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Chapter 157 Dimension Engine and 3A masterpiece

The money that Weidu Entertainment can make from the work "Taiwu Painting Scroll" will definitely not be able to make back the investment cost of their purchase of "Luozhou Studio".

This work sold platinum and sold in platinum, but most of it was sold before Luozhou Studio was acquired. This part of the money belongs to those of Luozhou.

There are still some profits for subsequent sales, with a total selling price of nearly 20 million. However, Weidu Entertainment can only reap part of the profits from the issuance, as well as a small amount of commission sold from the "Didu Platform", which only earns three or four million.

At the beginning, the acquisition of Luozhou alone was a expenditure of 10 million yuan; at the same time, when it was acquired, "Taiwu Painting Scroll" could only be considered a semi-finished product at most, and continued improvement was also used to use manpower and funds. The issuance money earned by Weidu Entertainment had almost just filled this hole.

But Van Zhe didn't care about this at first.

One is the current copyright of "Taiwu Painting Scroll", which all belong to Weidu Entertainment, and this subsequent development will bring greater value; on the other hand, Fan Zhe also appreciates the attitudes and abilities of these people in Luozhou.

Fan Zhe also gave the development of "Taiwu Painting Scroll 2" with confidence and boldness. He even brought Zhong Hua to him and became the main designer of this work, responsible for all visual effects production.

Of course, the future income of this work will definitely not distinguish between Dimension Entertainment and Luozhou. The original acquisition was a wholly-owned acquisition.

But as long as the work is made and it is done well, Fan Zhe is not a stingy person. The benefits and rewards that others deserve will not be less.

In addition, Van Zhe has another killer weapon that can help, which can be used.

‘Dimension’ system.

...

After the subsequent project of "Taiwu Painting Scroll", about 30 artists were transferred to this team. In addition to major departments such as planning, development, sound effects, etc., the total staff of the Taiwu project team is 60 or 70 people, which is still a relatively strong team.

On the third day of the official establishment of the project team, Fan Zhe once again found Eggplant and Gao Yixiang.

The general manager of the project team is still Fan Zhe in name, but the direct person in charge is the two of them. In addition, Zhong Huahui serves as the art director of "Taiwu Painting Scroll 2".

"Eggplant, Lao Gao, I have something to tell you."

"Mr. Fan, you said." Eggplant was a little nervous and didn't know what Fan Zhe was going to say.

"It's good news to relax," Fan Zhe said with a smile. "Our technical team has also developed a relatively powerful engine, the 'dimensional engine'. I think new games can be made with this."

Eggplant and Gao Yixiang looked at each other. They had already discussed it before. The second generation of works were planned to be made with Unreal 4 engine. Why did a new 'dimensional' engine suddenly appear?

Gao Yixiang coughed lightly and asked, "Is it a homemade engine?"

"yes."

Seeing the expressions on the faces of these two people, Fan Zhe smiled and said, "Don't worry, I'm very confident in our technical team. Our 'dimensional engine' will not be worse than the famous Fantasy 4 and Frost 4 now. Don't worry."

The two raised their eyebrows and reluctantly accepted Fan Zhe's statement, but they felt a little distrustful in their hearts.

More than Hanfrost 4? Fan Zhe dares to blow randomly, and they dare not believe randomly!

Seeing their appearance, Fan Zhe didn't say much. When they used it, they would know how powerful the "dimensional engine" is.

After all, this is something produced by the 'dimensional' system.

A long time ago, Fan Zhe discovered that in the 'dimensional' system, in addition to the function of picture calculation, there is also a function called the 'dimensional engine'.

It is obvious that the ‘engine’ is naturally suitable for use in games.

Simply put, engine plus art resources is equivalent to a game.

Of course, having said that, how to use the engine is also a big problem. If that weren't the case, Van Zhe might have chosen to use the game industry as the entry point to restart his career.

The use of game engines still requires a certain learning cost, and after learning, the workload will not be too small.

Fan Zhe has not learned how to use this engine yet. He has been too busy in the past two years and has no time to learn it.

There is no need either.

For him, it would be great to provide this engine to Luozhou Studio. How to learn to use this engine is the business of technicians, and Fan Zhe only needs to manage it well.

After all, he is an artist, not a skill.

Among the subsystems developed from the 'dimensional' system, all the works that have been used and produced are excellent. He believes that the 'dimensional engine' is the same.

...

Not to mention eggplant, how did Gao Yixiang and the others feel after getting the "Dimension Engine". Fan Zhe and Zhong Hua have already started to design art concepts about this work.

This is very important.

The first work of "Taiwu Painting Scroll" is, no matter how you say it, or how popular it is, there is one thing that cannot be changed: this is a small-scale game, no matter how rich the gameplay or the content is, it cannot change this fact.

But the second part will definitely not be like this.

With the ‘dimensional engine’ and the powerful art power of Fan Zhe and his company, fine models can be built with high quality to create shocking visual effects.

With such a cost, making a small-scale and small-level game is simply wasting your biggest advantage.

When I heard Fan Zhe say this, Eggplant and Gao Yixiang were a little nervous. According to Fan Zhe's meaning, the game "Taiwu Painting Scroll 2" is about to go to the level of 3a masterpieces.

3a masterpiece! It is the ultimate dream of almost every game planner and even game practitioners.

The so-called 3a does not have a special standard evaluation, but in general, high cost, high volume and high level are three characteristics that are certain.

Needless to say, the high cost is the biggest threshold for independent games.

High size means that you need to have a huge world view, a huge world, and a huge game content. Spending 3a to create an exquisite horizontal board pass game is still not 3a. No matter how excellent an independent game is, it is difficult to enter the ranks of 3a games. At least this is not the case in the world at present.

To put it simply, no matter how much money you invest, you can make a garbage out, and the R&D and promotion costs are very high, it is also garbage, not 3a.

Having said that, which game practitioner doesn't want to do something like this? How attractive is it to make an interesting, huge, shocking, and exciting masterpiece. For example, gta5, Red Dead Redemption, Assassin's Creed, Elder Scrolls 5, Wizard 3, Breath of the Wild...

These famous works shine in the sky, and are things that Gao Yixiang and others dare not even think of in the past.

Now, Fan Zhe said, they want to make a 3A-level work?
Chapter completed!
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