Font
Large
Medium
Small
Night
Prev Index    Favorite Next

Chapter 366 The battle of the prologue

Weiguang Live Platform, Tang Ying’s live broadcast room.

"Star Tinder 2" is officially released, and the latest version of the somatosensory suit is also released.

The price of somatosensory services is relatively high, and many players still maintain a wait-and-see attitude and want to wait until the anchor and evaluation agency’s opinions come out before deciding whether to buy them.

After all, the first product is often a way of exploring the new thing like somatosensory clothing, and generally speaking, the cost-effectiveness is not particularly high.

Tang Ying had already previewed that he would broadcast "Star Fire 2", so as soon as it started, many viewers received air tickets and came to the live broadcast room. The popularity instantly exceeded 5 million, and it was still rising.

"Today, let's arrange the unboxing process first. This is the most suitable somatosensory conscience. Well, it smells very expensive, with a smell of money." Tang Ying opened the box containing somatosensory conscience in front of her.

Although all Tang Ying’s equipment is basically free, it still has to be blown.

Take out the body-sensory suit from the box and show it to all the audience in front of the camera. Then Tang Ying returned to her room and changed the body-sensory suit.

The body-sensory suit is relatively loose. You can wear vests, shorts and other close-fitting clothes inside. You won’t feel limited when you wear it. It feels similar to wearing a normal jacket and trousers, and it’s even more comfortable.

Tang Ying used a bracket to install the full-view monitor and the GS1 simulator. After putting on the glasses attached to the body-sensing suit, he entered the GS1 simulator.

The first time I played "Star Fire 2" I had to do a lot of preparations, and I also had to connect the GS1 simulator and the full-view monitor. However, although these steps were complicated, they were not difficult. You can complete them smoothly according to the on-screen instructions.

Soon, everything was ready, and the game body of "Star Fire 2" has been downloaded.

Tang Ying changed the output signal of the live broadcast to the gs1 simulator.

Soon, the picture in the live broadcast room changed.

Tang Ying saw a 360-degree wraparound screen when playing games. The full-view display shows a three-dimensional picture in the lower left corner of her sight. In addition, some simple ui information will be displayed on the glasses of the somatosensory suit, such as the energy quantity of the somatosensory suit, the current ambient temperature, the number of bullets left, etc.

Information in the game is displayed through three different display devices.

The audience can only see one screen, so the game screen in the live broadcast room that everyone sees is a picture generated by the algorithm inside the gs1 simulator.

The main picture is the part that Tang Ying is currently facing, which will change with the direction of Tang Ying's body; the picture displayed on the full view display is displayed in the lower left corner, which is similar to the small map of conventional games; as for the ui content on the eyes, it is displayed directly on the upper layer of the picture, which is the same as the traditional way of display.

In addition, the game scenes seen by the audience are from the shoulder angle. After the motion capture suit captures Tang Ying's movements, the system will automatically generate the model movements based on the in-game model and combine them with the game scene.

Everything was ready, Tang Ying picked up the gun simulator, pulled the trigger at "Star Tinder 2: Rebellion" on the screen, and officially entered the game screen.

There are more and more viewers in the live broadcast room, and the barrage on the screen is discussing this new game and new device.

The previous release of "Star Fire 2" has sparked discussion among players, and everyone agreed that this game has the potential to become a hit masterpiece. After the release of the new somatosensory server, players have more expectations for this game.

But then again, whether the somatosensory server can bring some leaps and bounds to the gaming experience depends on how the game itself is doing.

...

Entering the game, the first is a opening cg.

"In the future, human beings have finally mastered the coveted interstellar voyage technology."

"But the invasion of alien civilizations has put the earth in a catastrophe..."

The fleet sailed far away in the endless universe. In the dark and vast universe, a lonely human fleet was like a few grains of sand in the desert, pitifully small.

The opening cg of "Star Tinder 2" is somewhat similar to "Star Tinder". In the context of the story, these two games are in line with each other.

Considering that some players may not have played the original work of "Star Fire", the opening of "Star Fire 2" still requires a little explanation of the story's background.

Although it is somewhat similar at the beginning, the CG styles of "Star Tinder 2" and "Star Tinder" are completely different.

