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363 Somatosensory suit

The "Dawn Light" incident of Griffon Studio caused an uproar among the players around the world and also sparked a discussion on games and game platforms.

Many people don’t understand why players are so dissatisfied with this press conference, which even caused the stock price of Griffon Entertainment to plummet?

Logically speaking, there are so many manufacturers making bracelet games now, and many old console manufacturers like Griffin Studio are also trying to make bracelet games to try the waters. Griffin Studio is not the only one, so why are they scolded so badly?

In the real question and answer, someone quickly revealed the truth in one sentence, but the order of the press conference was completely wrong, and the Griffin Studio didn't understand at all, what kind of player group they were targeting was like.

In fact, the game manufacturers in Zhong Ming's previous life also had many similar operations, and they were not even switching from console games to mobile games. But just switching from their own consoles to other people's consoles may lead to serious disagreements and sales will die.

What's more, it's changing from console games to mobile games, the two are completely different platforms.

On the surface, it seems that the platform is different, but in fact, different hardware and different games naturally condense different players' groups. These players have very clear tastes. Introducing mobile games to console gamers is like forcing spicy food to people who like to eat sweet food, which is completely unreasonable.

If you want to launch a mobile game, it is completely fine. At least you should separate it from your mainstream game, rather than using your own credit to force endorsement.

Just like Zhong Ming wants to make a mobile game, he also set up a Tianji Studio to completely separate himself from Weiguang Studio. If he uses Weiguang Studio's name to release games such as "Era of Dawn" and "City Guardians", it will probably cause a strong backlash among Weiguang game players.

What's more, Griffin Studio still used this mobile game as the highlight of the press conference, and introduced it to the finale, and made so many preparations in advance, which made the players on the scene look forward to it. In the end, it actually released a mobile game that must have castrated in terms of performance and gameplay. No wonder it was regarded as a joke by players on April Fool's Day.

After this incident, the Griffin Studio was also a little frustrated by itself, but this has only become a joke after dinner, and most people laughed it off.

But no matter what, this incident also indirectly confirms a fact that the emergence of the alpha6 bracelet is further stimulating the original bracelet market. The share of bracelets is much higher than that of consoles and PCs. Now a new technological innovation has taken place, which will inevitably trigger drastic changes in the mobile game industry.

Even old game studios like Griffin Studio are optimistic about the prospects of the alpha6 bracelet, and even put forward their own IPs to get a share of the pie, which shows how far-reaching the impact of this bracelet is.

...

Yuno Technology.

The research and development of "Star Fire 2" is still in progress, but the initial version of the somatosensory suit has been completed.

The production of somatosensory suits is actually not too complicated, because Yunuo Technology has already made a motion capture suit dedicated to the anchor before. This time the somatosensory suit is roughly similar to the previous motion capture suits, except that there are more touch points and an overall constant temperature control system added.

"Teacher Zhong, this is the first version of the somatosensory suit. You should be able to optimize the weight and appearance in the future, but the general functions are already available." Lin Xiaoguang said.

There was a box in front of Zhong Ming, which contained a whole set of somatosensory clothes.

This new somatosensory suit is black all over and made of a special elastic material. The thickness of this suit is similar to that of ordinary rubber suits, but it is more elastic and is not as tight as the rubber suits worn by ordinary women. The rubber suits are decorated like protective suits on the outside, and men will not be mistaken for perverts when wearing them.

Somatosensory suits can be produced in different colors and sizes to adapt to players with different body shapes and preferences.

Because the overall size is relatively loose, you can also wear close-fitting clothes to put the body-sensing clothes outside. Zhong Ming puts the body-sensing clothes well, and it feels OK after moving it for a while, and you won't feel that the whole person is very stiff.

The motion capture points of the somatosensory suit are outside the somatosensory suit, which are mainly concentrated in key positions of movement. The principle is similar to the motion capture suits specially provided by the previous anchor. They all use the player's actions to generate virtual images in the video signals to make the same actions.

However, considering that the original motion capture is expensive, this time, the somatosensory suit without motion capture was launched, and there are also somatosensory suits that castrate the original motion capture.

After castrating the original motion capture, the actions made may not be so natural, but at least it can ensure that the movements are generally not outrageous.

Then there is the main functions of this somatosensory suit: somatosensory and constant temperature control system.

The realization of somatosensory is through the tactile points densely distributed in the entire clothing. These tactile points are like a large net, distributed in all parts of the entire somatosensory suit. When the game calculates that a certain part of the player is hit, the system will send an electrical stimulation signal to the corresponding tactile points or a certain piece of tactile points. These tactile points will trigger electrical stimulation according to the intensity of the signal.

Although it is an electrical stimulus, it is completely different from the one in electrotherapy. This electrical stimulus can simulate many different touches, from the touch of a feather to the sensation of a heavy punch.

The highest stimulation intensity is strictly limited and will not have adverse effects on the human body. Players can also adjust the electrical stimulation intensity independently according to their own needs. When connecting to the gs1 simulator for the first time through the somatosensory server, the system will conduct a simple test to let the player choose the more suitable stimulation level.

However, for safety reasons, this set of somatosensory clothing is not allowed to be sold to minors.

