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Chapter 384 Driving Simulator Scheme

There is a big difference between the driving simulator in the parallel world and Zhong Ming’s previous life. Because Zhong Ming’s driving simulator in the previous life simulates conventional vehicle driving on the ground, while the driving simulator in the parallel world simulates the speed.

Previously, there was a speed simulator in the entertainment room of Guangyi Interactive Entertainment. The shape of this simulator is similar to the driving position of the speed, with a steering wheel, seat belt and various operating buttons on it. After wearing the VR helmet, start the game, and the driving simulator will float up from the base and stay in a suspended state, so that players can fully experience the feeling of driving a speed in the air.

This driving simulator is the highest-end and most expensive simulator, priced from 50,000 to 100,000.

There are also cheaper driving simulators, and the production plans are also different. For example, more than 10,000 driving simulators basically use mechanical structures to control the flip of the driving position, which is worse than this suspended one in terms of experience, and the mechanical structure will also make some noise, which is relatively noisy.

There are also some cheaper simulators that cannot achieve 360 ​​degrees of rotation in order to save costs, but only control the rotation amplitude to around 90 degrees, but the advantage is that it can significantly lower the price.

There are also two types of display modes. Some use VR helmets directly, while others use large displays. From the perspective of cost and display effect, the display screens are better solutions, because the display screens in this world are very low, and the display effect is much better than the VR helmets. The VR helmets in this world still have not solved the problem of insufficient resolution.

But there is a very serious problem with the display, which is that it is relatively bulky. If the area of ​​the display is relatively small, it cannot simulate the real field of view during driving, which is very different from the field of view seen by VR glasses. However, if the display is large, the weight of the entire mechanical structure will increase significantly. When the player rotates 360 degrees, convenience and safety will decrease, and the product quality control problems are more difficult to grasp.

So, so far, although there are many types of driving simulators and the market is still vast, there is no particularly perfect solution yet.

...

Zhong Ming began to draw the structural diagram of the driving simulator on the hand-drawn board.

Zhong Ming had been thinking about what this driving simulator should look like for a long time. Although Zhong Ming did not eat fruits before and did not know so many mechanical structures, there is still a general direction.

First of all, while ensuring the best experience, the price should be reduced as much as possible. The focus is not on reducing the price, but on ensuring the best experience as much as possible.

The simulator is just a rich toy. Those who are willing to spend money to buy this kind of driving simulator are often willing to spend more money to improve their gaming experience. In short, these people are all good people who are not short of money. They usually spend a lot of money to buy luxury goods, and they never consider the cost-effectiveness.

For these people, the simulator is several thousand yuan cheaper, and it may not feel anything at all. Instead, the appearance of the simulator and the gaming experience are more important.

Therefore, the driving simulator made by Zhong Ming must surpass all the driving simulators on the market in terms of gaming experience, otherwise its positioning will be in a very embarrassing situation: the poor cannot afford it, but the rich do not want it.

Secondly, the display mode must use a display screen instead of a VR headset.

Although many other driving simulator manufacturers now use the VR headset solution, it does not mean that the experience of this solution will be good. In fact, due to the resolution of VR, due to long-term viewing, there will be serious grid-based phenomena. You cannot play for a long time. At most, you will only play for two or three hours, and you will feel dizzy and have to stop and rest.

Zhong Ming has always believed that a device that can only be played for two or three hours is not considered a qualified gaming device at all.

As for some problems caused by the display solution, Zhong Ming plans to make up for it with mechanical structure design and in-game design.

There is also the rotation scheme, which is obvious: suspended free rotation at full angle.

There is a principle when making games, that is, it is better to do more than do less. For example, when making sculptures, the nose of the sculptures should often be larger, so that the nose is too big, and you can slowly change it to smaller; but if the nose is done according to the normal size at the beginning, it will be impossible to do it if it is small.

In many cases, making games will also adhere to this concept. Free rotation of all angles may cause dizziness and discomfort in some people, but they can be directly controlled at the software level. For example, some people feel that 360-degree flips cannot be handled, so just adjust the highest flip angle by yourself.

On the contrary, if the simulator only supports 90-degree rotation, the needs of players who want to roll around in the air will not be met.

According to this design plan, Zhong Ming began to draw the structural diagram of the driving simulator.

From the outside, it looks like a big ball, and the driving position just can sit down an adult.

The entire sphere is divided into two layers inside and outside, supported by suspension technology. The entire sphere is subjected to uniform force and can rotate freely.

There is an opening on the side of the ball, from which players can enter, sit on the seat, and fasten the seat belt. After the opening is closed, the entire ball is completely closed and the game can be officially started.

The internal steering wheel and control device are strictly made according to the speed vehicle, and the control method is completely consistent.

Unlike the real speed car, most of the display content inside the driving simulator is displayed through the display screen, including the field of view outside the window, the dashboard inside the speed car, the central control screen, etc.

The field of view in the speed simulator is a bit similar to that of Zhong Ming’s fighter in his previous life. It is like a transparent glass cover. In addition to the steering wheel directly in front, the dashboard and central control screen slightly obstructed, the field of view from front, back, left and right are very wide.

The central control screen is slightly to the right, and players can touch it with both hands as long as they turn slightly. This central control screen is a touch screen, used to complete some special operations in the game.

In addition, the driving simulator also has ventilation systems, surround audio equipment, and vibration feedback systems. These are basically the conventional configurations of the driving simulator, and naturally none of them are missing.

Finally, Zhong Ming added a new thing to it: the visual capture system.

This system will capture the player's sight in real time, allowing the system to know where the player's sight is focused at this time.

Visual capture technology has long been widely used in alpha bracelets, but in console games, there are very few games that use this technology.

As for why Zhong Ming added a visual capture system to the driving simulator, it was obviously because he had other plans.

In Zhong Ming's opinion, manufacturers who make driving simulators in this world have fallen into some misunderstandings: most manufacturers have locked the game types of driving simulators on racing games.
Chapter completed!
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