Chapter 373 Auto Chess
Jia Jia's design idea is generally similar to the idea of "City Guardians". It is basically an optimized version, and the practice of changing the soup but not changing the medicine can also be regarded as "City Guardians 2".
Although there are some changes on the map and some optimizations in terms of troops, combat systems, etc., in Zhong Ming's opinion, this change is still a bit conservative.
At the time when "City Guardian War" appeared, this gameplay was unique and very new to players, so it was able to achieve such good results. Now, "City Guardian War" has been successful, and mobile game manufacturers around the world are studying and copying the gameplay of "City Guardian War". At this time, it is unlikely to launch a version of "City Guardian War 2" that has changed the soup and no medicine.
What's more, such a game similar to "City Guardian" will actually impact the status of "City Guardian". It's meaningless to collide with one another.
Since you want to make a new game, you must look at it for a long time. You must be able to completely surpass the gameplay of "City Guardians" and create a dimensionality reduction blow to all other game manufacturers that have similar gameplay.
Zhong Ming took a hand-painted board from the side and simply drew a sketch on it.
Jia Jia looked at the horizontal and vertical lines drawn by Zhong Ming: "Is this a chessboard?"
It is indeed very similar to a chess board, a chess board. It is an 8*8 board with a total of 64 grids. The bell rings symbolically draw a few villains on the board. There is a small army above and below the board, and the two sides use different colors to distinguish them.
"This game is called "Automatic Chess"," said Zhong Ming, "As the name suggests, the main gameplay of this game is to piece together the lineup, arrange troops, and all battles are automatically carried out by chess pieces."
"Well..." Jia Jia looked at the sketch drawn by Zhong Ming and nodded.
"The game has some basic concepts, such as population, money, the way to draw chess pieces, the upgrade of chess pieces, the lineup match..."
The basic mechanism of the game is not complicated. Zhong Ming briefly told Jia Jia, and Jia Jia quickly understood.
To put it bluntly, the basic mechanism of auto-chess is to use the limited funds provided by the system to upgrade the chess scores, refresh the chess pieces, and eat interest as much as possible, maximize the funds in your hands, cultivate the strongest lineup, and finally stand until the end to become the winner.
In terms of this gameplay, auto-chess is a bit like eating chicken. You must live as long as possible. If you live to the last place, you can also get points for the first few.
The player's strength is sorted and graded through points, and matched according to the player's ranking level. On the one hand, a similar ranking mechanism can ensure that the matching players are of similar levels and ensure the game experience. On the other hand, it can allow players to have a long-term game goal.
"As for lineup matching, we mainly consider three aspects: the bonds of chess pieces, the strength of chess pieces, and the difficulty of obtaining chess pieces. Different lineups can be formed between chess pieces, such as the special lineup bonus of n units of the same troops at the same time. The chess pieces themselves can release skills, and the attributes of rare cards have higher skills and stronger skills. Of course, the difficulty of obtaining these rare cards is also higher, and some easy-to-get chess pieces are easier to synthesize into three stars."
"At the same time, three dimensions are used to restrict the player's lineup selection, and at the same time, there will be a certain randomness every time the chess piece is refreshed. After adding random factors, players need to always consider their own lineup matching and use limited resources to find the optimal solution to win cards. This is the fun of auto-chess."
Jia Jia nodded while listening.
Sure enough, this design plan basically has nothing to do with "City Guardians", it is a completely different game.
Jia Jia subconsciously compared this game with "City Guardian". The combat strategy of "Auto Chess" is obviously completely different. Without a defensive tower, it is impossible to place troops independently in battle to form the effect of gathering troops.
In other words, "AutoChe" is a bit like some very traditional mobile card games. After the lineup is set up, players cannot interfere with what they want. Players only need to pay attention to pre-war strategies, and there is no strategy in the battle.
"City Guardian" is a game that takes into account both pre- and in-war strategies, and there is definitely a difference in game experience.
