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Chapter 270 The Monument to Look Up to

The development work of "Taiwu 2" has come to an end. All the contents that should be produced have been launched, including the online version.

Of course, this does not mean that the project team's employees have nothing to do. The maintenance of the game itself must be done. At the same time, the game will gradually have iterative needs in the future.

For example, the design of some exercises may have some balance problems to be solved; for example, adding some equipment and adding some appearance...

However, there are bugs, which seem to be very rare at present, and this is the power of the 'dimensional engine'.

However, overall, the overall workload is not much, and at least it is not enough to maintain a team of one or two hundred people.

So Fan Zhe simply gave everyone in the team a vacation, about one to two weeks.

After paying the money, there were quite good bonus incentives, and everyone was smiling.

Originally, Fan Zhe was planning to take some time today to talk to Gao Yixiang and Eggplant about the new project, but the situation of the two of them today is obviously not suitable for talking about work, so let it go.

...

Time hastily entered mid-September, and the sales of "Taiwu 2" are even stronger than predictions in all aspects. In this half month, the game has sold more than 2 million sets worldwide, and the total sales have reached more than 28 million.

To be optimistic, it is estimated that by the end of this month, the total sales of the game will reach 30 million.

At the same time, the ratings of this work on major websites have basically stabilized.

IGN score, 10 points!

According to this year's attitude, this should be the only full-scoring game of the year.

It is actually not particularly easy to get IGN to give full marks. But for particularly good works, they are relatively tolerant and will not deduct points inexplicably in some strange places.

"Taiwu 2" is a work that has no place to lose points. Apart from the theme of martial arts and not as popular as the Western cultural background, it is almost unreproachable from all aspects of the game itself.

In China, the current mainstream media have high evaluations of this work.

You know, this is a game that has been on CCTV News!

When the original work was just released, CCTV News conducted an exclusive interview with Fan Zhe.

Later, the work was released and became a hit at home and abroad. It was called the most important game in this entire era. This also made domestic media seize the opportunity to report a crazily.

Especially the Chinese culture, Chinese thought and Chinese philosophy conveyed by "Taiwu 2" were exported abroad very successfully.

For example, a video that was particularly popular abroad recently was a foreign player who encountered the sunrise at the golden top of Mount Emei.

The player's character stood under the top of the mountain, and there was a vast sea of ​​clouds under his feet.

His face was east, and a glimmer of light came out from the thick sea of ​​clouds, spreading to the farthest part of his sight.

However, in the next moment, a grand golden light suddenly bloomed in the east, and the golden rising sun rose from the sea of ​​clouds, suddenly illuminating the entire world.

At this moment, the Buddha's light shines everywhere!

All the people, at this moment, became bright and grand in this hot light.

This scene did not cause much response at first. It was good to look good, but in many games and film and television works, it seems that it is not particularly difficult to create such a good-looking scene.

However, with a rumor, the video became more and more popular - some people said that this was true.

At the beginning, these ghosts didn’t believe it. This sea of ​​clouds, sunrise, and Buddha’s light shines everywhere, is it a scene in the real world?

It's incredible.

The Chinese guy who was questioned directly threw out the photos and videos, and the real photos and scenes were taken on Mount Emei.

As a result, the crowd was shocked, which caused heated discussion.

"I didn't know much about China in the past. From "Taiwu", I saw another magical world... If I had the chance, I would like to go to China to see it."

A comment was pushed to a very high place.

This is not cultural output, what else is it?

...

Activision is already crazy about being amused. They obviously have achieved great success in this big bet invested in "Taiwu 2".

Looking at the sales volume in mainland China, the sales volume of "Taiwu 2" worldwide is more than 20 million sets. In addition to the agency funds they paid to Weidu Entertainment, investment in promotion and distribution, investment channel distribution, CD suppression, taxes and fees, their profits in this game are currently exceeding 200 million US dollars.

Arnold has already opened champagne with his colleagues involved in the project.

His old friend, El Dawson, also sent his blessings:

"Luckily, you were so persistent in chasing this game at that time, otherwise we would have missed a huge profit point."

Arnold smiled and said nothing.

Recently, he has the possibility of further promotion.

And the others, who had the opportunity to win the agency rights of "Taiwu Painting 2", eventually missed it, all regretted it.

Especially UB, they were the closest one to "Taiwu 2".

They were also very optimistic about this work at that time, and the quotes they gave were almost the highest at that time.

Later, I heard that Activision suddenly increased the promotion and distribution budget based on them, which made them have some doubts at the time.

Although they highly recognize the quality of "Taiwu 2", the overall budget of tens of millions of dollars is enough to invest in a very good new game.

Can you make a profit if you throw so much money into a Chinese game and martial arts theme?

What's more, this profit income is not considered local to mainland China, and can only be sold in markets in other regions of the world.

They had great doubts about whether they could recover the cost, so they did not dare to make such a big bet and eventually gave up the competition with Activision.

But now it seems that they have made a mistake. Judging from the current performance of "Taigo Painting Scroll 2", this game still has a certain potential to be explored even though it has sold nearly 30 million sets.

Especially after the online version is released, each player can enter the martial arts world of other players to play. Even Weidu Entertainment has directly established several "Taiwu Worlds" with different progress. When players enter it, it is equivalent to their own character coming to a world where many players are in, and it almost becomes an online game-style game.

It is obvious that based on the current market feedback, their online content has been successful enough. The game has been on sale for more than a month and a half, and the number of active online users has not dropped much, which means that this game is quite playable and the online elements are interesting enough.

And after having these features, there is no doubt that the long-term sales of this game will become very strong.

Now it's almost 30 million sales. If this long-term sales continue to stabilize...

At present, there are some people in the industry who love "Taiwu" very much. They are optimistic or a bit arrogant. "Taiwu Painting Scroll 2" is very likely to be another masterpiece in the history of gaming that may have monster-level sales after "GTA5"!

In the past, if you lose any game that dares to compare sales with "GTA5", you will definitely be ruthlessly ridiculed; but now it seems that even if "Taiwu 2" ultimately cannot compare with "GTA5", it will definitely be a monument that people need to look up to.

——
Chapter completed!
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