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Chapter 1148 Live 'Animal Island VR'

However, the problem is that he did not leave any video data when he experienced it before, so if he wants material, he still has to experience it in the game and record it.

Qiao Liang remembered that there had been no live broadcasts for a long time recently.

It's just in time to start playing "Animal Island", explain it to the fans, and record the material by the way.

Then I went crazy and tried to release the video this weekend!

Before broadcasting, make preparations first.

At this point, Qiao Liang also learned from the lessons learned by many small anchors in the past when they broadcast VR games.

Conventional console, computer and mobile phone games only need to transmit the images to the audience in real time through capture cards or screen recording software, but VR games cannot.

Although the video picture of VR games can be turned into a flat surface, the picture and lens seen by the audience will still swing around according to the perspective of the host.

For the anchor, frequent shaking of the camera angle will not cause any discomfort, but for the audience, the shaking will make them very dizzy.

Moreover, many of the anchor's actions are not visible to the audience at all.

These will undoubtedly greatly weaken the live broadcast effect of VR games.

In the previous performance art publicity process, many small anchors were inexperienced, so although they also did live broadcasts, the response was not good.

Qiao Liang thought about it for a long time. These problems are difficult to completely solve, but they can be improved through certain means.

First, try to stabilize your neck as much as possible and avoid shaking it as much as possible.

Although this method seems simple and crude, it is indeed very effective.

Many people usually make small movements and habitually shake their heads, but they cannot feel it. When playing VR games, this small habit will also be brought into the game.

Shake your neck as little as possible and keep the camera steady, and the dizziness of the audience will be greatly reduced.

Moreover, "Animal Island VR" provides the function of grabbing items for the convenience of players. In this way, players do not need to bend down frequently to pick up things and can just keep their eyes level most of the time. This is also an advantage.

Secondly, prepare an additional camera to record your movements in reality; then use a simple software to detect the button pressing status of the handle and display it on the screen.

Through real-life pictures, the audience can better understand how VR games operate.

Many people who have never been exposed to VR games may mistakenly believe that VR games are also controlled by buttons and are not fundamentally different from computer games. Through this lens, they can realize that their ideas are very wrong.

Software that detects button presses is also very common, and many anchors have used it. Some are to let the audience better understand their operations, and some are to prove that they are not cheating.

This button detection function, coupled with realistic images, can better demonstrate the excellent features of VR to the audience.

After everything was ready, Qiao Liang merged all these contents into the live broadcast screen.

Unlike computer games, the interface UI of VR games is very simple because many contents do not need to be placed in the field of view.

For example, the player's status, bullet count and other data can be placed on the back of the player's hand, and will only be displayed when the player looks at the back of his hand.

"Animal Island VR" takes this to the extreme, with almost no UI on the entire interface, further enhancing the sense of immersion.

Qiao Liang placed the real lens image in the upper left corner of the entire screen, and placed the interface for detecting the handle buttons in the upper right corner of the screen.

The content of these two parts of the screen is not particularly important and can be covered.

The lower left and lower right positions also need to display the movements of the two hands and various UI information on the arms.

After everything was done, Qiao Liang started the live broadcast and was ready to enter the "Animal Island VR" to experience the game.



Not long after the broadcast started, many fans flocked to the live broadcast room.

"It's great! The pigeon spirit actually broadcast live!"

"Didn't I post a video yesterday? I thought Lao Qiao was going to give himself a three-month vacation!"

"Wow, today is... the live broadcast of "Animal Island"?"

As soon as they saw the live broadcast room, many viewers already understood what Qiao Laoshi was going to do.

However, judging from the content of the barrage, many viewers did not feel much anticipation or excitement.

"Old Qiao, it's better not to broadcast "Animal Island". The VR game live broadcast is not interesting. It's better to broadcast "Return to the Shore" and suffer! You can also warm up "Eternal Reincarnation" in advance."

"I'm going to run away while playing a VR game, I'll get dizzy."

"No matter how you make casual games, they are just like that. I watched other anchors play it at the beginning, but it is not my cup of tea."

Obviously, many players are not very interested in Qiao Liang's current live broadcast content.

On the one hand, this is because the VR live broadcast is indeed not very enjoyable, and on the other hand, it is also because other anchors have tried to broadcast a short segment of "Animal Island", but the effect was not very good, so Qiao Liang's fans don't think much about it.

look.

