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Chapter 292 Game Market Research

After seeing off Takehiko Yokota, Li Zhiwen came to the guest room again, and Jiang Zhiqiang handed Li Zhiwen the report he received from the head of the Japan Office of Qilin Media Group.

Li Zhiwen nodded and said he knew. At this time, Akina Nakamori walked into the guest room and handed Li Zhiwen, Liang Botao and Jiang Zhiqiang a cup of tea, and then knelt behind Li Zhiwen, saying nothing.

Li Zhiwen glanced at Akina Nakamori on the side and couldn't help but be very interested in the culture of Japan. The men-first culture in Japan benefited Li Zhiwen greatly.

After taking a look at Akina Nakamori, Li Zhiwen focused his attention on the report in front of him.

This is a report on the Japanese game market. As we all know, Japanese games are also among the best in later generations, so Li Zhiwen's main purpose this time was to acquire a game company and enter the Japanese market.

The first one to introduce is Nintendo Co., Ltd., which was founded in 1889 and was once a company that produced flower cards, and the flower cards here are similar to domestic card games.

Nintendo began to develop electronic game products in 1965.

The first product was a spring toy called "Super Strange Hand". The toy "Super Strange Hand" sold 1.4 million units after it was launched around Christmas in 1966, which is the most dazzling highlight since Nintendo launched the toy products.

After that, Nintendo launched a number of toys, all of which won a lot of victory, and Nintendo's fame also became famous.

Later, Nintendo cooperated with Mitsubishi Electric to develop a video game software for home.

After Nintendo cooperated with Mitsubishi, in 1977, Nintendo and Mitsubishi jointly launched the TV game platform color       game    6, which contains 6 simple versions of tennis games and sold millions of them.

In 1980 last year, Nintendo developed a game watch that combines LCD video games with digital dials, which is an important achievement of Nintendo.

Nintendo sold more than 60 million of this game watches in 1980, laying the foundation for Nintendo's gaming career, and Nintendo began to produce arcade games.

So much has been said, the conclusion that this report about Nintendo to Li Zhiwen is that the acquisition cannot be successful. Firstly, since Nintendo and Mitsubishi Electric have cooperated, Nintendo is also a member of the Mitsubishi consortium, and secondly, it is because their careers are so supplying, why do they sell you the rooster that lays golden eggs?

And it is true. If Li Zhiwen doesn't interfere, Nintendo will launch "Super Mario Bros." in 1985 to continue its myth in the game field. However, if Li Zhiwen disrupts the situation, "Super Mario Bros." will definitely be developed in advance and become a product of Li Zhiwen's company.

The second one introduces Sega Co., Ltd., which is a company that has a long-established company like Nintendo. Sega was founded in 1954, and it is only a dozen years since now.

Sega's origins can be traced back to the 1940 company service, founded in Honolulu, Hawaii. In 1951, raymond lemaire and richard stewart moved the service                                                                                                                                                                                                                                 �

In 1954, US Air Force officer David Rosen opened a company operating a fast-photo booth in Tokyo, which later became rosen enterprises. The company began importing coin-operated games to Japan in 1957.

In 1965, there were rosen enterprises products in more than 200 game centers. At this time, its competitors were only service    game. David Rosen understood that it was necessary to have better gameplay and technology to win in the market.

So in 1965, David Rosen planned the merger of his own company and the service game, and then opened their own factory.

The merged company was named Sega, which is the first two letters of the two words "service" and David Rosen served as CEO.

Later, in 1966, Sega launched a marble platform called a periscope, which was immediately popular around the world.

In the same year, David Rosen sold the company to others, but he still served as the chief executive within Sega.

Shortly after Li Zhiwen traveled through time, in November 1979, David Rosen, Japanese entrepreneur Hayao Nakayama and other Japanese investors purchased Sega's Japanese assets for $38 million. Hayao Nakayama has since become the president of Sega Co., Ltd., and David Rosen has become the leader of the American branch.

In March 1980, Sega developed the "Frog Crossing the River" game that was widely popular in Japan and was Sega's masterpiece at that time.

For Sega at this time, Li Zhiwen felt it was easy to get it. After all, when Shirooshi Nakayama and David Rosen acquired Sega in 1979, they made a fatal mistake.

Shirooshi Nakayama gathered many investors to sell and acquire Sega Company. Its equity was scattered, giving Li Zhiwen the opportunity to break through each one.

However, Sega currently has no outstanding assets in Li Zhiwen's eyes, and only Shizuo Zhongshan is worth investing in by Li Zhiwen. So if the price is not too high, Li Zhiwen is still willing to include Shizuo Zhongshan.

The third introduction is New Japan Planning Company, founded in 1978 and is headquartered in Osaka, Japan.

When New Japan Planning Company was first established, its first game, "Yamato Warship", was launched in Japan.

"Yamato Battleship" is a design game and a Virgo of the new Japanese company. It soon received strong attention from the electronic game market after it was launched, and it reached a sales of one million in 1979 alone.

New Japan Planning Company mainly produces some shooting games and some action-level games. So far, New Japan Planning Company has as many as seven games under its command, making it one of the more popular companies in Japan.

New Japan Planning Company, the history of this company, Li Zhiwen knew that it was the predecessor of the famous SNK company in later generations. It mainly produced arcade games. The famous "Alloy Strut" game was produced by New Japan Planning Company.

This company is still worth acquiring, after all, it is still very weak at this time and does not require too much money.

The fourth introduction is Namco Co., Ltd., which was founded in 1955. It was formerly Nakamura Production Founded by Masaya Nakamura, and it was invested in the electronic game business in 1974.

Namco launched the "Pac Man" game in 1980, which was a great success and sensation around the world. It is a rising star in the electronic game industry.

These four are basically the most famous game companies in Japan. Sony, the later giant, has not yet entered the electronic game industry, and game companies such as Capcom and Korami are still very weak and not worth mentioning.
Chapter completed!
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