on Sega platform and the launch of games on co-consoles, some of the pressure has been alleviated.

However, the number of these two consoles is several orders of magnitude different from that of red and white machines. Although tens of thousands of households can guarantee their own game quality and cannot guarantee a 100% completion rate, at least it is difficult to feel the defects of the game than the level of heavy core players.

Takahashi's so-called game cannot be done slowly and meticulously, but it does not mean that he is not serious, but that it is impossible to use the "craftsman spirit" of "writing only one line of code every day" to create games.

The schedule of the game production team is extremely dense. After the game is completed, it must be tested and corrected. After one game is completed, it will continue to make the next game.

Although the production cycle of a game may be only a few months, and most people only work for one or two months in the project team, they need to continue to develop the next game without stopping.

Similar to the animation production industry, this is a high-pressure industry. The only thing that is lucky is that the salary level is much higher than that of the animation production industry.

Because game production is different from animation production, an excellent game can directly reap the cost of the game itself. An animation may be excellent in production, and many people like it. However, it cannot directly make a lot of money. It can only make profits through income from peripherals and other areas.

Due to the risk-bearing ability of the animation company and its own business capabilities, it is impossible to involve all peripheral products, all produced by our company.

A plate of dishes may be full if you eat them alone, but many people cannot eat them.

Even if the game production is developed, there are fewer people eating food. The production model of TV animation has already decided that an animation may have more than a dozen or twenty companies joining, and with so many companies joining, even if it makes money, it may not be the animation company that makes money.

In addition, with the development of the industry, many times animation production companies gradually do not participate in the profit sharing of animation, but become production companies hired by peripheral overlords such as Bandai, with less voice and less money.

Compared with the game industry, although the degree of fatigue is the same, the salary level and future development are all inferior to the game industry.

Even if it is a senior animation supervisor, the producer who earns only a few million yen per piece may reach an annual salary of 10 million yen is already the top producer in the industry.
Chapter completed!
Prev Index    Favorite Next