"This gameplay is indeed a bit like chess. However, the packaging of the chess pieces has been changed to game characters." Jia Jia said.
Zhong Ming nodded: "Yes, and don't you think it's a bit like mahjong?"
Jia Jia was stunned for a moment, but after thinking about it this way, it was true.
Auto-chess really has similarities with mahjong in some aspects. For example, when you come to cards, you look at luck, and when you play cards, you talk about strategies. Real masters will use good cards to win as much as possible, and lose less when you get bad cards.
In auto-chess, three pieces can be upgraded, which is somewhat similar to the collision and bar in mahjong. The ultimate goal of auto-chess is to form a perfect lineup, which is also somewhat similar to the Hu method that pursues some high numbers in mahjong.
In actual game experience, auto-chess gives people the feeling of being similar to mahjong, so many players who get good cards for free at the beginning are called "Brother Tian Hu". This statement should also be related to mahjong.
As for the playability and fun of traditional chess and cards, there is no need to say much. Auto-chess has the characteristics of chess and mahjong, and there is no problem with the richness of the gameplay.
Then there are specific pieces of auto-chess. Each piece has different elements such as basic attributes, skills and bonds. Players need to filter out a lineup that suits them through these contents.
If for novice players, you only need to remember a few sets of commonly used lineups and work hard to get them together; if you are a master, you should also pay attention to the lineup of other players or adapt to the chess pieces you have obtained.
In short, "Auto Chess" is a game that is not particularly easy to get started and difficult to master. Compared with "City Guards", its learning cost is higher. Players must first memorize at least a relatively powerful lineup, and they must understand the most basic gameplay of the game (for example, don't hurry to brush chess pieces and spend all the money when you get the money) to get the fun of the game, otherwise you will only be confused.
But once players get started, this game brings far more happiness to players than "City Guardian". Moreover, the balance of this game is much better than "City Guardian".
After briefly talking about the gameplay, there are some relatively less important designs, such as the game's style, special effects, and the game's profit mechanism.
Now that the bracelet game is fully holographically projected, "Auto-Chess" must be made into a holographic projection mode, which is natural. On the virtual chessboard of holographic projection, the player feels like playing chess in the real world. The three-dimensional display effect of the holographic projection mode is much better than the display effect of the plane.
As for the operation method of the game, it is mainly done by dragging, clicking and other operations, and it is enough to follow the general operation method of most mobile games.
In addition, the art style of the game.
Zhong Ming’s auto-chess player in his previous life was in the Q-version style. On the one hand, it is to consider possible copyright issues, and on the other hand, it is to take care of a wider user group as much as possible, such as female players.
But in Zhong Ming's opinion, the Q-version style is actually not very suitable for auto-chess.
There are many problems with the Q-version art style. First of all, the Q-version causes the chess pieces to be recognizable. In addition, the screen of the mobile game itself is relatively small, so it will be difficult to distinguish chess pieces; secondly, the core player group of "Auto-Chess" is male players, and even accounts for more than 80% of the game group. The Q-version style does not meet their taste. Even if it is a Q-version, the head-body ratio is maintained at around 1:3 is the limit. A more Q-version style has some dissuasion effect on straight men in steel; at the same time, the Q-print style means that the style of the entire game must be adjusted, whether it is combat effects, dubbing, or action, etc., it inevitably moves closer to the Q-version, and the effect is difficult to be particularly outstanding.
Therefore, the "Automatic Chess" produced by Zhong Ming this time is basically based on realistic styles, strengthening the appearance differences between different chess pieces as much as possible, and making some rare chess pieces as handsome as possible, making the whole game more textured.
Of course, a little detail will be added so that the whole game will not appear so serious. For example, the daily movements of these chess pieces, the lines when they are on the stage/sold, etc., will be more playful. Some female chess pieces in the game are also very good-looking, so take a little care of the appearance party players.
There is also the revenue problem of the game.
