Chapter 28 Detecting Traps
Tick!
The dirty water droplets slid from the gaps in the disrepaired sewer pipes to the wet ground, making a crisp sound.
Thorne stood at the intersection and frowned slightly, his expression seemed very solemn.
The most troublesome thing about the trap is not how to remove it, but that you can't be sure where it will be hidden.
Especially for traps like strong acids and explosive flames that kill you in one blow, many times you are taking risks with your head on your back. Even if you are not careful, you may kill you instantly.
This is also the fundamental reason why most players would rather find a stable job or work as a coolie at the dock and spend the rest of their lives steadily than explore in the wilderness or underground ruins.
In the adventure team, the most common way to deal with traps in the channel is to let the accompanying wanderers investigate and eliminate them.
However, this profession is not born with the ability to find traps, perceive traps and remove traps, but is understood by most wanderers through acquired learning of this knowledge.
The casters face complex knowledge, which makes them basically have no time to care about. Because warrior pros are not so flexible, they are busy working hard and training combat skills in their spare time.
Rangers are guards who are free from wilderness forests. Their time investment in tracking and anti-tracking abilities has led to not much energy on the study of traps.
Only the main abilities of the wanderer are stealth, infiltration, assassination, treasure robbery or scout, so if you want to complete every task perfectly, knowledge of traps is indispensable.
So as time continues to develop, in people's subtle perception, the wanderer is a professional who has reconnaissance and lifts traps.
In fact, among the indigenous people of this world, not all wanderers have the ability to reconnaise and eliminate traps, and not all rangers have excellent tracking abilities.
Some wanderers have strong tracking abilities, while others have keen perception of traps. These are not surprising.
The indigenous people did not have the same upgrade mode as the players. As the level improvement abilities were automatically obtained, all their abilities were actually trained after years of accumulation.
If most melee professionals in this world do not have professional teachers training and teaching and rely on their own exploration, they may not necessarily master all of their own profession characteristics.
Even after upgrading, players only gain the most basic abilities of some professions, and they still need to explore the advanced skills themselves.
Otherwise, how could the player group be so hard in this world for nearly two years?
Just like Thorne's Ranger profession, after he has been promoted to level 5, he has only abilities gained by relying on his profession characteristics: old enemy, tracking, durability and dual-weapon combat.
The ability to cast magic is still obtained by spending money on transformation rituals.
You can imagine how to survive safely in the wilderness without the blessing of other abilities and relying solely on these.
Therefore, when most levels are similar, the strength of the indigenous professionals is generally stronger than that of the players. This is the conclusion drawn after countless bloody lessons in the player group.
When the game was just public beta, Thorne's attribute panel after entering the game was very miserable.
Except for the six major attributes and the racial characteristics of the half-elves, the others are all blank.
It took him nearly half a year to upgrade from a basic professional militia to a maximum level.
During his six-year gaming career, his life rules are basically practicing long swords, long bows and some basic combat skills in the militia training camp in the town at noon.
In the afternoon, you need to do some labor in the town to maintain the living expenses in the game.
After he mastered all the sword and longbow with his half-elves' racial characteristics, he began to try to follow the militia guards in the villages and towns to clean up the threat.
Or go out to the wild alone and kill some lonely small beasts, goblins and bonkers.
The reason why Thorne achieved what he has today is because of his hard work in the early years of the game, which laid a solid foundation.
After he successfully took office as a Ranger, he quickly accumulated and grew to the point where he is today by constantly killing kobolds and goblins in the wilderness with the attributes of the elite templates of players.
Although melee professionals can cut people with a knife, if they do not have skills in fighting and using weapons in the real world.
Ordinary players risk their lives to go to the wild to kill monsters in the early stage. The experience points and cultivation points they obtain are not as efficient as staying in the town to train.
After all, training can also gain experience and practice points. Although not many, at least it is useful to survive the most difficult early stages.
When this game was first launched, it made people love and hate it because it was completely like a real world that made people unable to stop.
But it is another world where the strong are respected. Without strong strength, it is unrealistic to do whatever you want.
Faced with the trap that is likely to be hidden somewhere in front of you, although Thorne has a certain understanding of the knowledge of traps, simple traps can easily discover hidden locations and eliminate them.
But this time it made him feel a little tricky.
Thorne took out a small dagger from the dimensional bag, gently tapped on the nearby ground and slowly pried some floor gaps, and never found anything.
There are no wanderers among their players. Even if there are, Thorne does not think that these players who carry bags at the dock all day will be much better than themselves.
what to do?
Thorne was a little troubled. There was a reconnaissance trap in Ranger's magic, but because of the limitations and applicability, he had no choice.
By the way!
Isn't there a spellcaster behind you? Maybe Andrea has a detecting trap spell.
So Thorne turned around and looked at Andrea and asked, "Can you detect a trap?"
The fact that Andrea can advance to a powerful dragon vein warlock at such a fast speed shows that her charm attribute must be very high, so she has a lot of spells she has mastered.
Maybe even if you have a detection trap.
Detecting the trap? Andrea was stunned for a moment, then shook her head apologetically.
Warlocks' casting ability depends on bloodlines, and the spells they master are also random.
They do not need to learn any knowledge, and they will automatically master relevant spell abilities over time, nor do they need any spell positions, let alone use magic nets to cast spells, because their ability to cast spells is their talent.
Therefore, this ability to rely on talent to cast spells makes them master far less spells than wizards.
Basically, what kind of magic you can comprehend when you upgrade your warlock level, you can only cast any magic in this life.
Unless you are willing to spend a large amount of money to cast the Bloodline Purification Ritual, you will have the opportunity to obtain spells again.
This is also a relatively friendly profession among the four major spell casting professions, because you don’t have to remember the complex system knowledge at all.
As long as your charm attribute is high enough and then you are rich enough.
In layman's terms, it is a tall, rich, handsome, white, rich and beautiful profession.
In the settlements established by players themselves, the criterion for measuring strength is how many warlock players they have.
Only warlock players are the only profession that can grow the fastest by spending money.
It is the foundation that most players can gain a foothold.
After all, there is no shortage of rich people in the real world who like to play games and spend money.
Thorne saw Andrea's expression, so he looked at Pardo, a level 1 wizard who had just come out of the Wizard Tower without any hope.
If it really doesn't work, at most, you can let Trundall go up and fight hard and trigger all the traps.
Feeling Thorne's gaze, Pardo walked over and said, "I've learned to detect traps."
Oh? Thorne was stunned when he heard this, but it was a little beyond his expectations.
Then he said, "Then I'll trouble you."
Chapter completed!