Seeing these barrages, Qiao Liang did not panic, but smiled slightly.

"Please be patient and watch for a while. I have made full preparations before the live broadcast. Of course it is different from other anchors!"

Qiao Liang didn't explain much and directly entered the game.

Although some people quit, most of the viewers are old fans and still stay, and the number of people in the live broadcast room is still growing.



The method and process of entering the game are somewhat different from other games.

When entering other games, there are fixed processes such as clicking the button, black screen, pop-up logo, animation, etc., but "Animal Island VR" is different. Its entrance is in the scene of VR glasses.

Doubt VR glasses initially come with three scenes. The default scene is a windy and sunny island, with the sea on the front and the island's forest on the back.

In this scene, turn back and click with the handle to open "Animal Island". Of course, the premise is that the game program must be downloaded on the computer in advance and the wireless screen connection between the computer and the VR glasses has been completed.

After entering the game, the scene will switch directly and seamlessly to the beach where the island lands.

The surrounding scene remains unchanged, the game's logo and animation will appear above the player's field of vision, many birds fly from the forest, and fish begin to jump in the waves.

This is actually the loading process of the game.

Before players realize this, they have already changed from the initial interface of VR glasses to the game scene.

Then, the handle vibrated slightly, and Qiao Liang saw a slightly raised part on the ground moving towards him, like a tunnel.

After another two seconds, the tunnel hit a big rock next to it, making a "boom" sound.

"Ouch!"

An anthropomorphic groundhog image emerged from the ground. It was round, fat, and naive, carrying a small pocket hoe. There were some steam parts on the hoe, as well as the logo of steam technology.

There was a big bump on the groundhog's head, which was obviously caused by the bump on the rock just now.

"I'm so stupid, I forgot to wear my hat again!"

The woodchuck took out a miner's hat from the backpack behind him and put it on his head.

It was just about to get back into the hole and continue digging when it happened to see Qiao Liang and said quickly: "Ah! Hello!"

"I heard that someone has contracted this island. Judging from the description in the information... it should be you, right?"

"Please rest assured that the island has been initially developed by our Steam Technology Company. Although it is still far from the perfect island imagined, it is already in a livable state!"

"How you develop this island is your freedom. Let me take you to the steam technology service office to register first."

"This is a steam technology balancing car prepared for you, please get on board!"

Marmot said, clumsily pressing on his wrist, and a weird-looking balance car drove over from a short distance away and stopped not far in front of Qiao Liang.

At the same time, the groundhog continues to speak lines and guide the player on how to move.

The tips are very simple, they are to use the joystick to move and change the perspective; use the jump key to teleport.

The first two prompts mainly guide the player to move to the balancing car. After getting on the balancing car, there will be new guidance content.

According to Mr. Pei's request, the game "Animal Island" should make the game guidance as simple and natural as possible, so there is no separate interface introduction. Instead, when the groundhog talks, the interface uses "Next please"

Move to the side of the balance car (use the [left joystick icon] or [left hammer button icon])" to guide you.

After standing on the balance car, the groundhog began to introduce its driving method.

"The driving method of the balance car is very simple. Have you seen the button on your left index finger? Press it to brake/reverse. The joystick on your left thumb controls the direction, and the button on your right index finger is to accelerate..."

After the character boards the balancing car, his hands automatically grasp the two joysticks on the balancing car. The layout structure of this joystick is highly similar to the handle held by the player.

Therefore, when Marmot introduces the functions of the buttons on the joystick of the balance car, it is equivalent to introducing the use of the handle.

During the introduction process, the corresponding buttons on the balance car will also be highlighted, making it easier for players to more clearly confirm which button the marmot is introducing.

"Okay, now try to drive it and come with me to the service office on the island!"

After the introduction, the groundhog got back into the ground again, quickly dug a hole and led the way, while Qiao Liang followed behind on the balance car.

Arriving at the door of the Steam Technology Service Office on the island, Marmot is waiting outside to teach the player to put away the steam balancing car and enter the service office to complete the procedures.

According to the settings in the game, Steam Technology has tailor-made an island development plan for the little animals. The little animals can become the owners of an island by spending some money, and cooperate with Steam Technology to develop the island and turn it into

The way you want it to be.
Chapter completed!
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