The game "Auto Chess" is not suitable for the routine of spending money to draw cards in "City Guardians", because the fun of "Auto Chess" lies in the matching of different chess pieces. Although giving players all chess pieces at once will increase their learning costs, it will cause great unfairness if they restrict their acquisition of chess pieces.
Even if the matching mechanism is added according to the strength of the player lineup and all novice players are matched together, the "castrated" lineup matching method will change, which directly leads to the novice and veterans playing different games, which is completely inconsistent with the gameplay of "Auto Chess".
Therefore, the profit model adopted by Zhong Ming is dota2's jewelry selling model.
Players can obtain tokens in the game when playing games or recharge, and they can obtain accessories through these token draws. These accessories mainly change the appearance of chess pieces, boards or other elements in the game, and have no impact on combat power.
Jewelry can decorate various parts of different chess pieces and have quality depending on the appearance. At the same time, these jewelry allows for in-game trading and have a certain value-preservation effect.
As for the appearance of the appearance, it is not much different.
The advantage of making skin is that it is more controllable, because the skin is designed by a specialist painter, and there will be no eye-catching combinations, and it is easier to make; the advantage of jewelry is that it can be matched at will, and players can match unique matching solutions according to their preferences and needs.
...
Zhong Ming talked about all aspects of the game, and then talked about the general lineup composition.
According to the bonds between chess pieces, the player group lineup needs to comprehensively consider the bond effect, chess strength and difficulty of obtaining multiple aspects, and there are naturally countless types of lineups. But in the final analysis, players will definitely summarize the optimal solutions of several commonly used lineups, which is normal. The official encourages novice players to memorize these optimal solutions by rote. All they need to do is balance the various lineups and prevent the game from falling into homogeneity.
As for the specific balance, it must have been done by Jia Jia. Zhong Ming just needs to give him a list of these commonly used chess pieces.
"Boss, I feel that the duration of this game seems to be very long." Jia Jia suddenly realized a problem.
"Automatic Chess" is divided into the front, middle and late stages. Even if you compress some game time, it will take at least 35 minutes for forty rounds. If you can really eat chicken or make it to the top three, and the battle in the final circle is more intense, the game duration may be longer. As a mobile game, this is obviously quite slow.
However, it is inappropriate to forcefully compress the game time, because there are different strategies in the early, middle and late stages of "Auto Chess". For example, some players will choose to sell blood and save money to hold back the later stage chess pieces in the early stage, which is also a strategic choice. If you forcefully compress the game time and speed up the game rhythm, players may be more inclined to take advantage of powerful troops in the early stage, resulting in homogeneity of game tactics.
Therefore, Zhong Ming's approach can only be to shorten the battle time of the chess piece as much as possible. After all, the battle is automatic. Some battles that "slow down the battle time" can be accelerated while the overall battle is accelerated by 1.5 times. For example, when the battle has been in progress for a while, the other battles have ended, and only two more fleshy lineups are still fighting. At this time, the playback speed is accelerated and the battle ends as soon as possible.
In addition, a new "Preparing to Complete" button can be added. When everyone has already set it up during the deployment stage, they can immediately enter the next round without waiting for the time to finish.
For some players with poor hands, in some cases, time may not be enough, and the game will start if the lineup is not adjusted properly. In this regard, Zhong Ming has added a "time bank" mechanism according to the usual practices of chess and card games.
Each player has a "time bank". When the player sets up the formation time out, the game will not start directly, but will enter a few extra seconds of stoppage time, allowing the player to make more full preparations. This stoppage time comes from the "time bank" and cannot be used frequently. It is just an emergency measure.
At the same time, if the player completes the operation within the specified time, or presses the preparation button in advance, he can charge the "Time Bank". The more time saved in the front, the more "Time Bank" available later, which forms a dynamic time balance mechanism. This also encourages players to use more "ready" buttons to save game time.
Chapter completed!