[Game Information/Detailed Explanation of Combination Heroes/Readers Must-See]
Considering that the elements involved in this book may not have appeared, please skim the content of this chapter and believe that the reading experience will be smoother!
Game method:------
When a player selects a race, he can select a combination rune fragment at any time through the blank rune scroll, thereby obtaining heroes with different abilities and effects. For every level 1 improvement of the player, he obtains a population number, and the population number determines the number of heroes that can be combined.
Heroes are the main expression unit of the game, and the effect is much greater than the player's own combat power.
Players can choose racial categories:-----
Orcs, ancient martial arts, mechas, undead, knights, elves, elements, prophets
Each race has a unique combination of heroes, such as orcs, which can have warriors, shamans, or beast summoners; the mecha can be equipped with 2, 4, 8, and 16 light Vulcan machine cannons, or heavy artillery, and missiles; ancient martial arts can learn Seven Wound Fist, Lingbo Microstep, etc.
Race Rune Fragments----
It is equivalent to the player's physique, strength, endurance, speed, spirit and other attributes. Some races are called differently, but it's good that everyone can understand the meaning.
Orcs: physical strength, strength, endurance, agility, spirit, control, anger
(For example, if you want to combine summon heroes, or shamans with buffing abilities, you can add the ‘control’ attribute; the critical hit is ‘angry’)
Ancient martial arts: body, strength, roots and bones, light body, internal strength, weapon, enlightenment
(The ‘Weapon’ attribute can make heroes more like arms and fingers against swords and other weapons)
Mecha: energy, armor, thrusters, cold weapons, light firepower, heavy firepower, accurate
(Cool weapons, light firepower, heavy firepower, I guess there is no need to explain...)
Undead: physical strength, resistance, dodge, spirit, curse, psychic, black magic
('cursing' = debuff;'Psychic' summons demons, skeletons, etc.;'Black magic' includes bone magic, blood magic, etc.)
Knight: Physical strength, strength, armor, resistance, riding, bible, magic scripture
('Historical skills' allows knights to get mounts, horses, beasts, or dragons; the Bible can take the Paladin route, attack, resistance, healing, etc.; the Demon Sutra can take the Death Knight, halo, strong attack, etc.)
Elf: physical strength, strength, agility, dodge, blood elves, dark elves, natural power
('Blood Elf' = Magician; Dark Elf = Ranged Physical Strike.)
Elements: gold, wood, water, fire, earth, light, darkness
(Take your imagination, water + soil = swamp; soil + soil = stone; fire + stone = volcano; volcano + swamp = volcano eruption (magma), etc.)
Prophet: A suitable profession for god-level high-level play can combine heroes of all races, but due to the comprehensiveness and special nature of the profession, it is forced to choose the highest difficulty each time you participate in the dungeon.
(The above attributes become rune fragments when combining heroes, such as rune fragments (gold), rune fragments (root bones), etc. As for the essential rune essences of combined heroes, you can use any combination that you imagine.
Example of combination heroes:----------
Rune fragments (physical strength Lv1)+ (physical strength Lv1)+ (angry Lv1)+level rune essence (dead will Lv1)=Dead orc
Deadly Orc (Level 3 Hero)
Number of heroes occupied: 3
Player level 2, affects the hero attributes, and the total attributes increase by 2%
Health: 306
Energy value: 51
Attack: 12
Defense: 5
Speed: 5
Skill: [Death Ambition Lv1] Passive, every 10 life consumed, attack, movement speed, attack speed +5%
[Critical Strike Lv1] Passive, with a 15% chance to trigger 2 and be critical.
Rune Combination Assessment: Perfect
Chapter completed!