The constant temperature control system distributes heat source points inside the somatosensory suit. When the temperature environment in the game changes, for example, the player is in a hot environment at this time and the power of the protective suit is about to be exhausted, the temperature of these heat source points will begin to rise slowly.

The heat from these heat sources will be transmitted to the entire somatosensory body in a short period of time, creating a sense of heat for the player and maintaining it until the environment in which the player is in the game changes.

Similarly, if the player is in a cold environment, the body-sensing server will become chilly and will remain in this state.

Of course, whether it is hot or cold, players only have a little feeling on their body surface, so they will not be too hot or caught a cold by cold. Because the effect of somatosensory is only to imply the current environment of the player through some slight sensations, which enhances the sense of substitution of the game. If the temperature difference changes so much, it will affect the player's normal gaming experience.

Strictly speaking, the thermal conductivity of this set of clothes is not particularly good, so special ingredients are added to the material of the clothes, which makes the thermal conductivity of this set of somatosensory clothing not as excellent as metal and silicone grease, but it is still pretty good.

The energy of the somatosensory suit comes from the battery on the back. This battery is not heavy and can be adapted quickly. After a full charge, this battery can be used for about 30 hours. Even if it remains cold or hot, and frequently triggers electrical stimulation, this battery can have a battery life of about 20 hours and will not limit the player's game time.

The somatosensory suit also comes with a pair of glasses, which is similar to the A glasses, but it has more than 90% of the functions castrated compared to the A glasses. It has only one function, which is to display the UI in the game and some simple 3D visual displays on it.

For example, the surrounding ambient temperature, energy status, the number of remaining bullets... and other ui will be displayed directly on the glasses, rather than directly on the game screen.

Of course, if the player does not buy glasses, these ui can only be displayed on the screen.

This glasses are actually just equivalent to a very cheap transparent screen, and the cost is only two or three hundred yuan. The pure somatosensory version of somatosensory clothing costs 3,999, and the money for the glasses is included.

Zhong Ming was wearing a full set of somatosensory clothes, wearing glasses, and looking at the ui displayed on the lenses, he really felt like he was wearing high-tech protective clothing himself.

Although every move is a little limited (it is impossible to wear rubber clothes as convenient as wearing short-sleeved shorts), it simulates a sense of reality. With the somatosensory and constant temperature control system, players' sense of substitution in the game should be greatly enhanced.

"How is the heating rate of cooling? I'll experience it. The settings in the game need to be slightly modified." Zhong Ming said to Lin Xiaoguang.

The heating of the somatosensory suit and cooling are not completed instantly. The so-called constant temperature control system is actually to put it bluntly, which is not much different from the principle of electric blankets. But how long does this heating take to complete the cooling will still affect the player's gaming experience.

Zhong Ming felt it himself. The heating and cooling effect of the body sensory suits need to be within 1 minute to have a clear feeling, and it will only be within 2 minutes to reach the standard temperature. After all, it takes a certain amount of time for rubber to conduct heat.

This may be a little flaw for the player's gaming experience, but it is easy to solve the problem of slightly changing the in-game mechanism.

The game mechanism is changed to: When the character's protective suit is exhausted, the constant temperature effect of the protective suit will be invalid within about 1 minute, and there will be a clear feeling. After 2 minutes, the character will be completely exposed to a dangerous environment and will begin to quickly damage blood due to heat or frostbite.

Similarly, when the player replenishes energy, the protective suit will start to operate again, but it also takes about the same time to return to the normal somatosensory temperature state.

Anyway, if you can't change the hardware, just change the software so that the two can be consistent.

"There is no problem with the bracket. The full-view monitor can be installed directly in the gs1 simulator. As for what kind of signal to be input into it, it is the game." Lin Xiaoguang looked at Zhong Ming again at the gs1 simulator with the bracket installed.

The gs1 simulator has a huge 360-degree surround screen. The player is located at a universal treadmill, but there is still a certain gap between the universal treadmill and the surrounding screen. You can stuff the full-view monitor in.

This bracket is fixed with the universal treadmill, and players can adjust the height and position of the full-view monitor independently. Some people are used to the small map on the left, while others are used to the right, and they can all be adjusted freely. Just lock the relative position of the full-view monitor bracket and the front of the universal treadmill.

When the player turns around, because the bracket and the front direction of the universal treadmill are fixed together, it will also rotate with the player, always keeping the full-view monitor in the relative position adjusted by the player.

During the game, the full-view display mainly uses holographic projection to display some supplementary key information, such as the mini map in the game, prompting the player to be damaged in protective clothing/mech, surrounding enemy position radar map, etc., as a very critical secondary display, providing players with some important information.

Because the full-view display is in a holographic projection mode, this three-dimensional display method can also make players clear about the surrounding situation at a glance.

In this way, Yunuo Technology's strongest family bucket is completed.

If players want to get the best gaming experience in "Star Fire", they need three devices, namely GS1 simulator, somatosensory suit and full-view display, at a price of 20,000 yuan.

Of course, there is no peripheral, and you just want to play with a controller on the GS1 host, which is completely fine, but the gaming experience is far worse than the previous one.

The green shirt makes the drunk
Chapter completed!
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