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Chapter 369

The plot of the fifth stage takes place near the planetary engine. After discovering that the rebels attempt to destroy the planetary engine caused chaos and seize the interstellar spacecraft, Luo Zhou and his team rushed to the near the planetary engine and broke out in battle with the rebels.

In the battle, the protagonist not only needs to go deep into the engine, but also enters the dungeon to rescue the civilians here.

The plot of this stage is larger than in previous scenes. Although the resources obtained are more than before, the difficulty of the battle has also increased sharply. There are a large number of rebels, and they are well prepared and have very good weapons. Players must make good use of the surrounding environment to fight to succeed.

The ending plot of the sixth stage takes place in space.

Although the rebels who tried to destroy the planet's engines were successfully wiped out, another rebel successfully grabbed the interstellar spaceship and drove the interstellar spaceship into the interstellar spaceship. The protagonist successfully arrived at the last moment and mixed into the interstellar spaceship.

In the last scene, the protagonist returns to the scene of the Starship again. The scene here is very similar to the third stage. The player in the third stage fights in the broken starship, while the last scene fights in the repaired spaceship. Many places can trigger the player's memories.

While pursuing the last rebel leader, the rebels shut down the gravity system of the spacecraft. The protagonist fought fiercely with the remaining rebels in the vacuum system, and used the miniature thrusters on the space suit to adjust the direction and movement. Fighting in this mode also gave the players a brand new gaming experience.

At the end of the game, the rebels' plan was shattered, the interstellar fire plan was successfully implemented, and the planet also successfully overcomes the crisis and continues to wander into the endless cosmic starry sky through the gravitational slingshot plan.

The leader of the rebel army was knocked to the ground. He looked at Luo Zhou with despair and anger and asked loudly: "You mediocre people, just for their own survival, regardless of the survival of human civilization! The probability of failure of the gravitational slingshot plan is too high. Look at it, humans will be extinct because of this! And you are the murderers of human extinction!"

Luo Zhou put the muzzle of the pistol against the protective cover of his helmet: "No matter what the future is, human beings will never abandon their compatriots. Human beings will choose hope."

The game ended here, and after a brief black screen, a list of producers appeared.

At the same time, after the list of producers, a planet dragging the tail flame of blue particles floated by in the dark starry sky of the universe, composing a hymn of civilization!

...

In Tang Ying's live broadcast room, various 666 barrages have been flooded, and on the Internet, players also praised this game unanimously!

Although it is still a game designed under the framework of fps games, many aspects of this game have achieved innovation and transcendence of the fps game type!

"The quality of the game is really good, the money is really worth it!"

"Yes, the scenes alone include the original local surface, Zerg nest, broken spaceship, snow field surface, planetary engine, dungeon, spacecraft interior, etc. The combat system is also very rich, with dozens of different gun modules, more than a dozen Zergs, and a large number of human rebels. The gameplay is also good, with regular shooting, stealth gameplay, and mecha vehicle driving. The content is too rich!"

"Have anyone discovered that "Star Fire 2" is actually quite lazy. For example, the original local surface and snow field surface are actually the same, but the style has been changed and some elements have been changed, as well as the broken spacecraft and the intact spacecraft. This is also a reuse of the same scene."

"What's so strange about this? Isn't this method used in "Sekiro"? Ashina Castle has used it several times."

"I think this can just reflect Zhong Ming's level! On the one hand, it reuses resources, shortens development time, controls costs, and on the other hand, it can give players a sense of age. I still remember when I first came to the snow field scene, the plot sets the protagonist has been hibernating for decades, and the world has undergone earth-shaking changes. The planetary engine that had been repaired a little bit has been completed. On the battlefield where I once fought, you can see the wreckage of the mecha I drove, and even the Zerg has mutated... This kind of sense of age is simply amazing!"

"I think the gameplay is quite rich, with semi-open worlds, linear levels, and cinematic plots. If you use the gs1 simulator to play, it will be even more exciting!"

"Indeed, although it is a stand-alone game, the repetitive playability is really strong, not as good as "The Legend of the Armor Plan", but it is much better than other stand-alone games!"

"It seems that I want to add online gameplay, mainly in the semi-open world area, and some new gameplay will be added. But it's just a rumor and there is no real news."

"That's not bad. I feel that if everyone plays this game together, it's good even if it's just a brush."

"Did no one discuss the plot of this game? I think the plot is also pretty good. This time we have a Chinese protagonist, the sergeant leader Luo Zhou, who has well created the image of a Chinese soldier. Moreover, I think this time the original plot of "Star Fire" was a supplement. It used to play from the perspective of the consul, but now it plays from the perspective of an ordinary soldier, and the sense of substitution is much stronger!"

"There is also the gs1 simulator. After having the somatosensory suit, this feeling is simply amazing!"

Players were surprised to find that this game and the new equipment provided were completely beyond everyone's expectations!

Especially the somatosensory suit and full-view display, the addition of these two new devices has further enhanced the sense of inclusion in FPS games.

Somatosensory suits can simulate different touches and the surrounding temperature. In scenes such as the desolate snow fields and the hot planetary surfaces, many players even have the illusion of being truly immersed in the scenes, as if they are not at home, but traveling to the desolate planet.

Players who have just started to wait and see the new device have also begun to hesitate.

Obviously, the somatosensory server has greatly improved the gaming experience of the GS1 simulator. This somatosensory server device has already accumulated sufficient technical accumulation. Now, with the gs1 simulator device and a special game like "Star Fire 2", it has entered the application stage from the experimental stage, truly allowing players to gain this new experience in the game!

As for the full-view monitor, although it looks relatively dispensable, don't forget that it has a very critical function that it can be used to play "Ink Clouds and Smoke 2". Many players who have bought the GS1 simulator before but have not bought the full-view monitor are also considering whether to buy a Wei Guang Family Bucket.

...

Soon, major media reviews of "Star Fire 2" were also released, and all of them had high scores and good reviews!

Game review media around the world have given this game an average score of about 9.2 points, which can be said to be highly praised.
Chapter completed!
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