The CG of "Star Fire" basically uses a higher overlooking perspective to show the background of the entire story with a relatively grand scene; while the CG of "Star Fire 2" has a very different style, with the perspective locked on the individual, giving people a feeling of being closer.

For example, when showing the scene of "Zerg Attack", "Star Fire" mainly uses a overlooking perspective to show the overwhelming sea of ​​insects, and uses the huge difference in military strength between the two sides to show the disadvantage of human beings; while "Star Fire 2" shows the perspective of an ordinary soldier. He saw the thunderworm as huge as a hill, the sandworm that suddenly appeared underground, and the most ordinary jumping insect easily tore the soldier's body... This sense of personal experience makes the entire game more shocking.

This difference is mainly because the two games have completely different types. "Star Tinder" is a strategy game, while "Star Tinder 2" is a fps game.

The second half of cg is mainly about showing a large-scale war between humans and Zergs. The main perspective in cg is a soldier. He first drove the mecha to fight the Zergs. After the mecha was destroyed, he continued to fight with his guns on his body, and fought very fiercely.

At the end of the CG, the soldiers fighting bravely were thrown away by the huge thunderworm and fell into a huge pit, and the picture turned black.

At the same time, cg's narration is just about to come to an end.

"…In order to preserve the last spark of mankind in the universe, mankind has begun a difficult road to survive."

"As a warrior, you only have one goal, which is to try your best to survive."

After the cg ended, he officially entered the game screen. The soldier who had been unconscious for unknown periods of time woke up, got up from the ground, and observed the situation around him.

Tang Ying officially took over the protagonist's body, and relevant operation tips began to appear on the screen: observe the surrounding situation from the moving perspective, use the gun simulator to interact with the surrounding environment, use a universal treadmill to move, etc.

The teaching content at the beginning was all basic operations, and the operation method was basically the same as that of "Xuanjia Plan". Tang Ying is already a veteran of "Xuanjia Plan", so he can naturally get started easily.

After walking for a few steps, two single jumping bugs appeared in front of them. The system guided the player to shoot, change bullets, etc.

After solving the two lone jumping worms, a sand worm lurking underground suddenly appeared. The system prompted the player to defend, replenish liquid metal, counterattack and other operations.

Unlike "The Legend of the Armor Plan", "Star Fire 2" has a "defensive" action. Most Zergs attack methods are to directly pounce on and bite people. At this time, the player can achieve a defensive effect by just raising his left arm, allowing the Zerg to bite the metal arm guard on the left arm, thereby avoiding damage to the protective suit or his own body.

The metal arm guard will suffer losses after being bitten, and can be replenished and repaired through special liquid metal. Liquid metal is also one of the more important resources in the game, and can be regarded as a special type of shield.

“The surrounding area has been scanned.”

As the electronic audio of artificial intelligence sounded, Tang Ying noticed that a three-dimensional map of the surrounding area appeared on the full-view display.

At this time, the protagonist is located in a pit. The surface of this planet is red gravel after the rock has been weathered for a long time, but below the gravel is rock. The Zerg has dug intricate nests in the cracks of the rock, and many seemingly normal sand dunes may also be hidden nest holes.

The protagonist fell into the hole in the battle with the Zerg by chance and fell into the Zerg nest.

There are many red dots on the three-dimensional map. These are detected Zerg units, with different sizes. Those large red dots may be large Zerg units such as thunderworms. There is also a circle around the red dots, representing their approximate alert range. The system prompts that these large thunderworms are very dangerous and should be avoided as much as possible.

In addition, there are some small red dots, which are other small Zerg units. These units also have certain threats, but they can still be solved by guns. There are also some Zerg units that cannot be detected, such as the underground sandworms, which will not be displayed on the three-dimensional map.

Artificial intelligence automatically maps the recommended route next. As long as you follow this route, you can return to the surface and return to the battlefield.

The content at the beginning is mainly for basic guidance, including actions, combat, observation of various ui information, etc. During this period, the protagonist also encountered some monsters, but because of the sufficient resources and a lot of ammunition, they were all properly solved.

After climbing up from the pit, the protagonist returns to the battlefield between humans and Zergs again.

