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Chapter 12 Part-time work

"You can choose five of my cards at will, and you can choose whatever you want." The boy who changed the cards happily put away the ritual magic card and handed his backpack to Honda.

"So many..." Seeing that there were more than one hundred or even more than two hundred cards in the backpack, Honda showed a surprised expression. How much money did he spend to buy so many cards.

If you have to choose five cards from so many cards, you can simply force patients with difficulty to choose.

Of course, there are no rare cards in these cards, they are all ordinary cards.

"This card is good. This monster card has an attack power of 900 points, which is also very good..." Chengzinet and others also came to help pick the card.

Not long after, the city helped to pick out five monster cards. Among these cards, the five monsters with the highest attack power. The standard for choosing cards is very simple, just choose ones with high attack power.

"If you have the right magic cards and trap cards, you can also consider it." Muto Game said.

"'Attack is weak', which can invalidate the opponent's attack. The effect of this trap card should be useful." Honda followed Muto Game's advice.

"Honda, your deck lacks a high-attack monster that can make a final decision and reverse the disadvantages. You can consider this magic card." Muto Game got a card.

"'Stimulant', is this a magic card?" Honda took the card from Muto Games.

"Yes, this is an equipment magic card, just like a ritual magic card, it is a kind of magic card." Muto Game nodded.

"After equipment, the attack power will increase by 700 points! What a strong card!" Honda glanced at the effect of the card and exclaimed.

Just find a monster card and equip this magic card, and the attack power can easily break the 1,000-point mark.

"This card cannot always increase the attack power of monsters. Just like the name of this card, it is a stimulant. It only increases the attack power of monsters in a short period of time, and the enhancement effect will continue to weaken." Muto Game said.

"Attack power drops by 200 points per turn..." Honda then noticed the contents behind the effect description of this card.

After equipping this 'stimulant', you can immediately increase your attack power by 700 points, but in each subsequent round, you will reduce your attack power by 200 points.

It is not written above. After many rounds, the effect disappears and stops weakening of the attack power.

That is to say, this card will weaken the equipment monsters until the attack power drops to zero.

"This card is a waste of money." The city also came over.

The card of ‘stimulant’ is really useless. Although it increases the attack power of 700 points, it is still a very simple arithmetic problem to reduce the attack power of 200 points per turn.

Equipping this card for the first three rounds is a profit, but you start to lose after three rounds. This will not only increase the attack power, but will also weaken the monster's original attack power.

As long as the opponent summons monsters to defend continuously, the card will be ruined after three rounds.

Just like usury, you can taste a little bit of sweetness first, and then empty all your property bit by bit.

"Although this card has the effect of enhancing attack power for a while, it is also very useful, such as destroying the opponent's powerful monster and taking the initiative in duel."

"And, this card weakens the attack power, and has no effect on the defense power. It can be equipped with monsters with high defense power. When the attack power begins to decline, it becomes a defensive expression..." Muto Gaming said.

The duel strength of Muto Games is indeed not comparable to that in the city.

I only feel that this card is useless and I don’t like it all, but Muto Games came up with various ways to use it based on the effect of this card.

In the end, Honda did not choose five monster cards from the city, but only selected three of them, and then added the "attack powerlessness" and "stimulant" he chose.

A total of five cards were exchanged with the boy for the ritual magic card.

Both parties were very satisfied with the card exchange this time and felt that they had made a lot of money.

Subsequently, Honda and others changed their cards several times, and at the suggestion of Muto Games, they changed their decks.

Honda went to work at Grandpa Muto's store. After seeing Honda's renewal of the deck after blood replacement, he bluntly stated that the deck strength has increased by several levels, which looks a bit like a deck, unlike the hodgepodge of messy cards before.

Honda is not tired at work in Grandpa Muto’s game store, just sweeping the floor, mopping the floor, sorting out the shelves, moving some toys, etc.

There are not many customers in the game store, only in the surrounding schools, school and school, which are peak periods. Many children will come to the store and need to pay extra attention.

In normal times, it is very leisurely and has little trouble. It is much easier than working in a convenience store or a cafe.

When it's okay, Grandpa Muto will teach Honda some basic knowledge about duels.

Grandpa Muto is like an encyclopedia of duels. Grandpa Muto can answer any doubts or questions about Honda.

Grandpa Muto also gave Honda a lot of duel skills, and the two of them were like masters and apprentices.

"In this dilemma, how can you turn the situation around and defeat the opponent in this round?" Grandpa Muto sat opposite Honda with his hands folded in his chest and said.

Grandpa Muto assigned many topics to Honda, just like the endgames in Go and exercises in mathematics, to solve these topics under limited conditions.

The degree of the subject is within Honda's understanding, and they all use Honda's decks, which can make Honda familiar with its own decks faster.

"Woo..." Honda looked at the hand in his hand and frowned.

"The card in my hand has no way to directly solve the predicament. The only hope is the 'imitation fantasy'." Honda thought.

"Grandpa Muto, can I take a look at the card in the tomb area opposite?" Honda asked.

"When I was decorating it just now, I had already shown you the card in the cemetery. Didn't you pay attention to it?" Grandpa Muto asked.

"I didn't pay much attention." Honda felt a little embarrassed.

"In the real duel, can you just watch the jams in other people's cemeteries?" Grandpa Muto continued to ask.

"No." Honda replied obediently.

"In the duel, you have to pay attention to all the movements of the other party. What cards the other party has used and what effects it has, you must be clear in your mind, especially if you have an "imitation fantasy master" in your hands. This kind of card that can be used to enhance your own card..." Grandpa Muto taught.

Every topic that Grandpa Muto assigned to Honda was not casually arranged, each with deep meaning.

Through the topic, let Honda be familiar with the types of various cards in Duel Monsters.

This time, the topic is to teach Honda to be familiar with cards like "imitation fantasy". There are actually quite a few cards like "imitation fantasy" that have special abilities and can use their opponent's cards.
Chapter completed!
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