The 234th palm is excellent
After entering the combat state, a character ui will appear in the lower left corner, a red qi and blood, and a blue internal breath. The former will be less trauma caused by external injuries, while the latter will be less trauma caused by internal injuries, and any one will be zeroed will be dead.
On the left side of the two blood bars is a rotating circle, and the inner and outer rings represent "qi" and "power". Different skills will consume different things. They are empty at the beginning and will grow rapidly as the battle begins, which is also related to their own attributes.
As for the concept of "stance" in the first part, it was cancelled after thinking about it.
The battle scenes in the original work are quite similar to the gameplay of strategy games. However, the second part is a serious action game, which requires accumulating different postures to use tricks, which is not easy to solve, and it is not very easy to play, so I just killed it.
After Fan Zhe's character started the "Taizu Changquan", the movements he made had their own set of rules and routines. The wild boar would also have relatively different reactions due to being hit by a blow. The sense of blow between the punches and the kicks was very good. After accumulating enough "momentum", an icon at the bottom of the screen was slightly lit. Press the "q" key and the Taizu Changquan was displayed.
Then, Fan Zhe used the left mouse button to attack the wild boar, and the movements he made were different. There was a slight white light on his fist, and it became more powerful and the movements were different. Finally, a punch ended with a side-length fist with a horse-striking stance, causing the highest damage, and the wild boar was killed on the spot.
Although it is just dealing with a wild boar and the wild boar cannot move, Fan Zhe has already appreciated the smell of this combat system.
First of all, the entire impact was expected.
Before, Van Zhe had played "God of War 4". At that time, he felt that the game was very enjoyable, and he didn't think there was anything special. After playing "God of War 4", he turned his head and ran to play "Assassin's Creed: Origin", but he couldn't continue playing it.
After just experiencing the fighting feel of the "God of War" series, I went to play "Assassin's Creed" and the whole gap was suddenly very obvious - it was not of the same level at all.
Both games are third-person action games. Of course, there are many different places, and the fun in many designs is also very different. However, from the perspective of combat alone, the experience varies greatly.
The attack movements of "God of War 4" are smooth and full of strength. At the same time, the feedback of the impact is also very comfortable, and it is fun to play.
At present, the action fight in "Taiwu Painting 2" also gives Fan Zhe a similar feeling.
Although the situation of fighting is completely different, "Taigo Painting Scroll 2" will not be made into a pure action game, but this combat system is very comfortable and refreshing.
Especially in terms of the sense of strike, when the enemy is attacked in different parts and is hit by different moves, they will have relatively different reactions, which is very real and has a picture tension, which makes the feedback brought by the entire sense of strike become particularly outstanding.
After experiencing this, Fan Zhe felt quite good.
The picture is excellent, reaching the peak of all 3a masterpieces on the market; the combat system is very easy to play and comfortable, with a good sense of blow.
All the most basic things are there.
After fighting the wild boar, Fan Zhe's character entered Taiwu Village and participated in the so-called "ancestral festival". As a result, he was unexpectedly selected by the broken sword hilt worshipped in the ancestral hall, becoming the descendant of Taiwu of the next generation, and also the leader of Taiwu Village.
The whole game officially begins.
This Fuyu sword is one of the most important plot items in the game. It is usually useless, but when the character dies, this sword will pass it on to the next person with the protagonist's lifelong skills (that is, save them), so that the player can continue to play. You can also deliberately cultivate heirs and then inherit their skills.
After the game started, the most distinctive part of this game gradually became revealed.
If the feel of the combat system and the precision of the game screen are just the basis of an excellent work, then the characteristics and core of the subsequent game are more important.
For example, in the combat system, there is also something like "light skills" that has particularly martial arts characteristics. How do you integrate it? What will happen if you play internal injury? Point acupoints? What is the effect of more powerful martial arts...
A series of characteristics will make people excited to think about.
This is just the expectation brought by the combat system, but the gameplay of "Taiwu" is not just that.
Personalized and unique character training is also one of the selling points. This game does not contain the element of level. The strength of the character comes from the skills, and it also depends on the character's qualifications, attainments, basic attributes, equipment and other factors. There will be many ways to upgrade the character training and upgrade.
The most outstanding thing is the so-called "dynamic world".
Every player can feel a different world in the game. You can be a hero who everyone admires, or a bad person with evil deeds; you can be a hermit to build Taiwu Village, or you can go to Wudang, Emei to strive to be an elder or leader; you can join one sect to fight another sect, or mediate in the middle when there are disputes and disputes between different sects; you can grow old together with a beloved girl, or you can be a flirtatious carrot and play flowers everywhere to create a bunch of illegitimate children...
The initial world of each player, including everyone in the world, is random and has no presets; the world will change differently due to each action of the protagonist, and all NPCs in the world will have their own lives.
It can be said that in the future, every player’s game history in "Taiwu" will be a unique martial arts story.
This is the most attractive part of this game.
In the first part of "Taiwu", this place has been reflected, but it is far from enough. In the second part, Fan Zhe and his team have the ambition to create a more perfect world.
...
In this trial version of the game, Fan Zhe played it all afternoon in one go.
During this period, four project leaders were by his side.
At the beginning, Fan Zhe would raise some questions about the game itself, communicate with them, discuss and discuss. Later, he became addicted to playing himself, and the things he communicated changed from the game itself to the nature of a strategy.
"This fingering method in Emei is not very good, right?"
"Actually, it's not bad, but the entry requirements are relatively high. Boss, I suggest you play swordsmanship."
"Why did this senior sister feel full of affection for me all of a sudden? Don't, senior sister is so ugly. I like junior sister."
"Uh, boss, you can interact with the junior sister more and give gifts or something. It is best for the senior sister to see it. The senior sister should reduce her favorability for you. However, she may turn black, so you have to be careful..."
Such questions also made the people next to them feel a little ashamed to explain.
In a trance, it was already dark and it was time to get off work.
Fan Zhe coughed twice and said, "I think the game is complete, but I hope it can be solved quickly as a lot of optimizations I have mentioned before. In addition, Chen Jue is going to work hard on the AI simulation of the dynamic rivers and lakes, and I still see many not-so-good things."
"Yes, boss."
"Can you get a finished version before April next year and be launched in the summer? Can you do it?"
"able!"
Chapter completed!