The fierce battle is still in progress. The reddish-brown wasteland is full of Zerg corpses, and the ground is covered with green mucus, which is mixed with human corpses. Large human combat units, such as combat mechas, small spacecraft, all-terrain combat vehicles, etc., are still pouring fire into the insect swarm, but many large combat units are quickly submerged in the sea of ​​insects, and after the explosion, they become wreckage.

Through the roller skates under your feet, the protagonist quickly returns to the battlefield. Surrounded by the 360-degree surround screen and panoramic sound of the GS1 simulator, Tang Ying has a truly immersive feeling!

Small spacecraft of humans flew rapidly in the sky, and various large particle weapons flew from the sky, from one side of the picture, and then disappeared on the other side, with violent explosions leaving behind rumbling echoes; groups of jumping insects rushed to the human defense line like tides, crawling on the sand and making waves rustling sounds, which made people unable to help but get goose bumps; frequent communications and contacts between humans can also be heard, many teams in desperate situations are calling for reinforcements, and the human commander is also anxiously issuing orders to various troops.

Tang Ying felt that she had been completely immersed in this grand battlefield and truly felt her insignificance.

Suddenly, she felt a pain on the left side of her back, and instantly realized that she had been attacked, so she quickly turned around. She saw a thornworm more than 100 meters away from her, attacking her.

The stingworm is a small remote unit in the Zerg that can quickly spray spikes into human protective clothing. Tang Ying reacted quickly and immediately switched the gun to the sniper rifle mode, accurately blasting the stingworm with one shot.

This is the improvement of the game experience by somatosensory servers. In such a chaotic battlefield, Tang Ying can quickly locate the enemy's position through somatosensory. At the same time, this feeling of being attacked from both sides can further enhance the player's sense of presence.

Not only are they attacked, but other physical sensations will also be displayed.

For example, when the thrown bomb explodes nearby, the heat wave generated by the explosion will spread from the explosion point to the surrounding direction. Tang Ying, wearing a somatosensory suit, can feel an explosion wave coming to the side of the explosion point, which makes her feel squeezed. Moreover, the somatosensory suit will have a brief temperature increase due to the heat wave, and then quickly return to normal.

This instantaneous temperature increase does not require continuous heating for 1 minute like the simulated ambient temperature, because it does not require as accurate and obvious as the simulated ambient temperature. Just a quick heating rate can simulate the heat wave of the explosion wave well.

Tang Ying had a lot of bullets on her body, and she could encounter some wreckage or find the bodies of human soldiers every time she walked, and there were a large number of bullets to plunder. She used heavy machine guns to pour bullets into the nearby Zerg, making a great time.

About six or seven minutes later, Tang Ying came to a heavy mecha. The mecha was generally intact, but a hole was broken in the cockpit and the driver was already dead.

The protagonist opened the cockpit, dragged the driver's body out, and then got in by himself.

The subsequent game content is to drive the mecha to continue fighting against the Zerg army.

The driving method of this mecha is similar to that of Zhong Ming's "Pacific Rim" in his previous life. The driver also stands in the mecha and uses his own movements to control the movements of the mecha. Tang Ying makes the movement, and the mecha begins to move forward, shoot, turn, and other operations, which are completely consistent.

In addition, the content on the wraparound display has also changed. Tang Ying is now like a giant, and the scenes around him are shrinking. The thunderworms that were as huge as small hills have now become creatures of the same size as heavy mechas. As for the ordinary-sized Zergs, they now look like groups of mice.

A new set of UI is displayed on the glasses. It was originally used to display protective clothing energy and other information, but now it has become relevant information about the mecha. The content of the small map displayed on the full-view display has also changed, and the display of the mecha's health status has been added. It can be clearly seen from above that the cockpit position of the mecha is in a yellow damaged state, and other parts have some minor faults, but there are no serious damage in red.

Tang Ying drove the mecha toward the swarm, and the gun simulator in her hand was also simulating the heavy particle cannon in the mecha's hand. Every time she fired, a large number of alien insects would melt instantly. Even the huge thunderworms would be burned into a ball of residue under the bombardment of the particle cannon. It was so cool.
Chapter completed!
Prev Index    Favorite Next