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Chapter 353 Main Story (2 in 1)

In Gao Yixiang's plan, the game "Steam Ming" will take a semi-open world.

The so-called "semi-open" means that players can explore the entire game world, but there will be some limited conditions.

In fact, these are mainly for the purpose of plot and narrative.

This so-called semi-open style roughly means that players can explore the world of the game independently, but this exploration is limited to it. After all, the purpose of this setting is to serve narratively.

"Steam Ming Dynasty" is not like "Taiwu Painting Scroll 2". This game will have a very clear main line.

In order for players to fully experience this main story, they will definitely not design the entire world too freely like "Taiwu 2". When players can explore the entire world completely as they wish, their understanding of the main storyline will become very weak. That is a good thing for "Taiwu Painting Scroll 2", because its gameplay is essentially to encourage players to fully explore every corner of the world.

But for "Steam Ming", that would be a disaster.

"Steam Ming" will have a clear main story, and players' experience of this main story is the biggest source of experience of this game.

Just like "God of War", the main line of the story itself is also a huge charm.

Through this main story, the game will slowly transform the entire magic and enter the Steam Age of Ming Dynasty and present it to countless players.

According to the current setting, the main story background of the generation "Steam Ming Dynasty" will mainly revolve around the Battle of Sarhu.

In the first half, the main plot will take place in Beijing at the end of Wanli. The protagonist is a Jinyiwei, equipped with a mechanical left-hand shell, holding an embroidered spring knife, wearing a flying fish suit, and a single piece of eyes loaded with some magical mechanical functions, and a clear cultivation system.

Players control the protagonist and acquire special abilities by collecting and producing various new mechanical accessories; by cultivating themselves, they gain more control over the power of machinery and become stronger. Cultivating plus machinery is the two key lines for the character training of "Steam Ming Dynasty".

During this whole process, through the main and side missions, the "Second World" studio will show all players a Beijing city in the steam era after magical transformation in the early 17th century.

The design and narration of the entire worldview will be full. Gao Yixiang plans to show all players who are interested in in-depth understanding of this world and show what the dynasty in their design should look like.

From the lives of civilians to what ancient Chinese cities should look like under the concept of steam, and how the dynasty rule took place...

Gao Yixiang even studied the history of the Ming Dynasty in depth and even invited special scholars as consultants to strive to create a truly credible steam Ming Dynasty.

The main story background will start from Beijing in 1618. In the first half of the game, the protagonist will also make some contributions while his strength gradually becomes stronger, thus becoming a small banner of the Jinyiwei. Then, his contribution was corrupt and angry, and he was framed and sent to the front line. In February 1619, he participated in the Battle of Sarhu, witnessed the defeat of the Ming court in Sarhu and killed him from the Shura Field alive.

At this point, the story is over. The whole plot is arranged in a relatively complete way, and there is also enough meaning left to leave room for production for the subsequent sequel.

Of course, whether there is a sequel depends on how the actual performance of this work is.

In fact, this game also takes huge risks.

The investment in the entire game has reached the point where the stories they are good at writing are not quite the same as what we want, right?"

"That's it, you can try it." Fan Zhe said, "Although your 'world concept design team' is full of senior planners and some screenwriters who have been dealing with writing for many years, compared to those so-called great gods, they are writers who fight from the crowds of people. They can always have some of their own abilities to be able to do what they do in an industry."

Vanzer paused and continued: "We can give our requirements; we can significantly increase the bonus amount, for example, it can reach tens of millions. As long as we can really provide us with a good story, that's fine."

"In addition, a competition system can even be introduced to allow authors who have made great achievements in online novels on historical themes to participate in the creation in depth."

"This must be a good thing..." Gao Yixiang said, "But the bonus of tens of millions is definitely enough, but is it worth it?"

"What's there?" said Fan Zhe. "I think it's worth buying a good story with 10 million yuan. What's more, through this method, we have also had a very good publicity stunt. The value of this publicity may be worth a lot."

"Then...this so-called tens of millions of funds...the budget of our project is limited. Can it be counted as additional investment from the headquarters?" Gao Yixiang rubbed his hands unconsciously when he said this.

"Your little plan is really good..." Fan Zhe shook his head and said with a smile: "It's okay. Even if this investment is in the budget for copyright purchase, their copyright department has a lot of budgets every year and invests in copyright acquisition. If you have too much money, you have nowhere to spend it. I just regret that the good works on the market are not enough to buy them."

"Hehe, the boss is mighty!" After flattering, Gao Yixiang happily returned to his side.

Looking at his excited look, Sun Yilang asked with a smile: "Have you solved the problem?"

"That's right." Gao Yixiang also talked to Sun Yilang about his communication with Fan Zhe.

"That's OK!" Sun Yilang said, "Our game really needs a good story."
Chapter completed!
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