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Finish this testimonial

First of all, I am still grateful for your support and company.

"Restart the Game Age" is not very long, but in fact, I didn't plan to write it very long. At first, I just hoped that this book could be used as a supplement to the "game design stream", mainly to achieve two goals:

The first is to explore the writing method of "game design" and see if there are any other directions in "Game Designer" in addition to the writing method of "Almighty Game Designer", so that other authors who want to write this routine can have more references;

The second is to write more original content and try to transform from copying the article to all original;

Because it is a supplement, I deliberately avoided what "Almighty Game Designer" once wrote in many contents, and the objective result is that it is not as exciting as "Almighty Game Designer".

As for these two attempts, the first point has proved to be quite a failure, and the second point has basically achieved my goal and is considered to be very effective.

The biggest gain for me is that I have written some original games with a stingy needle, some of which are made of magic, and some are made of pure original, from the results, it is pretty good.

Magically modified games, such as "Work Dog Survival Manual", "Ink and Wash 2", "Zodiac Guardian", "Xiang Armor Plan", "City Guardian", and "Extreme Speed", mainly make comprehensive and systematic modifications to the text content and packaging in the game, and at the same time, the gameplay has also been adjusted and improved.

Original games, such as "The Devil in the World", "Ink and Wash 1", "Age of Dawn", "Interstellar Fire", etc., have basically achieved the unity of themes, content, and gameplay. I think even if they are made in the real world, they should be called excellent games.

Summarize experience and learn from the lessons. The next book will make a relatively big change, and may succeed or die suddenly, but whether it is successful or not, you must always work hard.

The earliest prototype of the new book's idea can be traced back to two or three months ago. There are already many settings and a draft of about 20,000 words. It was finally squeezed out, but it is not very satisfactory at the moment.

The new book will be released on June 1st at the latest and will be released around Tuesday as early as next year. During this period, we will look at the outline and settings, and then show the beginning of the editor to do some preparations.

When "Extraordinary Player" was completed, he promised to give benefits to old readers. According to the previous comments, the new book will add 90 extra chapters to all old readers. Therefore, the first chapter of the new book is 4,000 words as the basic update. If there is a second chapter, it is 2,000 words as the content that is still owed. It is not guaranteed to be available every day. The progress of the update may be controlled to ensure it is released at the beginning of the month.

When I get the mortgage loan, I will be a loser of 2 million yuan. So while I work hard to write, I also hope that everyone can continue to support me and ask for a collection and recommendation vote for the new book in advance.
Chapter completed!
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