Chapter 43 This is President Pei's propositional composition
"So, I think this is a test that President Pei gave us, a topic-setting essay."
"President Pei is best at fighting against big things with small amounts of resources to achieve the best results."
"This is true of "Lonely Desert Highway" and so is "Ghost General"!"
"So, we have to try to achieve the best results with the least resources!"
"I have roughly considered the following aspects, characters, scenes, and plot cutscenes, and you must save as much as possible. Otherwise, this plot mode will definitely be meaningless. We have to use good steel on the blade!"
Bao Xu is confident.
Huang Sibo nodded frequently and agreed with this.
Bao Xu continued: "Actually, after we have confirmed that these resources must be saved as much as possible, we have very few options."
"First, in terms of character. The game uses a first-person perspective, which can save the protagonist's character model, which only requires two arms and two legs."
"The game can choose zombie themes. There are two types of enemies in the game. One is zombies and the other is mercenaries. Both can be used to use common templates to change them at will to ensure that the types of monsters are rich, and that's OK."
Huang Sibo nodded: "Well, I understand, this is a good idea. However, only zombies and mercenaries are not allowed to show any plot. There must be supporting characters."
"I have already thought about the supporting role. I only need one, that's a little girl."
Bao Xu looked at the printing paper with ghost talismans written on his hand: "In order to save resources, I plan to set this little girl to be unable to speak, so that she can avoid plot dialogue and dubbing. The voice in the whole game is as long as there are some commonly used combat voices."
Huang Sibo was shocked: "Ah? The only supporting role can't speak, so how can you show the plot?"
In Huang Sibo's understanding, the lines of the supporting characters are the key factors that express the plot and the character's personality.
There is only one supporting role in itself, and you can't speak or have no lines. Isn't this the whole game a pantomime?
Bao Xu thought about it: "Well... there is no way, this is the result of compromise. If the little girl is asked to speak, then we have to find someone to dub and adjust the lip of the little girl's model, which is quite a lot of work."
"And, I think the little girl doesn't speak or affect the plot. We can show it in many ways."
"For example, her behavior, eyes, movements, etc."
"If it's a mute character, the little girl is the best image."
"The existence of this little girl mainly has two functions."
"First, she is a kind of spiritual comfort and adjustment. Players fight zombies and mercenaries throughout the game. This little girl is like a beam of light in the darkness, which can regulate the player's emotions and prevent the game from completely falling into the monotonous mood of "tumu"."
"Secondly, she can participate in some puzzle-solving methods. Many foreign manufacturers have similar methods for stand-alone games, which is to let players interact with a certain NPC. We can do some such levels: the main door is locked, and there is a narrow ventilation duct next to it. The little girl can just crawl over and help the protagonist open the door."
"In this way, whether it is emotionally or practically helpful, little girls will be very important to players."
Huang Sibo nodded: "Well, it sounds good! But I have a question. How to set the story background? Is the theme of the end of the world? The worldview must be integrated with zombies, little girls and mercenaries at the same time, and it must be reasonable and not far-fetched."
Bao Xu drew on the print paper like a ghost-drawing talisman: "This involves the second point, the scene."
"There is a prerequisite, that is, the scenes must be reusable. Suppose we want to create a 3-hour plot experience, ordinary foreign stand-alone masterpieces will provide three or four completely different game scenes, which is too difficult for us."
"What I think is that the story takes place in a large fortress at sea, where an evil multinational company conducts virus experiments, and their goal is to transform mercenaries into tireless powerful warriors with the virus."
"In this way, the protagonist's goal in the plot mode is to emerge from this large fortress, from the bottom to the top, and finally escape. All the scenes players see are in the style of the "secret base" inside the fortress."
"We can have many ways to distinguish levels, such as monster changes, scene slight adjustments, etc. They are also in the style of "secret base". We can subdivide different scenes by adding a little map."
"For example, some scenes are contaminated by viruses, and the walls and ground are rusted and sticky due to various viruses; some scenes maintain the original state of the fortress, but become a mess; some scenes hire mercenaries to clean up zombies with heavy firepower, so there is serious damage..."
"In the same scene, we can create three or four effects, which can directly solve all the scene needs in the game."
Huang Sibo rubbed his chin: "Well, this idea is really good! But since it is the maritime base of an evil multinational company, why is there a little girl?"
"This is easy to explain." Bao Xu said, "The little girl carries special antibodies, so she was arrested by multinational companies for the test. During the test, the little girl lost the ability to speak."
"It's amazing!"
Huang Sibo had a flash of inspiration: "And, this setting seems to be extended. I think it can be done this: the little girl's blood can help the protagonist immunize viruses. For example, if the player is accidentally scratched or bitten by a zombie, the little girl will take the initiative to use a syringe to collect blood to help the protagonist."
"Good idea!" Bao Xu also thought this idea was good, "In this way, the little girl is more important to the player! Every blood collection can deepen the relationship between the player and the little girl. Moreover, with too many blood collections, the little girl will become weak and move slowly. In order not to let the little girl suffer, the player must improve his skills and better solve the enemy. This is also a way to increase the player's immersion!"
During the process of brainstorming between two people, many game contents were quickly finalized.
The game takes place in a secret fortress on the sea. The protagonist is an Eastern special forces soldier who sneaks into the base to investigate, but unexpectedly catches up with the virus outbreak.
The protagonist must constantly seize firearms from the enemy, defeat the continuous stream of zombies and mercenaries, kill from the bottom of the sea fortress to the top and escape.
During the escape, the protagonist meets a little girl who cannot speak, and this little girl becomes the reason why he must escape alive.
The entire plot mode revolves around the protagonist and this little girl.
The whole plot is not complicated, but the content is not monotonous at all!
Although there is only the supporting role of Little Girl in the game, as long as it is done well, the impression it will leave on the players will definitely be deeper than the supporting roles of the ten supporting roles!
Huang Sibo kept recording on the computer documents.
Looking back at the entire document, Huang Sibo was even a little shocked.
Such a perfect solution!
Is this the result of Bao Xu’s idea for several hours?
Not only does it perfectly solve the problem of limited resources in the game, but it also achieves reasonable plot, self-consistent logic, complete emotions, and impressive!
Huang Sibo couldn't help but raise his thumbs up: "Brother Bao, you are so awesome!"
Bao Xu shook his head: "No, I just completed Mr. Pei's essay on the topic. He should have wanted to do this from the beginning. He just gave us a small test to see if we can understand his spirit well!"
Chapter completed!