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Chapter 283 Amazing learning effect

After lunch, senior executives who completed the test gathered in conference room No. 1 on time.

Compared to when they just finished the test, the excitement on their faces dissipated a lot, and reason once again occupied the high ground and began to consider the issues in detail based on their professional characteristics.

It cannot be said that I am not affected by excitement at all. At least purely emotional speeches and ideas rarely appear again.

When everyone gathered, Tang Chao didn't talk nonsense and just held a meeting to get to the point. After all, time is money.

His various space construction plans have begun. The Navigator is confidential, and the Kanxing side is even more confidential to the earth. This wave of open nerve infiltration technology is not only a way to accelerate the spiritual outlook of human beings into the interstellar era, but also a strategic cover for other explosive purposes using explosive information.

Other space powers are also covering their real Mars plans, but their cover methods are not very good, so they deceive ordinary people. This wave of plans that are far less exciting than the Navigator.

In the conference room, Tang Chao sat next to the computer connected to the big screen, while releasing the data he got, while explaining the key points of this super technology to them.

For example, now, he showed a photo of everyone standing by the forest.

Everyone present, except for the different clothes, was not alone in the photo. There was a forest behind them, grass at their feet, a little snow could be seen on the left, and a little desert could be seen on the right.

Well, this is the "screenshot" they took with a hanging camera in the virtual world.

As for modeling virtual spaces, all modeling in the "photo" is of very high quality, and looks almost the same as a real person, because the virtual helmet is fully wrapped and has scanning equipment inside, which can obtain the scanning data of the head, which is quite easy to restore.

Of course, users can choose, just like the players in "Sword Art Online", they can choose to "pinch their faces", or use a new image that is customized or purchased like in "Player No. 1".

The height of the people in the screenshot is actually a certain difference from the real height, because Tang Chao did not conduct a comprehensive scan of them, but because the company's people have some height data every year, they are almost inseparable.

In this way, they can enter the virtual world like "real people".

However, this level of precision modeling is used for astronauts' training. Even astronauts require higher accuracy when entering virtual space. They must scan the data of their bodies and input the data they usually train in one piece, trying to make the body data in the virtual space approach their real body data. Only in this way can they train better.

Generally speaking, you don’t need to use such high data accuracy, especially when developing games, the greater the data deviation, the better.

Later, Tang Chao talked about the current technical limit of virtual reality helmets, which is the 50% security infiltration limit.

When everyone heard this, they felt relieved because some of their feelings in the virtual space were explained.

"That's right. Although the initial weightlessness and overweight feeling was very real, when I carefully recalled some of my feelings when I was training before, the feeling in the virtual space was not so good, especially the experience of overweight, the gap was the most obvious."

Because it is an astronaut training experience, Du Kangsheng, the chief space pilot, has a very strong say.

The same goes for others, and they all found the gap between their virtual feelings and their real feelings.

"Yes, I twisted myself hard in the forest before, because the pain came very quickly, which made me only notice whether there was a pain feeling, and ignored the pain level. Now, I think about it, the pain at that time was indeed less than the pain of the same level in reality."

"Well, if that's the case, then I felt right when I touched mechanical equipment before. Most of the company's space equipment was assembled by me. I knew all their feels. When I touched the same equipment in the virtual space, they were really almost interesting."

"I think 50% of the touch is good. If I really simulate it in an extremely dangerous state, it will be extremely dangerous. After all, if you die in a brain, you will die completely. And as of the current situation, it has a very good learning effect. I still remember the locations of those buttons."

"To be honest, for ordinary people, the things we experience in virtual worlds are comparable to real flights, especially the initial feel, are something that ground simulators cannot compare to."

"I also feel that it's like learning the knowledge of survival in the wilderness in class. It's really better to walk around the wilderness. When the sky gradually becomes darker, the urgency of survival will prompt you to accelerate the learning of various survival skills, and the virtual world will play an immersive role."

Indeed, these are all experiences and feelings that everyone has. Only after they have experienced it in the virtual space can they truly understand what "immersive" means.

And this experience is very helpful for them to make the right decision, and they can use the dual identities of decision makers and users to arrange the subsequent development direction of neural access virtual reality technology.

"I think the 'second world' approach is very correct, but we definitely can't do that big in the early stage, and this field is too big and we can't monopolize it. I feel that in terms of ownership, we can only keep the core technology of neural access."

"Merichen currently has an immature back endocancer technology. When our technology comes out, it may accelerate their technological progress. We don't know how long it will take for them to complete the technology, so I suggest opening up some outer technology so that all countries can participate in the development of the 'Second World', and we are the people who set standards, and by the way, we can also use mature technology to curb the development of the other party's nerve access technology."

"This is good. We have suffered this kind of loss before. Now we should let them suffer the loss in turn. Now our technology has an absolute advantage. As long as we open up some edge technology, we can definitely kill the development of the other party's nerve access technology in an eternal immature state."

Everyone expressed their own opinions. After a while, it was finally Wang Weimin, the head of the game department.

"I think games can be used as one of the early development methods, because the form of games is the easiest to people. After all, playing is relaxed and enjoyable. Nowadays, games are increasingly paying attention to immersion, but when it comes to immersion, no technology can compare to neural access virtual reality technology."

"The previous astronaut training experience can be fully included in the company's ongoing "Kanxing 2" game development. Whether it is implanting the "Kanxing 2" game into the virtual world or redeveloping a new game, it will kill two birds with one stone. It will allow users to buy helmets happily and obtain a large number of astronaut reserves."

"The company's goal of moving towards the starry sky has never changed, so it will definitely require a large number of senior technicians who can work in space in the future. When the company recruits in the future, even if 10% of the players come to apply, one-tenth or one-tenth of the candidates will pass, the number of people will be quite considerable."

"Even the astronaut training scores in the game can be used as a reference to quickly determine who is suitable for astronauts and who is not suitable for astronauts. Moreover, after systematic training in the game, there will be a lot of things left when they conduct real astronaut training, which is also very beneficial to us."

Wang Weimin’s plan is still feasible, and many people agree.

It’s just that playing games is a bit useless, and the transplant time is probably not short. After everyone’s personal experience, its “immersive” learning ability is also very strong, so its learning gimmicks have to be added.

After all, astronaut training courses are a very professional learning program.

Their experience is just an experience. In fact, the entire astronaut training project is very complete and the process is very long. The template is the current mainstream training process in various countries, so it can be directly used as the astronaut quality courses to be put on sale.

Not to mention ordinary users, after this technology and course is revealed, aerospace powers with astronauts will definitely rush to buy it.

Combined with the current interstellar form, countries that do not have astronauts but already have targets will also purchase them to train their own astronauts.

Moreover, the starting point of a technology and a product is very important, which is related to its reputation and market positioning for a long time.

For example, a domestic mobile phone started with a copycat phone, so even if it upgraded its technology later, launched a flagship phone, targeted the high-end market, and set the price. However, when consumers hear its name, they will still be linked to a copycat phone, which seriously affects its sales and market positioning.

If the virtual reality helmet starts with not using the game, but with the name of "astronaut training equipment", then the quality will immediately be higher than that of space.

Whatever you do later is a dimensionality reduction attack.

Even if it focuses on the game market for a period of time, it will not prevent parents from thinking that it is a device for training astronauts. Just because the child cheats him again, he might buy it as a "little bull learning machine" and then buy it home.

Of course, the premise is that the price of this virtual reality helmet must be a little more appropriate, and the hardware configuration of the computer at home must be very powerful.
Chapter completed!
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