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Chapter 284 The performance ladder of virtual reality helmets

Price issues are quite critical.

After all, most people are short of money.

Just like the comparison between mid- and low-end mobile phones and high-end mobile phones, the low-end mobile phone market is definitely a large market and sales volume.

After all, it is only a few people who buy a mobile phone that costs thousands or tens of thousands of yuan.

But this is not a big problem. Just like the phone is divided into Youth Edition, Ultimate Edition, Plus Edition, or most products, virtual reality helmets are also classified.

According to the technical and classification indicators given by Tang Chao, each virtual reality helmet can ensure the user's nerve infiltration success, but the success of infiltration is the success of infiltration, and its data exchange and tactile feedback are also a very important indicator.

The 0% touch just means that you have completed neural infiltration, you can enter the virtual world, or you can enter the main network to learn various knowledge.

But when it comes to interaction, it will be more troublesome.

For example, console games and general VR games, they use controller vibration to reflect the interactive state, while 0% of virtual reality uses "hard" to reflect the interactive state.

When you touch something with your hands, you can feel that you are touching something.

For example, if you touch a wall with your hands, you can feel the hard touch.

But when you touch a ball of cotton, the tactile feedback you get is as hard as the wall, like taking a billiard ball.

You are at 0% of the time, anything you touch is the same hard touch.

At the same time, you will not have any sense of smell, taste, pain, etc.

You can listen and touch, but only for the hands. Other parts of the body do not even feel the touch, because the hands are equivalent to the "handle" at this time, and it is functional.

In the virtual world, or in a specific game, you can also squat, crawl, lie on your back, jump or even fly, which is about the same as a luxury VR device equipped with a universal treadmill, lifting robotic arms and vibrating gloves.

This virtual reality helmet is the basic version, and the price is 4,999 yuan.

This price is basically equivalent to the price of VR glasses on the market, but it will never let you hit your legs during use, because it includes the price of a full set of equipment such as a universal treadmill, lifting robotic arms and vibrating gloves.

Those things are added together for tens of thousands of yuan. The most important thing is that some devices have not been developed or have not been put into the market. Even if they are available on the market, their user experience is definitely not as good as virtual reality helmets.

Because you use VR devices, your physical strength is just that. You will become a dog after playing for a while. When using virtual reality devices, your physical strength is a value that can be set, and you can even broach the knife like Grandpa Kirito!

So compared to the technology and user experience it contains, the price is simply so cheap.

Those who truly have a neural access virtual reality experience must start with 1%.

However, 1% means that there is no, so Tang Chao used 10% to divide it.

The second gear is a 10% safe infiltration state, called the trial version, because using it can basically experience the magic of neural access virtual reality technology.

In this state, the body can be touched in all directions and you can feel your body.

It has a sense of smell and can smell all kinds of smells.

It has a taste and tastes all the things you enter your mouth.

However, 10% of the safe infiltration state is still relatively shallow, with a touch feeling all over the body. When you encounter different things, you will have different tactile feedback. It is no longer hard for everyone, but it is still far from their real state.

For example, when users touch their skin, they can feel a certain softness, but the touch may feel more like soft rubber than real skin.

You can smell the fragrance of flowers, but it is not as recognizable as the real fragrance. Basically, the fragrance of flowers is the same. The feedback it gives you is "the smell is the fragrance of flowers", but you can't tell what the fragrance of flowers is.

It’s still the same ball of cotton. You hold it in your hand and it finally doesn’t look like a billiard ball, but like a... a leather ball.

Well, that was probably a solid ball of cotton.

But no matter what, virtual reality technology under 10% can already allow users to perceive a brand new world, which is absolutely enough for ordinary users.

And its price is set at 12,000.

It is expected that its sales volume may be similar to the basic version of 4999, and may even be the most sales volume in the entire series.

Because although its price is more than twice as high as the basic version, considering that it has various "feeling" characteristics, its cost-effectiveness can be said to be very high.

After that, the price will take off.

The price of 20% of the safe infiltrates directly soars to 50,000, 30% of the price of 150,000, and 40% of the price of 500,000.

Especially for a virtual helmet that is 50% safely penetrated, its price is 5 million.

Every 10% increase in safe infiltration state, various perception states will be greatly improved. As for the current technology, the upper limit of safe infiltration of the helmet version is 50%, and it is called the professional version, which is the "astronaut training equipment" claimed to the outside world.

The virtual reality helmet in this state is the helmet used by senior executives in the company before.

If the software used by users supports full perception mode, then the grass they touch is the feeling of grass. Whether it is grass leaves, grass stems, or grass roots, as long as they are not people who deal with these things all year round, the touch is almost the same as the feeling they think.

The reason why this model of virtual reality helmet is called the Professional version is that in addition to its high price and high safety infiltration, it also requires that the software is "soft".

Just like in order to play games, you spend a lot of money to upgrade your computer to install i9-10980XE and RTX3090, install high-end devices such as large memory, kilowatts of power supply, 8K monitors, etc., but not all games can turn on 4K and 8K resolutions, and not all games support ray tracing. Most games are still in ordinary ultra-clear state and do not support ray tracing, or even minesweeping, let alone.

So many players shouted: "My i5 and GTX980 can fight for another five years!"

So the same is true for the professional version of virtual reality helmets. Once you have hardware, you must have matching software applications.

The astronaut training programs experienced by senior executives before were extremely professional applications, and the technical difficulties in it were quite difficult, and ordinary companies really may not be able to do it.

After all, that's not just about typing code, it also involves bioengineering, especially about the human brain.

After listening to Tang Chao's detailed introduction on price and grade, everyone felt that it was pretty good, and the boss thought very thoughtfully.

In terms of cost, the basic version of 4999 is almost no money, and the experience version of 12,000 yuan starts to make money. The more you go up, the more you make money, but the more you go up, it means that the fewer you sell it.

There is no way to do this. This technology is a bit inconsistent with the current stage of social development. The technological content is too high and the hardware manufacturing cost cannot be reduced. I can only make some hard money.

Moreover, as a conscientious enterprise, helmets between different versions do not need to be purchased separately, and those helmets can be upgraded.

Their internal frameworks are the same. As long as different mental stealth modules and other modules are installed, different stealth states can be achieved.

The valuable things in the helmet are also those things.

In contrast, it can make money by doing virtual reality software applications.

After all, they don’t have to worry about the hardware cost. That thing cannot be controlled even if they want to control it. Every time a cent of the cost is reduced, tens of millions of funds will be spent.

Of course, there are other plug-ins of "time acceleration" and "super scientists".
Chapter completed!
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